You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
PRESIDENT SKULL'S TROPHY ROOM: Twice per game, you may give Old Man Logan a free action and remove any relics assigned to him from the game. Place a relic of an equal or lower point value from outside the game on his character card.
Quote : Originally Posted by Utility Belt
Cost - Utility Belt costs 7 points, plus 1 point if the Costume slot is active, plus 1 point for each Utility Belt Item slot that will be active this game (other slots are inactive). At least one Utility Belt Item slot must be active.
SHARED RESOURCES: Give the assigned character a power action. Remove a Utility Belt Item from the Utility Belt and place it in an adjacent square. Flip that item's Resource Card; that item is now a Relic assigned to your force.
So my first question has to do with the bat belt. The objects cost 1 point to assign to your force, so when you activate "shared resources" my question is does it become a 5-point relic (as described on the card) or remain a one-point relic because that's what you paid? My guess is that just like with the mighty revert the point value changes except for KO points. However, I wanted to check with others.
Quote
Force Construction - The Book of the Skull costs 6 points, plus 3 for each Hammer slot that is activated. Hammers are attached to The Book of the Skull in their corresponding slot.
Equipping a Character - At the beginning of each of your turns, you may remove a Hammer from The Book of the Skull and place it in the square of a friendly character that is at least 5 squares from any starting area. Also, once per turn you may give a character a power action and remove a Hammer from The Book of the Skull and place it in a friendly character's square that is at least 5 squares from any starting area. Whenever a Hammer is placed in a character's square, that character may immediately use Quake as a free action. If the friendly character is given a power action to place that Hammer on its character card this turn, the roll automatically succeeds and the Hammer is considered to be "equipped" to that character and that character can use its abilities as listed on the Hammer's card. Unless specified otherwise, a character may only be equipped with one Hammer. If the friendly character does not place the relic on its card this turn, then for the remainder of the game, it is a relic as described on its card.
Here again, are the hammers 8 points or 3 once detached? "As described on its card" would leave me to believe 8, but if the hammer is autoequipped is it now with 3 points? I'm confused and would love a ruling on this.
Finally, regardless of cost, if Logan swaps a hammer for say Mjolnir, would the he still be able to use the "empowered by the serpent" portion of the book? I'm guessing no. And subsequently would it lower the "hammer count" for available powers? I'm guessing yes. Oranges??
Quote
Empowered by the Serpent - At the beginning of each of your turns you may choose one friendly character equipped with a Hammer. Until your next turn, that character has its combat values modified and it can use the powers as listed in The Book of the Skull's dial window. The modifiers and powers available to The Book of the Skull at the start of the game:
1-2 Hammers Characters can use slot #1
3-4 Hammers Characters can use slots #1-2
5-6 Hammers Characters can use slots #1-3
7-8 Hammers Characters can use all slots
1) the Utility Item becomes a relic and use the Relic's point value if victory points are given.
2) Same, if it is left then it becomes a relic.
3) Hammers and Utility Items are Assigned to the Resource Dials and are not Relics either. He would not be able to remove a item in this way. He would need to actually roll to pick an item up.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Ah, so the only way to swap using these methods is to call down a hammer and wait a turn and actually roll for it or use shared resources, pop off an item and roll for it. Then if he picks it up he can swap it for another relic with a value up to 5 or 8 points (depending on the relics value, assuming all belt items are 5 and hammers 8)?
Ah, so the only way to swap using these methods is to call down a hammer and wait a turn and actually roll for it or use shared resources, pop off an item and roll for it. Then if he picks it up he can swap it for another relic with a value up to 5 or 8 points (depending on the relics value, assuming all belt items are 5 and hammers 8)?
Correct, just remember that since you are Removing the object from the game and then giving him a new one, then if the relic he had was on your force your opponent would score points for it being removed.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
1) the Utility Item becomes a relic and use the Relic's point value if victory points are given.
2) Same, if it is left then it becomes a relic.
3) Hammers and Utility Items are Assigned to the Resource Dials and are not Relics either. He would not be able to remove a item in this way. He would need to actually roll to pick an item up.
OK, I'm confused. In another thread I've got Normalview saying that the Hammers equipped to characters are still considers Relics and still do everything a relic can do even if it's welder is not under your control (Mind Control). Why exactly would they count as relics for one thing but not another?
OK, I'm confused. In another thread I've got Normalview saying that theree Hammers equipped to characters are still considers Relics and still do everything a relic can do even if it's welder is not under your control (Mind Control). Why exactly would they count as relics for one thing but not another?
Because the Book tells you that you treat them like the relics by using the bonuses on the Card
If the friendly character is given a power action to place that Hammer on its character card this turn, the roll automatically succeeds and the Hammer is considered to be "equipped" to that character and that character can use its abilities as listed on the Hammer's card.
