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Season 9 Game 6; Birds of Prey Vs. Demon Knights. The hometown heroes MSU’s Birds of Prey (home) vs the visiting CaptainNifty’s Demon Knights (visitor) (Games End Monday, August 21 @ 11:59 PM, Pacific Time)
Birds of Prey (home)
1) 27 LG085 Oracle
2) 45 HT085 Hawk
10 LGF003 In Contact with Oracle
3 BBF003 Not So Special
3) 86 SOG009 Dove
4) 50 JL048 Dream Girl
5) 50 AA026 Nightshade
3 AAF005 Flashbang
6) 46 WM002 Silk Spectre
7) 67 NML002 Batgirl
10 LGF003 In Contact with Oracle
SO Meteorite
HO Lamp Post
LO Phonebooth
Total – 397 pts
vs
Demon Knights (visitor)
1) Apollo (Speeding Bullets Batman) (8/8) 143 pts
2) Midnighter (The Bat-Man) (7/7) 81 pts
3) Jason Blood (4/4) 44 pts
4) Jack Hawksmoor (Roy Raymond, Jr) (6/6) 74 pts
5) Horsewoman (Two-Gun Kid) (6/6) 50 pts
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
lg085 U Oracle
Team: Batman Ally
Range: 4
Points: 27
Keywords: Birds of Prey, Gotham City, JLA, Politician, Suicide Squad
5
8
13
1
4
7
12
1
3
7
11
1
2
6
10
1
.
5
8
1
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
ht085 R Hawk
Team: No Affiliation
Range: 0
Points: 45
Keywords: Teen
6
6
11
1
10
12
15
3
10
11
13
2
9
10
12
2
8
9
11
2
7
8
11
2
6
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
IN CONTACT WITH ORACLE
Cost: 10 per character chosen
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If #085 Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. If Oracle is on the card, at the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle’s dial to any click. The Agent given the action may use any power showing on Oracle’s dial until any Agent with zero or one action token is given a power action to turn Oracle’s dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
NOT SO SPECIAL
Cost: 3
Prerequisite: None
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character’s attack value by +1.
sog009 R Dove
Team: Batman Ally
Range: 0
Points: 86
Keywords: Birds of Prey, Brightest Day, Mystical
8
10
18
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8
11
17
.
7
10
17
.
7
9
16
.
6
8
15
.
KO
KO
KO
KO
KO
KO
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KO
(Special) Use Your Strength Against You: When Dove makes a close combat attack, replace her damage value with the printed damage value of her target.
(Defense) Agile Defender: Dove can use Defend and Super Senses.
jl048 R Dream Girl
Team: Legion of Superheroes
Range: 0
Points: 50
Keywords: Future, Legion of Super Heroes, Psychic, Teen
(Attack) From the Land of Nightshades: Nightshade can use Smoke Cloud. If an opposing character ends its turn occupying a square containing a hindering terrain marker placed by Nightshade, that character is dealt 2 damage.
FLASHBANG
Cost: 3
Prerequisite: Smoke Cloud
Choose a character. The character can use Smoke Cloud as a free action if it is given a move action immediately before or after using Smoke Cloud.
After this feat it used, remove it from the game.
(Speed) Gotham City's Protector: Batgirl can use Charge, Flurry and Plasticity.
(Attack) The Bat is a Symbol: Once per turn, Batgirl may use Force Blast or Incapacitate as a free action. When she does, target opposing characters do not take knock back damage or pushing damage from this use.
IN CONTACT WITH ORACLE
Cost: 10 per character chosen
Choose two or more characters; Oracle may not be chosen. Chosen characters are Agents.
As long as it is not the target of Mind Control, when an Agent is given an action you may choose to give one of its combat values +1 until the beginning of your next turn.
If #085 Oracle is on your force, you may remove her from the battlefield at the beginning of the game and place her on this card. If Oracle is on the card, at the beginning of any of your turns, you may assign a power action to any Agent with zero or one action token and turn Oracle’s dial to any click. The Agent given the action may use any power showing on Oracle’s dial until any Agent with zero or one action token is given a power action to turn Oracle’s dial. If your last Agent is KOd while Oracle is on this card, Oracle is also KOd.
METEORITE
Heavy: When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. add the result to the attacker’s unmodified damage value for the attack. The damage value is locked, and the damage dealt can’t otherwise be modified.
LIGHT POST
Heavy: A target with 0 or 1 action tokens that is successfully hit with this object also receives an action token, which can result in pushing damage.
TELEPHONE BOOTH
Light: Once per turn per character, a character occupying the same square as this object can be dealt 1 unavoidable damage as a free action. This object has no effect when held.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
bm056 R Apollo
Team: Superman Ally
Range: 6
Points: 143
Keywords: Gotham City, Kryptonian
12
11
18
3
10
10
18
4
9
10
17
4
8
9
16
5
8
8
16
4
8
9
15
4
8
9
15
3
8
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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(Special) Saving The World By Any Means Necessary: After an action resolves in which Apollo KOs an opposing character, heal him of 1 damage.
sm046 V Midnighter
Team: Batman Ally
Range: 3
Points: 81
Keywords: Flashpoint, Gotham City
8
11
17
2
8
10
16
1
7
10
18
2
7
10
17
2
7
9
16
2
6
9
16
2
6
9
15
2
KO
KO
KO
KO
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(Special) I've Already Beat You: The Midnighter modifies his attack value by +1 when he's attacking a character whose current click number is lower than Midnighter's current click number.
