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Team Base Challenge: JB's New Mutants vs Glen's Avengers Academy
Here is the setup. Let me know if you didn't get the rolls.
Since this is my challenge, I will concede home team status to you as well.
Glen Quagmire's Avengers Academy
Avengers Academy
FI019 Hawkeye 135 pts
R Giant-Man 75 prs
E Sif 93 pts
E Justice 72 pts
CWR Mockingbird 25 pts
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13)
2) V Cable (GSX) 140* (9/9)
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5)
4) E Boom-Boom (XP) 19* (4/4)
*New Mutants ATA 4 (x4)
Total 396
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Some clarifications on this map. There are 3 elevations. Level 1 is at the bottom and is those starting areas and the water around the pagoda. Level 2 are the steps up from that, and Level 3 is the top starting area and inside the actual temple.
Blocking areas include the big Pagoda at the bottom, the Buddha statues, the smaller statues on the Level 3, and the red column squares. (All blocking)
Very little hindering and it's pretty easy to spot. 12 bushes. Level 3 has some indoor terrain and there are walls except for the 4 square wide "front door" and 2 single square "side doors".
Avengers Academy
1) FI019 Hawkeye 135 pts G3
2) R Giant-Man 75 prs IJ/2-3
3) E Sif 93 pts H3
4) E Justice 72 pts G2
5) CW R Mockingbird 25 pts H2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13)
2) V Cable (GSX) 140* (9/9)
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5)
4) E Boom-Boom (XP) 19* (4/4)
*New Mutants ATA 4 (x4)
Total 396
HO: M10
LO: J4, J11
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
fi019 R Hawkeye
Team: No Affiliation
Range: 8
Points: 135
Keywords: Avengers, Great Lakes Avengers, The Mighty, Thunderbolts
10
11
17
3
9
11
17
3
9
11
16
3
8
10
16
3
7
9
16
3
7
9
16
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Mighty Bow: Hawkeye can use Incapacitate as if he had 3 targets. When he does, after actions resolve, roll a d6. On a result of 4-6, each hit character is dealt damage equal to the number of action tokens they have.
(Damage) Mighty Revert: Hawkeye: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. Give Hawkeye a free action and replace him with a figure with the same name and less points that's the same number of clicks from its starting line. That character can't be given an action this turn and modifies its attack and damage values by +1 for the rest of the game. This power can't be ignored.
(Special) Morph: Hank Pym: Give Giant-Man a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Special) Pym Particles, Grow: Once per game, give Giant-Man a free action to choose a friendly character of 75 points or less with the Avengers keyword. That character possesses "Giant Damage Symbol" as long as Giant-Man is on the map.
ha033 E Sif
Team: No Affiliation
Range: 0
Points: 93
Keywords: Asgardian, Deity, Warrior
8
11
17
3
8
10
17
3
8
10
17
3
7
9
16
2
7
8
16
2
7
9
16
2
7
10
16
3
6
11
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Odin's Enchantment: Sif can use Phasing/Teleport. If she does, she can use the Carry ability. Sif's speed value is not modified by the Carry ability.
sv029 E Justice
Team: Spider-Man
Range: 8
Points: 72
Keywords: New Warriors, Teen
6
9
16
2
8
8
16
2
7
8
17
2
7
8
16
1
7
7
15
1
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ffcw005r R Mockingbird
Team: No Affiliation
Range: 2
Points: 25
Keywords: Avengers, Martial Artist, Spy, S.H.I.E.L.D.
7
9
16
1
7
9
16
2
6
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) October 12th: When a friendly character named Hawkeye is adjacent to Mockingbird, they both modify their attack values by +1 if not already modified by this effect.
================
Morph Dials for Giant-Man
cw014 V Hank Pym
Team: Avengers
Range: 5
Points: 75
Keywords: Avengers, Defenders, Scientist, West Coast Avengers
8
10
16
1
7
9
16
1
7
9
16
1
7
8
15
1
6
9
15
1
6
9
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Morph: Hank Pym: Give Hank Pym a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Attack) Tinkerer Supreme: Give Hank Pym a free action if he occupies a square with a light or heavy object, and choose a standard attack power. He can use the chosen power this turn.
cw016 V Wasp
Team: Avengers
Range: 6
Points: 75
Keywords: Avengers, Scientist
8
9
17
3
8
10
16
2
7
9
17
2
7
10
16
2
6
9
16
2
6
9
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Morph: Hank Pym: Give Wasp a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
(Attack) Bio Electric Blasts: Wasp can use Incapacitate. If he uses it and hits, deal the target 1 penetrating damage after actions resolve.
(Damage) Cybernetic Wasp Goggles: Wasp and friendly characters within 3 squares and line of fire that share a keyword with Wasp can use Exploit Weakness if their printed damage value is 2 or less.
(Special) Morph: Hank Pym: Give Ant-Man a move or close combat action that deals no pushing damage. After the action resolves, replace him with any character with this trait on the same click number.
Last edited by Glen Quagmire; 08/06/2013 at 12:12..
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
wxmT004 U New Mutants
Team: No Affiliation
Range: 6
Points: 165
Keywords: New Mutants
#T004 Limited Edition New Mutants
Team: No Affiliation
Range: 6
Points: 165 115 65
Keywords: New Mutants
10
11
18
4
10
10
17
3
10
11
17
3
10
10
17
3
10
11
17
3
9
10
17
3
9
9
16
3
9
9
16
3
9
10
17
3
9
10
16
3
9
10
16
3
KO
KO
KO
KO
(Improved) We're the Next X-Men: Improved Movement: Ignores Hindering Terrain
(Special) Embarrass the Hellions: When New Mutants KO an opposing character with an attack, give each other opposing character an action token.
(Special) Self-Sacrifice For My Friends: When a character that began the game attached to New Mutants would be KO'd, you may remove a character from this team case and remove it from the game. Turn the damaged character to its last non-KO click and heal it of 2 damage instead.
(Black-circle) Cannonball: New Mutants can use Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it.
(Black-circle) Magik: New Mutants can use Probability Control.
(Black-circle) Magma: New Mutants can use Poison.
(Black-circle) Mirage: New Mutants can use Stealth. They can also use Smoke Cloud as a free action.
(Black-circle) Sunspot: New Mutants can use Energy Explosion.
(Black-circle) Warlock: New Mutants can use Perplex.
(Black-circle) Wolfsbane: New Mutants can use Blades/Claws/Fangs.
gx102 V Cable
Team: No Affiliation
Range: 8
Points: 140
Keywords: Armor, Future, New Mutants, Ruler, Six Pack, Soldier, X-Force, X-Men
7
11
17
3
7
10
17
2
8
10
17
2
8
9
17
2
8
9
16
2
9
11
18
4
9
11
18
4
8
10
17
3
8
10
17
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Lord Protector of Providence: Cable can use Barrier, Defend, Leadership, and the Flight ability.
xp035 E Shadowcat
Team: X-Men
Range: 0
Points: 33
Keywords: Teen, New Mutants
8
8
17
2
7
7
16
1
6
6
15
1
5
6
14
1
4
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
xp026 E Boom-Boom
Team: X-Men
Range: 6
Points: 19
Keywords: New Mutants, Teen, X-Factor
6
8
14
2
6
7
13
2
5
6
12
1
4
5
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
wxm071 R Cannonball
Team: No Affiliation
Range: 3
Points: 92
Keywords: Avengers, New Mutants, X-Force
11
10
16
3
11
9
16
3
10
9
16
3
10
9
16
2
9
9
15
2
9
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) Hold On, We'll Go Through It: Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it.
(Defense) Blast Shield Extension: Cannonball can use Toughness. If Cannonball has less than 2 action tokens, Cannonball and adjacent friendly characters can use Energy Shield/Deflection.
(Damage) Ignition: When Cannonball moves at least 3 squares in a direct path due to his own action, he can use Impervious and modifies his damage value by +1 until your next turn.
wxm034 R Magik
Team: Mystics
Range: 6
Points: 102
Keywords: Exiles, Mystical, New Mutants, Ruler
9
10
17
3
8
11
17
3
10
11
17
3
9
10
16
3
8
11
16
2
7
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Teleportation Discs: Magik can use Phasing/Teleport and the Carry ability. She may carry up to two characters if both have the New Mutants keyword, regardless of their combat symbols.
(Speed) Travel Through Limbo: Give Magik a free action and double her speed value. If you do, at the end of the turn deal 1 unavoidable damage to her or one of the characters she carried this turn.
(Attack) Soulsword: Magik can use Blades/Claws/Fangs and Exploit Weakness. When she makes a close combat attack, she ignores the Mystics team ability.
New Mutants ATA
Whenever a character using this team ability would be dealt damage, you may give an action token to an adjacent friendly character using this team ability. If you do, deal all of the damage to that character instead.
4 Points
Last edited by Glen Quagmire; 08/07/2013 at 11:54..
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
At the beginning of the game, the New Mutants team base will elect to give the team base "Probability Control" in lieu of having 4 Theme Probs.
New Mutants Turn 1A:
1) The New Mutants activate "Working Together".
-As a power action, the use Solo Adventure and pull Cannonball off in L23.
-As a move action, they move to H-I, 15-18.
2) Cannonball picks up Cable and flies to J16.
-Drop Cable in J15.
-Toughness absorbs the High Gravity damage.
3) Shadowcat will Phase to K15.
4) Boom-Boom walks to G18.
EoT) Roll for Asset Dial..............6. Asset Dial now shows Warlock.
*All adjacent characters will use ES/D from Cannonball.
*PC from New Mutants will be on a case-by-case basis.
*New Mutants ATA will be used by Shadowcat to take damage from any attack targeting Cable. Boom-Boom will take any damage dealt to the New Mutants Team Base.
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts G3
2) R Giant-Man 75 prs IJ/2-3
3) E Sif 93 pts H3
4) E Justice 72 pts G2
5) CW R Mockingbird 25 pts H2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [H-I, 15-18] @
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [J15]
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [K15] @
4) E Boom-Boom (XP) 19* (4/4) [G18] @
5) R Cannonball (WXM) 92 (6/6) [J16] @ {Solo Adventure}
*New Mutants ATA 4 (x4)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
(Added Cannonball's dial above. I'll also need to add Hank's Morph Clicks and I'll be using Hawkeye's CW dial for the Stop Click if I revert.)
AA 1B
1) Giant-Man lumbers to B8, where he'll shrink into Ant-Man (puck version).
2) Hawkeye to B1, dropping Mockingbird in B2
3) Sif to C1
4) Justice to D1
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts B1@
2) Ant-Man (Convention LE puck) 75 prs B8 {stealth}@
3) E Sif 93 pts C1@
4) E Justice 72 pts D1@
5) CW R Mockingbird 25 pts B2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [H-I, 15-18] @
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [J15]
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [K15] @
4) E Boom-Boom (XP) 19* (4/4) [G18] @
5) R Cannonball (WXM) 92 (6/6) [J16] @ {Solo Adventure}
*New Mutants ATA 4 (x4)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Free) New Mutants will use Perplex on their own DV.
*Same instructions as before.
Recap:
AA 1B
1) Giant-Man lumbers to B8, where he'll shrink into Ant-Man (puck version).
2) Hawkeye to B1, dropping Mockingbird in B2
3) Sif to C1
4) Justice to D1
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts B1@
2) Ant-Man (Convention LE puck) 75 prs B8 {stealth}@
3) E Sif 93 pts C1@
4) E Justice 72 pts D1@
5) CW R Mockingbird 25 pts B2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [H-I, 15-18]
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [J15]
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [K15]
4) E Boom-Boom (XP) 19* (4/4) [G18]
5) R Cannonball (WXM) 92 (6/6) [J16] {Solo Adventure}
*New Mutants ATA 4 (x4)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts B1
2) Ant-Man (Convention LE puck) 75 prs B8 {stealth}
3) E Sif 93 pts C1
4) E Justice 72 pts D1
5) CW R Mockingbird 25 pts B2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [H-I, 15-18]
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [J15]
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [K15]
4) E Boom-Boom (XP) 19* (4/4) [G18]
5) R Cannonball (WXM) 92 (6/6) [J16] {Solo Adventure}
*New Mutants ATA 4 (x4)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) New Mutants activate "Working Together".
-As a move action they move to E-H, 11-12.
-As a power action they remove Magick from the base to go on a Solo Adventure in D12.
2) Cannonball will pick up Cable and fly to G10.
-Drop Cable in F10. Toughness absorbs the BFC damage.
3) Shadowcat flies to G9.
4) Boom-Boom runs up to G13.
Free) New Mutants uses Perplex on their own DV. (+1)
*Both Magick and New Mutants will PC the first successful hit they can see.
*Shadowcat will use New Mutants ATA to take damage dealt to Cable.
*Boom-Boom will use New Mutants ATA to take damage dealt to New Mutants TB.
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts B1
2) Ant-Man (Convention LE puck) 75 prs B8 {stealth}
3) E Sif 93 pts C1
4) E Justice 72 pts D1
5) CW R Mockingbird 25 pts B2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [H-I, 15-18]
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [F10]
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [G9] @
4) E Boom-Boom (XP) 19* (4/4) [G13] @
5) R Cannonball (WXM) 92 (6/6) [G10] @ {Solo Adventure}
6) R Magick (WXM) 102 (6/6) [D12]
*New Mutants ATA 4 (x4) (Does not apply to Solo Adventure characters)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts B1
2) Ant-Man (Convention LE puck) 75 prs B8 {stealth}
3) E Sif 93 pts C1
4) E Justice 72 pts A1@
5) CW R Mockingbird 25 pts B2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [H-I, 15-18]
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [F10]
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [G9] @
4) E Boom-Boom (XP) 19* (4/4) [G13] @
5) R Cannonball (WXM) 92 (6/6) [G10] @ {Solo Adventure}
6) R Magick (WXM) 102 (6/6) [D12]
*New Mutants ATA 4 (x4) (Does not apply to Solo Adventure characters)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Free) New Mutants will use Perplex on Magik's DV. (+1)
2) Magik will move to B10.