And only when you choose to not pick it up does it say
If the friendly character does not place the relic on its card this turn, then for the remainder of the game, it is a relic as described on its card.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
What if:
You have Splitlip on your force and a non-flight character is adjacent to a flying character. At the beginning of your turn you Free Action hammer drop onto the flyer. Could that character move, carry and place the non-flyer on the hammer that same turn, then free action attempt to pick up the hammer? Is there a limitation that no one else can attempt to pick that hammer up until the next round?
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
What if:
You have Splitlip on your force and a non-flight character is adjacent to a flying character. At the beginning of your turn you Free Action hammer drop onto the flyer. Could that character move, carry and place the non-flyer on the hammer that same turn, then free action attempt to pick up the hammer? Is there a limitation that no one else can attempt to pick that hammer up until the next round?
Quote
Equipping a Character - At the beginning of each of your turns, you may remove a Hammer from The Book of the Skull and place it in the square of a friendly character that is at least 5 squares from any starting area. Also, once per turn you may give a character a power action and remove a Hammer from The Book of the Skull and place it in a friendly character's square that is at least 5 squares from any starting area. Whenever a Hammer is placed in a character's square, that character may immediately use Quake as a free action. If the friendly character is given a power action to place that Hammer on its character card this turn, the roll automatically succeeds and the Hammer is considered to be "equipped" to that character and that character can use its abilities as listed on the Hammer's card. Unless specified otherwise, a character may only be equipped with one Hammer. If the friendly character does not place the relic on its card this turn, then for the remainder of the game, it is a relic as described on its card.
The way this passage reads would suggest that the character that used the free Quake is the only one who can pick up the Hammer and have it automatically succeed.
I just got OML, and found this thread. And to be honest, it still doesn't make sense to me.
There are at least 4 references I can see in "Equipping a Character" that indicate that every hammer summoned IS a relic once it's landed on the battlefield, regardless of whether someone picked it up or not.
Quote
Equipping a Character - At the beginning of each of your turns, you may remove a Hammer from The Book of the Skull and place it in the square of a friendly character that is at least 5 squares from any starting area. Also, once per turn you may give a character a power action and remove a Hammer from The Book of the Skull and place it in a friendly character's square that is at least 5 squares from any starting area. Whenever a Hammer is placed in a character's square, that character may immediately use Quake as a free action. If the friendly character is given a power action to place that Hammer on its character card this turn, the roll automatically succeeds and the Hammer is considered to be "equipped" to that character and that character can use its abilities as listed on the Hammer's card. Unless specified otherwise, a character may only be equipped with one Hammer. If the friendly character does not place the relic on its card this turn, then for the remainder of the game, it is a relic as described on its card.
1) The fact that all hammers dropped must be at least 5 squares from any starting area; the same rule for placing any special object, relic or otherwise.
2) Using a power action to "equip" the hammer, and automatically succeeding on rolling to pick it up. It has to be a relic to need a roll to succeed against in the first place.
3) The hammer is placed on the character's card and the character can use all abilities listed on the card, just like the relic mechanic.
4) The last sentence of "Equipping a Character" literally calls the hammer a relic: "If the friendly character does not place the RELIC on its card this turn".
Normalview's posts indicate the hammers from the BoSget access to the BoS special abilities, but that they are also just relics, as well.
The last line stating that if the "relic" (there's that word again) is not placed on the character's card, it is a relic as described is merely clarifying that the relic IS in fact a relic and not just an immobile object. I believe this clarification is necessary because normally relics are summoned to the battlefield, so its just spelling it out.
And the final bit of my rant? C'MONNNNNN. 178pts for Old Man Logan and he doesn't get to abuse the book? C'MONNNN.
1) Placing Hammers and Placing Relics are two separate things, otherwise they would not need to spell it out on the Book of Shadows.
2) It will pick up like a Relic yes.
3) Yes, they will work like they are a Relic
4) Correct again. My posts earlier are miss leading. They are still considered relics when dropped. The way it is phrased was we be better clarified in the next Player's Guide.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
1) Placing Hammers and Placing Relics are two separate things, otherwise they would not need to spell it out on the Book of Shadows.
2) It will pick up like a Relic yes.
3) Yes, they will work like they are a Relic
4) Correct again. My posts earlier are miss leading. They are still considered relics when dropped. The way it is phrased was we be better clarified in the next Player's Guide.
So OML CAN trade equipped hammers for other fun toys?
So OML CAN trade equipped hammers for other fun toys?
Yes, the only issue I'm seeing (which I'm going to check on) is the Hammers Value. As part of the Book of Skulls they have no value. The value is all in the Book of Skulls.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Yes, the only issue I'm seeing (which I'm going to check on) is the Hammers Value. As part of the Book of Skulls they have no value. The value is all in the Book of Skulls.
I believe the answer is 3. When you KO a figure you get three points for every equipped hammer. So this makes Mjolnir the only real viable option unfortunately.
Unless you go by the "is a relic as described on its card", then it'd be 8 which would allow for many more options.