(Attack) I've Fought This Fight a Million Times: Immediately before Midnighter makes an attack roll, you may choose a number between 1 and 6. If the attack hits and the chosen number is on one die, modify his damage value by +1. If the attack hits and chosen number is on both dice, instead modify his damage value by +2, and after actions resolve, heal The Bat-Man of 2 damage.
(Speed) Alter Ego: Etrigan: Give this character a power action and replace this character with a BB #039 Etrigan on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Etrigan. If replaced, no victory points are awarded for this character and the replacement Etrigan is considered to be 44 points for all game effects.
bm026 R Jack Hawksmoor
Team: Outsiders
Range: 0
Points: 74
Keywords: Celebrity, Detective, Reporter, Outsiders
8
9
16
2
6
9
17
2
7
10
17
2
6
9
16
1
6
8
16
1
6
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16
1
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(Attack) You're In My City: Modify defense of opposing characters adjacent to Jack Hawksmoor by -1.
(Damage) God Of Cities: Jack Hawksmoor can use Outwit. He can use it normally, or counter a team ability as if it were a power. When he does, all opposing characters that possess the chosen team ability have that team ability countered.
av049 V Horsewoman
Team: Avengers
Range: 6
Points: 50
Keywords: Avengers, Past
8
10
16
2
8
9
15
2
7
9
15
2
7
9
14
2
6
8
14
1
6
8
13
1
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(Speed) Bonded Mount: When Horsewoman is not carrying another character modify his speed value by +2.
(Attack) Best Archer In The Known World: Give Horsewoman a ranged combat action he makes two separate ranged combat attacks as free actions (making two separate attack rolls against two different target opposing characters) Resolve the first attack before making the second.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
2) Dream Girl Grabs Hawk by his suspenders and flies to I1, dropping the man at J1.
Free) Hawk changes clothes in the telephone booth
Free) Dream Girl will copy Bat Ally team ability this turn.
Free) Hawk Perplexes up his own Defense
Free) Bat Girl Perplexes up her Defense
I think we're going to hang out for now.
Dream Girl will PC the First successful attack she sees that needs a 5 or greater, unless its the only successful attack she can see, then she'll PC it no matter what.
Birds of Prey (home)
1) 27 LG085 Oracle Off board. (Click 3 Perplex)
2) 45 HT085 Hawk J1 (5/6) @
10 LGF003 In Contact with Oracle
3 BBF003 Not So Special
3) 86 SOG009 Dove F2
4) 50 JL048 Dream Girl I1 @
5) 50 AA026 Nightshade F1
3 AAF005 Flashbang
6) 46 WM002 Silk Spectre E1
7) 67 NML002 Batgirl F3
10 LGF003 In Contact with Oracle
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.[/quote]
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
3) Horsewoman Move and Attack to H5 v. Batgirl, 10 to 17. 5 + 6; Dream Girl PC=1 + 2; Jason PC= 4 + 3 for the hit for 2. Horsewoman finishes the move at H6. 1 SA Horse Woman. 1 AST Jack. 1 AST Jason.
4) Jack moves to J4.
free) Jack Outwits Nightshade's "From the land of nightshades"
Birds of Prey (home)
1) 27 LG085 Oracle Off board. (Click 3 Perplex)
2) 45 HT085 Hawk J1 (5/6)
10 LGF003 In Contact with Oracle
3 BBF003 Not So Special
3) 86 SOG009 Dove F2
4) 50 JL048 Dream Girl I1
5) 50 AA026 Nightshade F1 (from the land of nightshades countered)
3 AAF005 Flashbang
6) 46 WM002 Silk Spectre E1
7) 67 NML002 Batgirl (4/6) F3
10 LGF003 In Contact with Oracle
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.[/quote]
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
1)Hawk Charges into I4 to swing on Jack
13 (12+1 NSS) vs 18
Attack Roll is...13+3+5=20 Hit.
Last PC instructions say First SA Jason can See.
Jason PC Attack Roll is...13+6+5=23 hit Jack for 3.
+1 SA Hawk
I forgot to Roll Defeated this happened here in your emails.
Defeated:3 Feats are good to go.
Free) Hawk Perplex From ICWO Dove's Damage
2)Dream Girl hops to H1
3)Dove Charges in to H6 and Exploits Apollo
10 vs 18
Attack Roll is...10+3+6=19 Hit for 4 (3(Apollo's)+1 Perplex)
+1 SA Dove, +1 AST Hawk, +1 AST Oracle
4)Nightshade Moves to J2 carrying Silk Specter to K3.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
1) Midnighter CCE (+1 AV, +1 Damage) v. Dove, 12 to 18. 3 + 3; Dream Girl PC=4 + 4; SS=5 for the miss.
2) Apollo HSS Breakaway=6; to J5 picking up Meteorite v. Hawk, 8 to 14. 4 + 1; Jason's PC=2 + 5 for the hit and KO. Apollo takes 1 for the push and then heals because of the trait. 1 SA and 1 KO Apollo, 1 AST Jason.
Birds of Prey (home)
1) 27 LG085 Oracle Off board. (Click 3 Perplex)
+1 AST
2) 45 HT085 Hawk J4 (5/6)
+1 SA +1 AST
10 LGF003 In Contact with Oracle
3 BBF003 Not So Special
3) 86 SOG009 Dove F2
+1 SA
4) 50 JL048 Dream Girl I1
5) 50 AA026 Nightshade F1
3 AAF005 Flashbang (Used)
6) 46 WM002 Silk Spectre E1
7) 67 NML002 Batgirl (4/6) F3
10 LGF003 In Contact with Oracle
SO Meteorite Destroyed
HO Lamp Post F7
LO Phonebooth J1
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.[/quote]
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes