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The hometown heroes TheVagrantKing's Gotham Knights (home) vs the visiting Kruger666's New Avengers (visitor)
(Games End Thursday 8/22/12 @ midnight Pacific standard time)
Gotham Knights (HOME)
1) R Batman and Catwoman 142
w/ Utility Belt 7, Batarangs (1), Grapnel Gun (2), Handcuffs (3), Radar Monitor (4)
w/ Protected 8
2) Lt. Gordon 68
3) GCPD Cruiser (Piloted) 68
4) E Rachel Dawes 45
5) U Lucius Fox 35
6) R GCPD 20
Total: 397
vs
New Avengers (VISITOR)
C: V Iron Man (WoS) 202 pts a)
SA[7] KO[0] AST[4] DFD[2]
C: E Wolverine (WoS) 105 pts d)
SA[6] KO[4] AST[0] DFD[0]
a) Stunning Blow 10 pts, Nanobots 10 pts, Reality Gem 10 pts (5 pts when used with IG), Infinity Gauntlet 10 pts
d) Vampirism 12 pts
Special Object:
Gamma Bomb 5 pts
Total Points: 354
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.
Here we don't roll for initiative, the 'home' and 'away' teams are predetermined.
Also, you'd have to choose between the bomb and the gauntlet. Gauntlet stipulates no special objects on the rest of your force. I'll set up momentarily
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/quote]
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
bb100 R Batman and Catwoman
Team: Batman Ally
Range: 3
Points: 142
Keywords: Detective, Gotham City
8
10
17
3
8
9
17
2
8
9
17
2
8
9
16
2
7
8
16
2
7
9
16
3
7
9
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I Already Stole the Real One: Once at the beginning of the game, after objects are placed, you may remove an object placed by an opponent from the map and place a standard light object in the same square.
(Speed) Double Pounce : Batman and Catwoman can use Leap/Climb. When Batman and Catwoman are given a move action, after the movement is complete Batman and Catwoman may use the Duo Attack ability as a free action.
(Attack) Summon the Bat or Set the Trap : Give Batman and Catwoman a power action and choose target character within 6 squares who possesses the Batman Ally or the Batman Enemy Team ability (line of fire is not required). Place the target character in an unoccupied square adjacent to Batman and Catwoman. If the target is friendly, it can't be given an action until your next turn.
(Defense) Romantic Tension : Batman and Catwoman can use Combat Reflexes and Willpower.
dkr021 E Lt. Gordon
Team: Police
Range: 6
Points: 68
Keywords: Detective, Gotham City, Police
8
10
17
2
8
9
17
2
6
9
17
1
6
8
17
1
6
8
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
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(Attack) Get These Men Into Position!: Give Lt. Gordon a power action; you can immediately give him and up to two adjacent friendly characters who possess a team ability or keyword possessed by Lt. Gordon a move action as a free action, replacing all characters' speed values with Lt. Gordon's unmodified speed value.
bmV004b R GCPD Cruiser (Piloted)
Team: Police
Range: 6
Points: 68
Keywords: Gotham City, Police, Vehicle
8
9
17
2
8
8
17
2
8
8
17
2
7
8
16
1
7
8
16
1
7
7
16
1
7
7
15
1
7
7
15
1
7
7
15
1
6
8
15
1
6
8
15
1
KO
KO
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KO
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KO
KO
KO
KO
KO
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KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
(Prereq) Pilot Ability: Clear the Streets: Prerequisites: Gotham City keyword or Police team ability. Once per turn, when GCPD Cruiser passes through a square occupied by an opposing character, immediately place that character in a square within 3 squares and line of fire of its current square and deal it 1 penetrating damage, then complete GCPD Cruiser's movement.
(Prereq) Pilot Ability: Cuffed to the Bumper: Prerequisites: Any character with "GCPD" or "Gordon" in its name. GCPD Cruiser can use Plasticity; characters that can automatically break away or ignore characters for movement purposes do not automatically break away or ignore GCPD Cruiser for movement purposes.
(Pilot) Passengers: 1
(Damage) Tactical Response: GCPD Cruiser can use Perplex, but can only target adjacent characters.
dkr018 E Rachel Dawes
Team: Police
Range: 0
Points: 45
Keywords: Gotham City, Police
6
8
15
1
6
8
16
1
6
9
17
1
6
9
17
1
6
9
17
1
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(Damage) The A.D.A. Is A Friend: Rachel Dawes can use Perplex, but can only target friendly characters. She can use Perplex twice each turn if she targets a friendly character possessing Batman Ally or Police team ability both times, but can't target the same character twice.
dkr026 U Lucius Fox
Team: No Affiliation
Range: 0
Points: 35
Keywords: Gotham City, Scientist
6
8
15
1
6
7
15
1
6
6
15
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5
6
14
.
KO
KO
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(Damage) Head of Wayne Industries: Lucius Fox can use Leadership and Perplex. When he uses Leadership, he may remove tokens from characters with a higher point value if they possess the Batman Ally team ability.
ba015 R GCPD
Team: No Affiliation
Range: 6
Points: 20
Keywords: Gotham City, Police
8
9
16
2
8
8
15
2
8
8
14
2
7
8
14
1
KO
KO
KO
KO
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nmlR100 U Utility Belt
Team: No Affiliation
[/b]
Points: 7
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+1
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1
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6
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+2
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3
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1
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2
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5
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1
+2
Dmg
5
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+1
4
1
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1
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+2
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2
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5
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3
4
(Special) Battle Plan: If three or more Utility Belt Items are attached, assigned character can use Indomitable. If five or more Utility Belt Items are attached, you may give the assigned character a free action and select an opposing character within 10 squares and line of fire; that opposing character can't use team abilities until the beginning of your next turn.
