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SHIELD (home)
1) V Winter Soldier* 70 pts
* Trick Shot 20 pts
2) E Human Torch** 85 pts
** Nova Blast 10 pts
3) R Mandroid 28 pts
4) R Mandroid 28 pts
5) R Scarlet Witch (Ult) 35 pts
6) LE Jane Foster*** 16 pts
*** Invigorate 10 pts
7) LE Gabriel Jones**** 17 pts
**** Contingency Plan 12 pts
8) E Multiple Man 32 pts
9) U Lilah 15 pts
A) LE Clay Quartermain 22 pts
Total - 400 pts
SO: Kinetic Accelerator, SHIELD Disruptor, HO
vs.
Titans
1) V Nightwing* (DC10) (6/6) 94 pts
*Contingency Plan 12 pts
Utility Belt (1/26)
Batarangs (3), Handcuffs (5), Radar Monitor (6)
2) E Starfire** (sog) (6/6) 83 pts
**Recharge 5 pts
3) R Cyborg (Nu52) (7/7) 100 pts
4) R Raven (io) (5/5) 54 pts
5) R Aqualad (4/4) 40 pts
TTPC 4/4
Total - 398
2 HO
1 LO
BFC: FEARLESS ASSAULT Characters get +2 to their speed values when they begin move action in their starting areas.
av050 V Winter Soldier
Team: No Affiliation
Range: 10
Points: 70
Keywords: S.H.I.E.L.D., Soldier, Spy
8
10
17
3
8
10
17
3
6
11
16
3
8
11
15
2
6
10
14
2
7
9
13
1
6
8
13
1
KO
KO
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(Damage) Ruthless Ally: Give Winter Soldier a close combat or ranged combat action. Before making this attack, you can modify Winter Soldiers damage value by +1 if you deal 1 unavoidable damage to an adjacent friendly character.
TRICK SHOT
Cost: 20
Prerequisite: Plasticity or Ranged Combat Expert
Choose a character. When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
si017 E Human Torch
Team: Defenders
Range: 8
Points: 85
Keywords: All-Winners Squad, Heroes for Hire, Invaders, Robot, V Battalion, West Coast Avengers
10
9
16
3
8
9
16
3
8
9
17
2
8
8
17
2
7
8
16
2
7
8
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
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KO
KO
KO
(Attack) Fireburst: Human Torch can use Energy Explosion and Pulse Wave.
NOVA BLAST
Cost: 10
Prerequisite: Pulse Wave
Choose a character. When the character uses Pulse Wave, its damage does not become 1 for the attack. Use the character’s unmodified damage value for the attack, regardless of how many clear lines of fire can be drawn. After resolving this action, the character takes 2 pushing damage that ignores Willpower and team abilities; remove this Nova Blast from the game.
ff052 R Scarlet Witch
Team: Brotherhood of Mutants
Range: 10
Points: 35
Keywords: Brotherhood of Mutants, Mystical
7
8
15
2
7
8
14
1
6
7
14
1
6
7
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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xp206 LE Jane Foster
Team: No Affiliation
Range: 0
Points: 16
Keywords: Police
7
8
13
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6
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13
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6
7
12
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4
7
11
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KO
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KO
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INVIGORATE
Cost: 10
Prerequisite: Support
Choose a character. When the character uses Support, remove one action token from adjacent friendly characters (maximum three total tokens removed.) Characters that have action tokens removed from them can’t be given power actions the same turn this feat is used.
ic151 LE Gabriel Jones
Team: S.H.I.E.L.D.
Range: 6
Points: 17
Keywords: S.H.I.E.L.D., Soldier, Spy
6
7
15
2
6
6
14
2
5
5
13
1
4
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
CONTINGENCY PLAN
Cost: 12
Prerequisite: Leadership or Mastermind
Choose a character. If the character’s controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given an action, you can remove any number of tokens from this card: The character modifies the friendly character’s speed, attack or range value by +1 for each token removed.
sn050 E Multiple Man
Team: X-Men
Range: 0
Points: 32
Keywords: Mutant, X-Factor
8
9
16
2
7
8
16
2
7
7
15
1
7
7
15
1
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jh003 U Lilah
Team: No Affiliation
Range: 4
Points: 15
Keywords: Past
Immobile: When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character’s speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. If the roll does not allow the given action to be performed against any targets, the action ends immediately. This object is not considered hindering terrain for movement purposes.