Clear all others. Same instructions as before.
*New Instruction. If either Magik or Cannonball would be KO'd, I will activate the trait of the New Mutants TB and remove Mirage from the base to do so. Any further KO's of those two would be handled case-by-case.
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts B1
2) Ant-Man (Convention LE puck) 75 prs B8 {stealth}
3) E Sif 93 pts C1
4) E Justice 72 pts A1@
5) CW R Mockingbird 25 pts B2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [H-I, 15-18]
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [F10] @
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [G9]
4) E Boom-Boom (XP) 19* (4/4) [G13]
5) R Cannonball (WXM) 92 (6/6) [G10] {Solo Adventure}
6) R Magick (WXM) 102 (6/6) [B10] @ {Solo Adventuer}
*New Mutants ATA 4 (x4) (Does not apply to Solo Adventure characters)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts B1
2) Ant-Man (Convention LE puck) 75 prs B6 {stealth}@
3) E Sif 93 pts C1
4) E Justice 72 pts A1
5) CW R Mockingbird 25 pts B2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [H-I, 15-18]
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [F10] @
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [G9]
4) E Boom-Boom (XP) 19* (4/4) [G13]
5) R Cannonball (WXM) 92 (6/6) [G10] {Solo Adventure}
6) R Magick (WXM) 102 (6/6) [B10] @ {Solo Adventuer}
*New Mutants ATA 4 (x4) (Does not apply to Solo Adventure characters)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Free) New Mutants use Perplex on Cannonball's movement.
1) Cannonball uses Charge to move 7 to D3 and destroy the blocking in C2.
2) New Mutants use "Working Together".
-As a power action, New Mutants use Running Shot to move to C-D, 7-10, simple ranged attack on Sif. (No PB)
-11AV vs 18DV. Need 7.
-Attack roll is.........3. Miss
-New Mutants will PC themselves..........9. Hit.
-Damage is 3 to Sif. (4-1 Tough) (5/8)
-2nd action is a ranged combat action to use Psychic Blast on Sif.
-11AV vs 17DV(16+1Hind). Need 6.
-Attack roll is...........5. Miss.
-Magik PCs that roll to.........7. Hit.
-Damage is 4 to Sif. (1/8)
3) Boom-Boom moves to F8.
4) Shadowcat moves to E9 with Phasing.
*Same PC instructions, same trait instructions and Shadowcat will take damage done to New Mutants Team Base that would not get absorbed by Toughness.
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts B1
2) Ant-Man (Convention LE puck) 75 prs B6 {stealth}@
3) E Sif 93 pts C1
4) E Justice 72 pts A1
5) CW R Mockingbird 25 pts B2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [C-D, 7-10]
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [F10]
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [E9] @
4) E Boom-Boom (XP) 19* (4/4) [F8] @
5) R Cannonball (WXM) 92 (6/6) [D3] @ {Solo Adventure}
6) R Magick (WXM) 102 (6/6) [B10] {Solo Adventuer}
*New Mutants ATA 4 (x4) (Does not apply to Solo Adventure characters)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
2) Sif vs. Cannonball, 11 vs. 16, CCE (1/1 Split) after
Roll is 3,6 = 9
NM PC: 6,2 = 8, hits for 4, reduced by toughness
3) Hawkeye RS/Incap/ to D1 vs. Cannonball/NM TB, 11 (+1 Mockingbird dropped in C2) vs. 18 on each
Roll is 4,2 = 6, tokens to both, push damage to Cannonball only.
Mighty Bow Roll: 3
Clearing
Recap:
Avengers Academy
1) FI019 Hawkeye 135 pts D1@
2) Ant-Man (Convention LE puck) 75 prs B6 {stealth}
3) E Sif 93 pts C3@
4) E Justice 72 pts A1@
5) CW R Mockingbird 25 pts C2
400
vs.
JBship628's New Mutants
1) New Mutants 200* (13/13) [C-D, 7-10] @@
Asset Dial: Click 7 (Warlock)
2) V Cable (GSX) 140* (9/9) [F10]
w/Trick Shot 20, Not So Special 3
3) E Shadowcat (XP) 33* (5/5) [E9] @
4) E Boom-Boom (XP) 19* (4/4) [F8] @
5) R Cannonball (WXM) 92 (2/6) [D3] @@ {Solo Adventure}
6) R Magick (WXM) 102 (6/6) [B10] {Solo Adventuer}
*New Mutants ATA 4 (x4) (Does not apply to Solo Adventure characters)
Total 396
HO: M10, F10
LO: J4, J11, H14, J14
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.