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PREPARING FOR BATTLE
Once all players have assembled their forces, there are still a few steps to go through before the battle can begin.
STEP 1: REVEAL FORCES AND ESTABLISH THE FIRST PLAYER
All players reveal their completed forces. Then, each player rolls 2d6 (reroll ties). The player with the highest total result gets to choose who will be the first player. When playing with more than 2 players, the player with the next highest total gets to choose who will be the second player, and so on.
Each player turns the combat dial of each of his or her characters to the starting position. The starting position has a click number marked “1” and/or is the click to the right of the starting line.
Once a character’s combat dial has been turned to its starting position, players can turn the dial only when directed to do so by a game effect, such as taking damage or healing.
STEP 2: CHOOSE MAP AND STARTING AREAS
The first player chooses the map where the
game will occur. After the first player chooses
the map, the player to his or her left chooses the starting area—an area of squares inside a purple boundary line—where he or she will set up his
or her force. If there are more than two players, continue clockwise around the table until everyone has chosen a different starting area. In two-player games, the chosen starting areas must always
be on opposite sides of the map. If either player’s force will not fit within the purple lines, all starting areas increase by one row and one column
but can’t overlap another player’s starting area. Starting areas can be extended until each player’s force will fit in their respective starting area.
STEP 3: PLACE CHARACTERS
The first player places all of the characters on his or her force on the map in his or her starting area. The player to the first player’s left then places
all of his or her characters in his or her starting area. If there are more than two players, continue clockwise around the table until all players have placed their forces in their starting areas.
You will constantly pick up your characters during a game to look at or turn their dials; you may want to mark the square your character was in so that you always return it to the correct square.
Once Steps 1–3 are complete, play begins with the first player.
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Initiative
There are many mechanics which require player(s) to select things at the beginning of the game. The initial roll-off between players to determine who goes first is used to determine which player performs all of their ―start of game‖ decisions first.
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New Writer: At the beginning of the game, choose one: Deadpool can use Ranged Combat Expert and Combat Reflexes or Deadpool can use Close Combat Expert and Energy Shield/Deflection. He can use those powers as long as he can use this special power.
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Master of the Zodiac: Scorpio begins the game with the Zodiac Key placed on the map by an opponent into a clear square at least five squares from any starting area. Scorpio automatically rolls a 6 when rolling for the Zodiac Key. When Scorpio is KO'd, remove the Zodiac Key from the game. Scorpio can use Energy Shield/Deflection and Penetrating/Psychic Blast while the Zodiac Key is on his character card.
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Raven Gunner: At the beginning of the game, place a SPECIAL
marker in a clear square within 10 squares of your starting area.
When Augustus Cole occupies that square, his range value is 10 and each target he hits with a ranged combat attack is dealt 1 additional damage.
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Mind Gem: Grandmaster may begin the game with the Mind Gem attached to his base by paying its point cost. This object does not count toward your object total and is scored and removed from the game when Grandmaster is KO’d. In addition to its normal effects, modify Grandmaster’s attack value by +1 if the Mind Gem is attached.
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I Already Stole the Real One: Once at the beginning of the game, after objects are placed, you may remove an object placed by an opponent from the map and place a standard light object in the same square.
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What's Wayne's Is Mine: Before the beginning of the game, choose a team ability possessed by an opposing character. When an opposing character adjacent to Catwoman using the chosen team ability makes an attack and rolls doubles, remove all action tokens from Catwoman.
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I Am Only a Watcher (50 points): When placing characters at the beginning of the game, place Uatu The Watcher anywhere on the map that's at least 2 squares away from any starting area. He may not be healed or make an attack this game. Each time he uses Perplex, Outwit, or Probability Control, place a Broken Vow token on this card. At the beginning of your turn, remove all Broken Vow tokens from this card and roll a d6 that can't be rerolled for each token removed. For each result of 1-4, deal Uatu The Watcher 1 unavoidable damage.
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Testing (600/800 points): At the beginning of the game, roll a d6 and click the Testing dial that many times. Then roll 2d6 three times and turn the Testing dial that many times, and record the click landed on after each roll. These three clicks correspond to the tests Ziran will perform this game. For each failed test, Ziran the Tester may deal 2 unavoidable damage, divided as he chooses, among opposing characters.
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TEAM COORDINATION When counting characters for a themed team do not count the team as a character, instead each team member counts as a character. At the beginning of the game when a team is part of a themed team, choose: Themed Team Probability Control can be used normally or it can’t be used and the team can use Probability Control.
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#M-G01 Shuma-Gorath
Emerge Through Your Greatest Champion: At the beginning of the game, choose the highest point opposing character. As long as that character is not KO’d, at the beginning of each of your turns, heal Shuma-Gorath of 1 damage.
I know this question was asked before, I searched and can no longer find the thread, so I do apologize for asking this again: which moment is considered the beginning of the game? When do you make decisions for Shuma or themey team bases (immediately after initiative roll I'm guessing)? What about placing special terrain markers and object tokens that are not part of your up to three objects normally in a force? When does Ziran's power trigger (after force setup or sooner)? Are there several different "beginnings" of the game?
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
But how do powers that only happen after map is determined work if you have to do them before a player 1 is even determined? Also, "when" you roll (so, while dice are in air", before you roll, or after your roll? Your confident it is after revealing forces, but before map is even picked?
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
Here is a thread whee normalview goes into this: basically, when you've completed step 3 you're at the beginning of the game.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”