SHIELD DISRUPTOR
Light: Damage dealt to characters 4 or fewer squares from this object can’t be reduced. This object has no effect when held.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
d10a007 V Nightwing
Team: Batman Ally
Range: 0
Points: 94
Keywords: Bludhaven, Detective, Gotham City, Martial Artist, Police
8
11
17
3
7
10
16
2
7
9
17
2
7
10
16
3
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10
16
2
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9
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2
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(Improved) Acrobat: Nightwing can use Improved Movement: Ignores Hindering Terrain, Ignores Characters.
(Special) A Leader on any Team: Nightwing is a wild card. When you reveal your force, choose a friendly character's keyword; Nightwing possesses that keyword for the rest of the game. Nightwing can use Leadership, but only removes action tokens from characters using a team ability that Nightwing can use.
CONTINGENCY PLAN
Cost: 12
Prerequisite: Leadership or Mastermind
Choose a character. If the character’s controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given an action, you can remove any number of tokens from this card: The character modifies the friendly character’s speed, attack or range value by +1 for each token removed.
nmlR100 U Utility Belt
Team: No Affiliation
[/b]
Points: 7
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+1
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6
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+2
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+2
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6
5
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4
3
+2
Atk
5
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6
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1
4
1
4
+2
Mov
4
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2
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2
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+1
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5
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1
+2
Dmg
5
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+1
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4
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+2
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+1
4
1
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(Special) Battle Plan: If three or more Utility Belt Items are attached, assigned character can use Indomitable. If five or more Utility Belt Items are attached, you may give the assigned character a free action and select an opposing character within 10 squares and line of fire; that opposing character can't use team abilities until the beginning of your next turn.
(Special-circle1) Prep Time: Give the assigned character a double power action and turn the Utility Belt to any click that does not have a special power. Do not otherwise turn the dial at the end of your turn.
(Special-circle2) Shared Resources: Give the assigned character a power action. Remove a Utility Belt Item from the Utility Belt and place it in an adjacent square. Flip that item's Resource Card; that item is now a Relic assigned to your force.
(Special-circle3) Hidden Cache: At the beginning of your turn, you may activate an inactive slot. In addition, you may replace or attach any one Utility Belt Item or Costume to the Utility Belt. At the end of the turn, roll a d6 to turn the dial as described above even if the character does not take a non-free action.
(Special-circle4) Quick Swap: Give the assigned character a power action and replace any number of attached Utility Belt Items with different Utility Belt Items.
Slot 3 BATARANGS: Give this character a ranged combat action to use Incapacitate to target all opposing characters within 6 squares and line of fire; this character can use Improved Targeting: Ignores Characters for this attack. You may give this character an additional action token and if you do, hit characters are given an additional action token.
Slot 5 HANDCUFFS: Give this character a close combat action that deals no damage. If it hits, the target character may be given power actions to roll a d6, but cannot be given any other actions until it rolls a 4-6 for this effect.
Slot 6 RADAR MONITOR: Give this character a power action and choose an opposing team ability (even if it is Uncopyable). This character possesses the chosen team ability for the rest of the game.
(Attack) Living Stellar Flame: Starfire can use Energy Explosion; when she does, damage dealt is penetrating.
RECHARGE
Cost: 5
Prerequisite: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
jl52006 R Cyborg
Team: Justice League
Range: 6
Points: 100
Keywords: Justice League, Robot, Teen Titans
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17
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3
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10
18
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9
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2
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(Special) Electronic Eye: Cyborg ignores other characters' Stealth.
io028 R Raven
Team: Titans
Range: 8
Points: 54
Keywords: Mystical, Teen, Teen Titans
8
8
16
1
8
8
15
1
7
8
15
1
7
7
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1
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7
13
1
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cr004 R Aqualad
Team: Titans
Range: 0
Points: 40
Keywords: Atlantis, Teen, Teen Titans
8
9
17
2
8
9
17
2
7
8
16
2
7
8
15
2
KO
KO
KO
KO
KO
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(Speed) From the Depths: Aqualad can use Charge. When Aqualad occupies water terrain, any line of fire drawn to him is treated as if it crosses blocking terrain.
Added Nightwing and Starfire dial to my sideline. Forgot to do that earlier. If that's a problem let me know, and I won't use them.
