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1) V Titans Team Dial (18/18) (400/400)
Asset Dial
Attached: Aqualad; Kid Flash; Robin; Wonder Girl
TITANS TOGETHER!
ttT005 U Teen Titans
Team: Titans
Range: 6
Points: 380
Keywords: Teen Titans
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(Special) Full Roster: When all characters are attached to Teen Titans, Teen Titans can use Colossal Stamina.
(Defense) We Created a Family: Teen Titans can use Energy Shield/Deflection, Super Senses and Toughness.
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(Black-circle) Aqualad: Teen Titans can't have their combat values modified by opposing characters.
(Black-circle) Kid Flash: Teen Titans can use Hypersonic Speed and when they do, modify their speed value by +2.
(Black-circle) Robin: Teen Titans can use Outwit and only adjacent characters can target them with Outwit.
(Black-circle) Wonder Girl: Teen Titans can use the Flight ability and ignore Shape Change.
(Special-circle1) Titans Together!: At the beginning of your turn, roll a d6. On a result of 5-6, remove an action token from Teen Titans.
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SIDELINE
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tt075 R Aqualad
Team: Titans
Range: 0
Points: 82
Keywords: Atlantis, Teen Titans
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(Special) At Home in the Water: When Aqualad occupies water terrain he can use Super Senses. When Aqualad is given an action and occupies water terrain, modify his speed value by +3.
tt002 E Kid Flash
Team: Titans
Range: 0
Points: 90
Keywords: Teen Titans
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(Speed) Faster Than Fast: Kid Flash can use Phasing/Teleport. When he does, after actions resolve, he may make an attack as a free action that causes knock back and gives a hit character an action token.
tt001 E Robin
Team: Batman Ally|Titans
Range: 5
Points: 75
Keywords: Batman Family, Teen Titans
(Attack) Bat Tricks: At the beginning of your turn, choose: Robin can use Incapacitate this turn, or Robin can use Smoke Cloud as a free action this turn.
tt076 R Wonder Girl
Team: Titans
Range: 2
Points: 115
Keywords: Amazon, Teen Titans
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(Speed) Ensnare the Nearest Enemy: Wonder Girl can use Charge and Plasticity.
(Defense) Magic Bracelets: Wonder Girl can use Defend, Toughness and Willpower.
Last edited by CaptainNifty; 08/01/2013 at 23:41..
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
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#T004 Unique New Mutants
Team: No Affiliation
Range: 6
Points: 165 /115 /65
Keywords: New Mutants
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We're the Next X-Men Improved Movement: Ignores Hindering Terrain Embarrass the Hellions: When New Mutants KO an opposing character with an attack, give each other opposing character an action token. Self-Sacrifice For My Friends: When a character that began the game attached to New Mutants would be KO'd, you may remove a character from this team case and remove it from the game. Turn the damaged character to its last non-KO click and heal it of 2 damage instead.
Asset Dial:
Click #1: Cannonball
Click #2: Magma
Click #3: Wolfsbane
Click #4: Mirage
Click #5: Sunspot
Click #6: Magik
Click #7: Warlock
Click #8: Magma/Cannonball
Click #9: Wolfsbane/Magma
Click #10: Mirage/Wolfsbane
Click #11: Sunspot/Mirage
Click #12: Magik/Sunspot
Click #13: Warlock/Magik
Click #14: Cannonball/Warlock
Click #15: Team Symbol/Cannonball
Click #16: Team Symbol/Magma
Click #17: Team Symbol/Wolfsbane
Click #18: Team Symbol/Cannonball
Click #19: Team Symbol/Mirage
Click #20: Team Symbol/Warlock
Cannonball: New Mutants can use Improved Movement: Ignores blocking terrain and destroys blocking terrain as they move through it Magik: New Mutants can use Probability Control. Magma: New Mutants can use Poison. Mirage: New Mutants can use Stealth. They can also use Smoke Cloud as a free action. Sunspot: New Mutants can use Energy Explosion. Warlock: New Mutants can use Perplex.
wxm038 E Legion
Team: No Affiliation
Range: 7
Points: 119
Keywords: Age of X, New Mutants, X-Men
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(Special) Hidden Personalities: Give Legion a free action and choose a standard power, then roll a d6 that can't be rerolled. He acquires a "Personality Quirk" from the table below, and uses that and the standard power until your next turn.
1: "Cowardly" Legion modifies his attack value by -2.
2:"Confused" Legion modifies his speed and defense values by -1.
3: "Grounded" Legion can use Earthbound/Neutralized.
4: "Enraged" Legion can use Battle Fury.
5: "Compassionate" Immediately heal all adjacent characters 1 click.
6: "Savant" Legion modifies his combat values by +1. Choose another standard power and he can also use that power.
(Speed) Endgame, The Counter: Legion can use the Mystics team ability.
ffgsx001 E Professor X
Team: X-Men
Range: 8
Points: 75
Keywords: Illuminati, New Mutants, Scientist, X-Men
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(Attack) Telepathic Confusion: Professor X and friendly characters within 4 squares that share a keyword with Professor X can use Shape Change. If a friendly character succeeds on a roll for this Shape Change, give that character an action token if they have zero action tokens.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
wxm071 R Cannonball
Team: No Affiliation
Range: 3
Points: 92
Keywords: Avengers, New Mutants, X-Force
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(Improved) Hold On, We'll Go Through It: Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it.
(Defense) Blast Shield Extension: Cannonball can use Toughness. If Cannonball has less than 2 action tokens, Cannonball and adjacent friendly characters can use Energy Shield/Deflection.
(Damage) Ignition: When Cannonball moves at least 3 squares in a direct path due to his own action, he can use Impervious and modifies his damage value by +1 until your next turn.
wxm034 R Magik
Team: Mystics
Range: 6
Points: 102
Keywords: Exiles, Mystical, New Mutants, Ruler
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(Special) Teleportation Discs: Magik can use Phasing/Teleport and the Carry ability. She may carry up to two characters if both have the New Mutants keyword, regardless of their combat symbols.
(Speed) Travel Through Limbo: Give Magik a free action and double her speed value. If you do, at the end of the turn deal 1 unavoidable damage to her or one of the characters she carried this turn.
(Attack) Soulsword: Magik can use Blades/Claws/Fangs and Exploit Weakness. When she makes a close combat attack, she ignores the Mystics team ability.
wxm073 R Magma
Team: No Affiliation
Range: 3
Points: 77
Keywords: New Mutants
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(Attack) Energized Form: Magma can use Poison and Quake, and deals penetrating damage when using them.
(Damage) Absorb the Flame: Magma and adjacent friendly characters ignore 1 penetrating damage dealt to them each turn.
wxm004 E Mirage
Team: No Affiliation
Range: 7
Points: 75
Keywords: Asgardian, Hellions, Initiative, New Mutants, S.H.I.E.L.D., X-Force, X-Men
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(Speed) Brightwind: Mirage can use Charge and has "Wing Symbol".
(Damage) Fearful Illusions: Mirage can use Shape Change. When she does and the result is 3-4, modify her defense value by +1 for that attack.
wxm018 V Sunspot
Team: No Affiliation
Range: 0
Points: 76
Keywords: Fallen Angels, Hellfire Club, New Mutants, X-Corps, X-Force, X-Men
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(Damage) Secondary Mutation: Sunspot has "Wing Symbol" and a range value of 6.
wxm046 V Warlock
Team: No Affiliation
Range: 4
Points: 164
Keywords: Excalibur, Fallen Angels, New Mutants, Robot, X-Men
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(Special) Self or Self Friends?: Warlock can use Perplex. If he uses it to target a friendly character with the New Mutants keyword, modify any combat value except damage by +2.
(Special) Dune Buggy: Once per game, give Warlock a free action; for the rest of the game, Warlock has "Vehicle Symbol" and becomes an autopiloted vehicle with Passengers 4, his speed value is modified by +3, and he can use the Ram ability.
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<b>Ram</b>: Give this character a move action; it may only move along a direct path and it can't change its orientation. After actions resolve, make a close combat attack as a free action that targets all opposing characters that were moved through. Each hit character is dealt this character's damage value and deal this character 1 unavoidable damage for each 100 points of characters dealt damage during the movement.
(Attack) Any Shape for Any Occasion: At the beginning of your turn, choose a standard attack power, Warlock can use that power this turn.
wxm072 R Wolfsbane
Team: No Affiliation
Range: 0
Points: 63
Keywords: Animal, Excalibur, New Mutants, X-Factor, X-Force
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(Speed) I'll Hunt Ye Down!: Wolfsbane can use Charge and Flurry.
(Defense) Lupine Form: Wolfsbane can use Super Senses and Toughness.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
TEAM COORDINATION When counting characters for a themed team do not count the team as a character, instead each team member counts as a character. At the beginning of the game when a team is part of a themed team, choose: Themed Team Probability Control can be used normally or it can’t be used and the team can use Probability Control.
I'll choose to use PC instead of TTPC.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes