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S6 Playoffs Round 2: Justice League Dark vs. Suicide Squad
(Games end Aug. 9)
Justice League Dark (home)
E Black Alice 94 pt
R Zatanna (6/6) 90 pts*
U John Constantine (4/4) 59 pts*
R Wiccan (6/6) 54 pts
R Shade the Changing Man (5/5) 55 pts*
R Red Tornado (6/6) 42 pts
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress
5) 28 CJ019 Sgt. Rock
6) 27 LG085 Oracle
7) 12 ORB001 Amanda Waller
8) 8 ORB006 Sarge Steel
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League Dark (home)
1)E Black Alice 94 pt L-23
2)R Zatanna (6/6) 90 pts*N-23
3)U John Constantine (4/4) 59 pts*P-23
4)R Wiccan (6/6) 54 pts O-23
5)R Shade the Changing Man (5/5) 55 pts*Q-23
6)R Red Tornado (6/6) 42 pts M-23
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress
5) 28 CJ019 Sgt. Rock
6) 27 LG085 Oracle
7) 12 ORB001 Amanda Waller
8) 8 ORB006 Sarge Steel
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
an005 V Deadshot* (with ICWO)
Team: Suicide Squad
Range: 8
Points: 89
Keywords: Checkmate, Gotham City, Secret Six, Suicide Squad
8
12
16
2
8
11
16
2
7
11
16
3
7
10
15
2
7
10
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Time to Set-Up the Shot: If Deadshot has no action tokens and occupies hindering terrain, he can use Ranged Combat Expert and deals penetrating damage with that attack.
In Contact with Oracle, 10 pts
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. At the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle's dial to any click. The Agent given the action may use any power showing on Oracle's dial until any Agent with zero or one action token is given a power action to turn Oracle's dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
*Cost of 10 per character chosen
sm028 E Manchester Black* (with ICWO)
Team: Suicide Squad
Range: 7
Points: 96
Keywords: Justice League Elite, Suicide Squad
7
10
17
3
7
9
17
3
7
10
16
2
6
9
16
2
6
9
16
2
5
8
16
1
5
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Killing is the Only Option: When an opposing character is KO'd, you may remove an action token from Manchester Black. If the KO'd character was 100 or more points, heal Manchester Black of 1 damage.
(Attack) Ruthless Telekinetic: Manchester Black can use Penetrating/Psychic Blast and Telekinesis.
jl032 E Bronze Tiger* (with ICWO)
Team: Suicide Squad
Range: 0
Points: 60
Keywords: League of Assassins, Martial Artist, Spy, Suicide Squad
an034 E Black Alice
Team: Mystics
Range: 6
Points: 94
Keywords: Mystical, Secret Six, Shadowpact, Teen
7
9
17
3
7
9
17
2
7
9
17
2
7
9
16
2
6
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Magical Thievery: Black Alice can use Outwit. If she counters a standard power on a character with the Mystical keyword that she can't already use, she can use that standard power until the beginning of your next turn.
jl52014 R Zatanna
Team: Justice League|Mystics
Range: 6
Points: 90
Keywords: Justice League, Mystical
9
10
17
2
8
10
17
3
8
10
16
2
8
9
16
3
9
9
16
2
9
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Raelc Dnim: Give Zatanna a power action, or a free action if she has no action tokens, and choose another friendly character within 4 squares and line of fire. That character can't be affected by Outwit or Perplex until your next turn.
jl52019 U John Constantine
Team: Mystics
Range: 0
Points: 59
Keywords: Justice League, Mystical
7
9
16
2
7
9
15
1
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Riding the Synchronicity Highway: John Constantine is a wild card.
(Attack) Mystical Wards: Other characters can't use Probability Control.