Titans 1B
Nightwing chooses Teen Titans for his keyword.
free) Nightwing Leadership=2
1) Starfire flies to H9.
2) Raven moves to J6.
3) Aqualad moves to I9 picking up the HO on the way.
1 Token to CP.
Standing PC Instructions: Raven will use PC on the first SA she can see. A TTPC will be used only to prevent Starfire, Nightwing, or Cyborg from being KOed.
SHIELD (home)
1) V Winter Soldier* 70 pts M17
* Trick Shot 20 pts
2) E Human Torch** 85 pts K23
** Nova Blast 10 pts
3) R Mandroid 28 pts J23
4) R Mandroid 28 pts H23 @
5) R Scarlet Witch (Ult) 35 pts D23
6) LE Jane Foster*** 16 pts I24 @
*** Invigorate 10 pts
7) LE Gabriel Jones**** 17 pts H24 @
**** Contingency Plan 12 pts $
8) E Multiple Man 32 pts J24
9) U Lilah 15 pts L23
A) LE Clay Quartermain 22 pts G23
Total - 400 pts
SO: Kinetic Accelerator J17, SHIELD Disruptor K12, HO K17
vs.
Titans
1) V Nightwing* (DC10) (6/6) 94 pts M3 (+1 all stats)
*Contingency Plan 12 pts $
Utility Belt (1/26) +1; Prep Time
Batarangs (3), Handcuffs (5), Radar Monitor (6)
2) E Starfire** (sog) (6/6) 83 pts H9@
**Recharge 5 pts
3) R Cyborg (Nu52) (7/7) 100 pts K3
4) R Raven (io) (5/5) 54 pts J6@
5) R Aqualad (4/4) 40 pts I9@ w/HO
TTPC 4/4
Total - 398
HO: F4, F14
LO: K6
BFC: FEARLESS ASSAULT
Characters get +2 to their speed values when they begin move action in their starting areas.
(free) Leadership roll is a 6. I'll take a token off of Jane.
(free) Wanda moves to K22
1. Lilah moves to G24
2. Clay, using Enhancement from Lilah, destroys the blocking in L17
3. Mandroid 3 TKs Bucky to L17
(free) CP token to increase Bucky's range +1
(free) Jamie perplexes up Bucky's damage +1
4. Bucky RCE on Raven. +1 attack/+1 dam. AV 11 vs DV 16. Roll is a 4, 1 for barely the hit for 5 clicks (3 + 1 RCE +1 perp) and the KO. No range for PC from Raven. 1 SA, 1 KO to Bucky, 1 AST to Jamie, 1 AST to Gabe, 1 AST to Mandroid 3
(free) CP token
SHIELD (home)
1) V Winter Soldier* 70 pts L17 @ [1 SA, 1 KO]
* Trick Shot 20 pts
2) E Human Torch** 85 pts K23
** Nova Blast 10 pts
3) R Mandroid 28 pts J23 @ [1 AST]
4) R Mandroid 28 pts H23
5) R Scarlet Witch (Ult) 35 pts K22 @
6) LE Jane Foster*** 16 pts I24
*** Invigorate 10 pts
7) LE Gabriel Jones**** 17 pts H24 [1 AST]
**** Contingency Plan 12 pts $
8) E Multiple Man 32 pts J24 [1 AST]
9) U Lilah 15 pts G24 @
A) LE Clay Quartermain 22 pts G23 @
Total - 400 pts
SO: Kinetic Accelerator J17, SHIELD Disruptor K12, HO K17
vs.
Titans
1) V Nightwing* (DC10) (6/6) 94 pts M3 (+1 all stats)
*Contingency Plan 12 pts $
Utility Belt (1/26) +1; Prep Time
Batarangs (3), Handcuffs (5), Radar Monitor (6)
2) E Starfire** (sog) (6/6) 83 pts H9@
**Recharge 5 pts
3) R Cyborg (Nu52) (7/7) 100 pts K3
4) R Raven (io) (0/5) 54 pts KO'ed!
5) R Aqualad (4/4) 40 pts I9@ w/HO
TTPC 4/4
Total - 398
HO: F4, F14
LO: K6
BFC: FEARLESS ASSAULT
Characters get +2 to their speed values when they begin move action in their starting areas.