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It's a decent team I t hink but the lack of free movement and no close combat 3 damage is what i'm worried about. If you're wondering "why Rookie Annihilus it's cuz he is flying and has running shot and invulnerability so he can absorb some damage and fly around with the S.H.I.E.L.D. guy to up his damage to 3. Also has 2 arrows which is useful vs. those prostitutes.
My other team is......
Annihilus rookie - 83
S.W.A.T. Specialist Veteran or Clay Quartermain LE - 22
Elektra Unique - 36
Wasp experienced - 33
Hand Ninja Ranged veteran - 16
Paramedic - expierenced - 10
--------------------------------------------
Total - 200
I really like this team cuz I can have Annihilus do running shot and shoot someone, have the S.W.A.T. Specialist shoot someone for 3 Or Clay do explosion or hit someone for 2 and then use Wasp freemovement to move Elektra into position and since she has 4 range she might be able to shoot someone on the next turn. Only problem with this team is the major lack of 3 damage. the Veteran swat and Clay have 5 clicks of life though. So annihilus could use them to pump up his ranged damage. The only reason I think of using the Veteran Swat guy is the fact that he's doing 3 damage where as Clay is only doing 2. Clay has an 8 range compared to the Specialist's 6 though. But I was thinking I'd use running shot to get him into range.
Nice, I'd replace rookie anni with exp Firelord. I like the second one the best because you have the free moving Wasp in there. At two hundred points, you don't have many action tokens - another reason to replace anni with FL - in the first team you'd have to use both tokens to fire a beefed up shot. (one for the shot, one for the swat guy - end turn)
Leading the People's Clix to Victory for the Motherland
well this will be my first 200 pts tourney. And since Annihilus has runningn shot he can move and Shoot with only one action. He also has Invunerability which I think could be a big factor in 200 pts tournies, but i really won't know until I play in one. Exp. Firelord does have a defense of 18 or 17 one of them but he doesn't have anything to reduce damage and i'll have to move and rest. which will leave my opponent with 2 chances to hit him and if he gets hit for 3 he isn't that useful any more.