(Damage) Sheer Cunning: John Constantine can use Outwit and Perplex.
av047 R Wiccan
Team: Avengers
Range: 8
Points: 54
Keywords: Mystical, Teen, Young Avengers
8
9
16
2
9
8
16
2
9
7
15
2
7
7
14
1
6
8
14
1
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Group Teleportation: Wiccan can use Phasing/Teleport. When he uses this power, he can carry up to three friendly characters. If more than one character is carried, after the action is resolved deal 1 unavoidable damage to Wiccan.
jl52012a R Shade the Changing Man
Team: No Affiliation
Range: 4
Points: 55
Keywords: Justice League
8
9
16
2
7
10
17
2
7
11
18
2
7
10
17
2
6
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Join Me in My Madness: Shade the Changing Man can use Perplex and Shape Change.
cd070 R Red Tornado
Team: No Affiliation
Range: 4
Points: 42
Keywords: Justice League of America, Robot
9
8
16
2
9
7
15
2
9
7
16
3
8
7
15
3
8
7
15
3
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ata067 Justice League Dark
Points: 2
Keywords: Justice League
When a character using this team ability is adjacent to a friendly character using this team ability, opposing characters modify their range values by -2 if not already modified by this effect. Uncopyable.
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League
Justice League Dark (home)
1)E Black Alice 94 pt L-23
2)R Zatanna (6/6) 90 pts*N-23
3)U John Constantine (4/4) 59 pts*P-23
4)R Wiccan (6/6) 54 pts O-23
5)R Shade the Changing Man (5/5) 55 pts*Q-23
6)R Red Tornado (6/6) 42 pts M-23
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot H2
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black I2
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger J2
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress G2
5) 28 CJ019 Sgt. Rock F2
6) 27 LG085 Oracle {ON CARD}
7) 12 ORB001 Amanda Waller K2
8) 8 ORB006 Sarge Steel L2
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) UPPING his DEF+1 via ICWO, DEADSHOT turns ORACLE's dial to her second clix [4/5].
2) SGT. ROCK moves to C4.
3) AMANADA WALLER moves to H4.
PC/TTPC) CbC, unless otherwise noted, when applicable.
-----
Oracle) On card.
Justice League Dark (home)
1)E Black Alice 94 pt L-23
2)R Zatanna (6/6) 90 pts*N-23
3)U John Constantine (4/4) 59 pts*P-23
4)R Wiccan (6/6) 54 pts O-23
5)R Shade the Changing Man (5/5) 55 pts*Q-23
6)R Red Tornado (6/6) 42 pts M-23
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot H2@ {ORACLE} {DEF+1}
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black I2
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger J2
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress G2
5) 28 CJ019 Sgt. Rock C4@
6) 27 LG085 Oracle [4/5] {ON CARD}
7) 12 ORB001 Amanda Waller H4@
8) 8 ORB006 Sarge Steel L2
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
fyi As of right now due to Constantine's SP you do not have any PC and your range is -2 due to the JL Dark ATA
JLD 1b) I set up stupid now I need to fix
1) RT picks up Alice and flies to Q-16, P-16
2) Constantine moves to O-24
3) Shade moves to P-22
free) perplex up wiccans movement to 9
free Avengers) Wiccan picks up Shade and flies to T-16, T-15
free JLA) Zatana picks up Constatine flies to R-16, S-16
Justice League Dark (home)
1)E Black Alice 94 pt P-16
2)R Zatanna (6/6) 90 pts*R-16@
3)U John Constantine (4/4) 59 pts*S-16@
4)R Wiccan (6/6) 54 pts T-16@
5)R Shade the Changing Man (5/5) 55 pts*T-15@
6)R Red Tornado (6/6) 42 pts Q-16@
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot H2@ {ORACLE} {DEF+1}
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black I2
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger J2
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress G2
5) 28 CJ019 Sgt. Rock C4@
6) 27 LG085 Oracle [4/5] {ON CARD}
7) 12 ORB001 Amanda Waller H4@
8) 8 ORB006 Sarge Steel L2
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
1) UPPING his DEFENSE+1 via ICWO, MANCHESTER BLACK moves to J8.
2) UPPING his DEFENSE+1 via ICWO, BRONZE TIGER moves to I7.
3) SARGE STEEL moves to F3.
CLEARING.
-----
Justice League Dark (home)
1)E Black Alice 94 pt P-16
2)R Zatanna (6/6) 90 pts*R-16@
3)U John Constantine (4/4) 59 pts*S-16@
4)R Wiccan (6/6) 54 pts T-16@
5)R Shade the Changing Man (5/5) 55 pts*T-15@
6)R Red Tornado (6/6) 42 pts Q-16@
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot H2 {ORACLE}
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black J8@ {DEF+1}
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger I7@ {DEF+1}
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress G2
5) 28 CJ019 Sgt. Rock C4
6) 27 LG085 Oracle [4/5] {ON CARD}
7) 12 ORB001 Amanda Waller H4
8) 8 ORB006 Sarge Steel F3@
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Constantine will PC any attack Against him 1st others 2nd
Clear
-----
Justice League Dark (home)
1)E Black Alice 94 pt P-16
2)R Zatanna (6/6) 90 pts*R-16
3)U John Constantine (4/4) 59 pts*S-16
4)R Wiccan (6/6) 54 pts T-16
5)R Shade the Changing Man (5/5) 55 pts*T-15
6)R Red Tornado (6/6) 42 pts Q-16
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot H2 {ORACLE}
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black J8@ {DEF+1}
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger I7@ {DEF+1}
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress G2
5) 28 CJ019 Sgt. Rock C4
6) 27 LG085 Oracle [4/5] {ON CARD}
7) 12 ORB001 Amanda Waller H4
8) 8 ORB006 Sarge Steel F3@
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
Justice League Dark (home)
1)E Black Alice 94 pt P-16
2)R Zatanna (6/6) 90 pts*R-16
3)U John Constantine (4/4) 59 pts*S-16
4)R Wiccan (6/6) 54 pts T-16
5)R Shade the Changing Man (5/5) 55 pts*T-15
6)R Red Tornado (6/6) 42 pts Q-16
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot H2 {ORACLE}
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black J8
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger I7
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress G2
5) 28 CJ019 Sgt. Rock C4
6) 27 LG085 Oracle [4/5] {ON CARD}
7) 12 ORB001 Amanda Waller H4
8) 8 ORB006 Sarge Steel F3
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.
free Avengers) Wiccan Picks up shade and flies to r-14,shade s-15
free) Shade perplexes up Zatana's range to 7
1) Red Torndao TKs Zatana to Q-14
free) Enhancement with Wiccan
2) Zatanna shoots Psy blast at Manchester Black 10 vs 17 (or 18 not sure if hindering) rolls a 3 Constantine pc's to an 8 hits for 3 penetrating
if Constantine can see it he will pc it
Justice League Dark (home)
1)E Black Alice 94 pt P-16
2)R Zatanna (6/6) 90 pts*q-14@
SA[1]
3)U John Constantine (4/4) 59 pts*S-16
AST[1]
4)R Wiccan (6/6) 54 pts R-14@
AST[1]
5)R Shade the Changing Man (5/5) 55 pts*S-15
6)R Red Tornado (6/6) 42 pts Q-16@
AST[1]
Justice League Dark ATA * 2pts each
400
vs.
Suicide Squad
1) 89 AN005 Deadshot H2 {ORACLE}
10 LGF003 In Contact with Oracle
2) 96 SM028 Manchester Black J8 (4/7)
10 LGF003 In Contact with Oracle
3) 60 JL032 Bronze Tiger I7
10 LGF003 In Contact with Oracle
4) 50 JL52016R Enchantress G2
5) 28 CJ019 Sgt. Rock C4
6) 27 LG085 Oracle [4/5] {ON CARD}
7) 12 ORB001 Amanda Waller H4
8) 8 ORB006 Sarge Steel F3
(Theme PC: 4/4)
400
BFC: DAMAGE CONTROL
Remove all objects from the game, none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player’s turn, all destroyed walls and blocking terrain (except Barrier markers and terrain in occupied squares) are no longer destroyed.