(Special-circle1) Prep Time: Give the assigned character a double power action and turn the Utility Belt to any click that does not have a special power. Do not otherwise turn the dial at the end of your turn.
(Special-circle2) Shared Resources: Give the assigned character a power action. Remove a Utility Belt Item from the Utility Belt and place it in an adjacent square. Flip that item's Resource Card; that item is now a Relic assigned to your force.
(Special-circle3) Hidden Cache: At the beginning of your turn, you may activate an inactive slot. In addition, you may replace or attach any one Utility Belt Item or Costume to the Utility Belt. At the end of the turn, roll a d6 to turn the dial as described above even if the character does not take a non-free action.
(Special-circle4) Quick Swap: Give the assigned character a power action and replace any number of attached Utility Belt Items with different Utility Belt Items.
Batarangs
Resource
Give this character a ranged combat action to use Incapcitate to target all opposing characters within 6 squares and line of fire; this character can use "Improved Targeting: Ignores Characters" for this attack. You may give this character an additional action token and if you do, hit characters are given an additional action token.
Grapnel Gun
Resource
Give this character a move action; it can use Improved Movement: Ignores Elevated Terrain and the Carry ability for this action. If the square the character ends its movement in is of a higher elevation than the square it began the movement, it may be given a close combat action as a free action.
Handcuffs
Resource
Give this character a close combat action that deals no damage. If it hits, the target character may be given power actions to roll a d6, but cannot be given any other actions until it rolls a 4-6 for this effect.
Resource
Give this character a power action and choose an opposing team ability (even if it is Uncopyable). This character possesses the chosen team ability for the rest of the game.
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
ws014 V Iron Man
Team: S.H.I.E.L.D.
Range: 8
Points: 202
Keywords: Armor, Avengers, Illuminati, Scientist, S.H.I.E.L.D.
12
11
18
4
11
10
18
4
10
10
18
4
10
10
17
3
10
10
17
3
10
9
16
3
9
9
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3
9
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2
8
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3
KO
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(Speed) Repulsors Upgraded: Once during your turn, Iron Man can use Force Blast as a free action.
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
Prerequisites: Damage value of 2 or less
Choose a character.
When this character is the only character adjacent to an object not being carried by a character, give the character a free action and remove the object from the game. Heal the character of 2 damage.
igR101 U Infinity Gauntlet
Team: No Affiliation
[/b]
Points: 10
Sp
T
P
Atk
R
S
T
Mov
M
P
Sp
Def
S
T
R
Mov
P
S
M
Mov
M
P
S
Def
S
T
M
Mov
P
Sp
R
Atk
T
R
S
Atk
Sp
M
P
Atk
R
S
T
Def
M
P
Sp
Atk
S
T
R
Mov
P
Sp
M
Def
T
R
1
Dmg
Sp
M
1
Dmg
R
Sp
1
Dmg
M
R
1
Def
S
M
1
Def
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S
1
Def
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P
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2
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2
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2
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2
3
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3
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(Red-circle) Power Gem: If character's printed range value is 4 or less, character can use Close Combat Expert. If character's range value is 5 or more, character can use Ranged Combat Expert.
(Yellow-circle) Reality Gem: Character can use Probability Control, but only during character's turn.
(Blue-circle) Mind Gem: Character can use Mind Control and Telekinesis.
(Special-circle2) Apotheosis Approaching: Modify character's combat values by +1. At the beginning of your turn, choose a standard power character can't already use. Character can use that power until your next turn.
(Special-circle3) Ultimate Godhood Attained: Modify character's combat values by +2 and character can use the effects of every attached gem. At the beginning of your turn, choose a standard power character can't already use. Character can use that power until your next turn.
(Special) The Gauntlet Complete: If all six Gems are attached, character's powers and combat abilities can't be countered and character can use Willpower.
(Special-circle1) Beyond Mortal Limits: At the beginning of your turn, choose an attached gem that you did not choose during your last turn. Character can use the effects of that gem as long as this power is showing.
(Green-circle) Soul Gem: Character can use Steal Energy. When character KO's an opposing character, heal character of 2 damage.
(Orange-circle) Time Gem: Character can use Incapacitate and Super Senses.
(Purple-circle) Space Gem: Character can use Phasing/Teleport and the Carry ability. Modify character's speed value by +2.
(Special) Continual Healing Factor: Once at the beginning of your turn, as a free action you may heal Wolverine of 1 damage.
(Damage) Reluctant but Brutal Leader: Wolverine can use Leadership. If Wolverine succeeds in his Leadership roll, you may also remove an action token from an adjacent friendly character with the X-Force keyword, then deal that character 1 unavoidable damage.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
So...if you want to bring another 50pt character, you're welcome to do so. Also, I think it's worth noting that Iron Man only qualifies for Nanobots on one of his clicks, and never qualifies for Stunning Blow on that dial. So, if you wanted to spend those 20pts elsewhere as well, that's fine too.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
The thing is, you have access to almost ALL Iron Man dials, almost ALL Wolverine dials, and almost ALL Spider-Man dials at the very least. Not just the ones listed in your resource thread. Those are just the most expensive you have unlocked.
Give me a second and I'll breakdown your more popular character options.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Basically, you'd have access to any Iron Man that's A. Not a duo, B. Not Ultimate/Movie/Zombie versions. Same goes for Spider-Man.
With Wolverine, you have the Experienced version unlocked, which means you wouldn't have any Veteran versions, or Unique versions that are higher than 105 points.
With Winter Soldier, you'd have Bucky, CA001 and the Fear Itself Cap as well.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/quote]
Scarlet Witch is with Doombot's Avengers. If you're looking for some utility, might I suggest AE Rick Jones? Wild Card with the ability to turn into PC Taxi, Outwit/Perplex or grounded brick?
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis