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Season 9 Game 7; Defenders Vs. X-men. The hometown heroes biggnatedogg’s Defenders (home) vs the visiting Peers’ X-men (visitor) (Games End Sunday, September 15 @ 11:59 PM, Pacific Time)
Defenders (home)
1) U Dr. Strange (FI) 145 pts (7/7)
+ Protected 8 pts
2) V Gargoyle 58 pts (7/7)
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5
+ Contingency Plan 12 pts
4) E Sentinel of the Skyways 120 pts (8/8)
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Here are my dials, and email is [email protected]. I will set up first, and you can take the first turn, good luck brother!
Defenders
REVERT
asm005 E Dr. Strange
Team: No Affiliation
Range: 6
Points: 90
Keywords: Defenders, Midnight Sons, Mystical
10
10
17
3
8
9
17
2
8
10
16
2
7
9
15
3
7
9
16
2
6
9
17
2
6
9
16
2
KO
KO
KO
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(Special) Gather Them: Secret Defenders or Midnight Sons?: At the beginning of the game, choose one: Dr. Strange and adjacent friendly characters can use the Defenders team ability; or Dr. Strange and adjacent friendly characters can use the Mystics team ability, but only to deal damage to adjacent opposing characters.
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
8 Points
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
si035 E Howard the Duck
Team: No Affiliation
Range: 0
Points: 35
Keywords: Animal, Celebrity, Defenders, Martial Artist, Politician
6
9
16
2
6
8
15
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
av105 E Sentinel of the Skyways
Team: Defenders
Range: 8
Points: 120
Keywords: Defenders, Herald
10
10
18
3
10
10
18
3
10
10
17
3
8
9
17
3
8
9
16
3
8
9
16
3
8
8
17
2
7
8
18
2
KO
KO
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KO
KO
KO
KO
KO
KO
Not So Special
Choose a character. Whenever this character attacks an opposing character possessing a Special Power, if this character currently possesses no Special Power or Traits, modify this character's attack value by +1.
3 Points
Recharge
Prerequisites: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
5 Points
Soul Gem
Relic: 5-6.
Character can use Steal Energy. When character KO's an opposing character, heal character of 2 damage.
Relic X (Once placed on the map, this object can't be destroyed, picked up, moved or placed. Once per game per character, the character occupying the same square as this object may be given a power action and roll a d6 that can't be rerolled. On a roll of X, place this object on that character's card, and character can use the effects listed on this card if they can't already. When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.)
10 Points
Last edited by biggnatedogg; 09/13/2013 at 11:07..
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
1) U Dr. Strange (FI) 145 pts (7/7) G-2
+ Protected 8 pts
2) V Gargoyle 58 pts (7/7) H-2
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) I-2
+ Contingency Plan 12 pts
4) E Sentinel of the Skyways 120 pts (8/8) J-2
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
1) U Dr. Strange (FI) 145 pts (7/7) G-2
+ Protected 8 pts
2) V Gargoyle 58 pts (7/7) H-2
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) I-2
+ Contingency Plan 12 pts
4) E Sentinel of the Skyways 120 pts (8/8) J-2
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
(Special) The X-Leader: Cyclops can use Leadership. When any friendly character uses the X-Men team ability, heal 2 damage instead of 1.
(Attack) Concussive Blast: Cyclops can use Force Blast. When he uses Force Blast after actions resolve, if his target's defense value is now 16 or less, he deals damage to his target equal to half of his d6 roll for Force Blast.
(Special) Battlefield Promotion: Dark Phoenix: When Marvel Girl hits one or more opposing characters, after actions resolve, place a Promotion Token on her character card. When Marvel Girl is KO'd, you may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on her character card; on a result of 8 or higher, you may replace this character with M10A #021 Dark Phoenix on its yellow starting line. On a result of 10 or higher, the replaced character begins on its blue starting line. If you rolled a 6 and the result is 12 or higher, the replaced character begins on its green starting line.
Coordination
Prerequisites: Any team symbol
Choose a character.
Lines of fire to and from the character are not blocked by character with the same team symbol.
6 Points
(Special) Battlefield Promotion: Storm: When Storm hits one or more opposing characters, after actions resolve, place a Promotion Token on her character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on her character card; on a result of 8 or higher, you may replace this character with M10A #020 Storm on the same click number.
Coordination
Prerequisites: Any team symbol
Choose a character.
Lines of fire to and from the character are not blocked by character with the same team symbol.
6 Points
(Special) A Moment to Knit Myself Together: At the beginning of your turn, heal Wolverine of 1 damage if he's not within 3 squares of an opposing character.
(Damage) Amputation Attack...to Save the Universe: If a character takes 4 or more damage from Wolverine's attack, modify that character's attack value by -2 for the rest of the game, even if this power is countered or lost.
ih208 General Thunderbolt Ross
Team: S.H.I.E.L.D.
Range: 4
Points: 55
Keywords: Hulkbusters, Soldier
6
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16
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8
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14
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(Speed) Alter Ego: Red Hulk: Give General Thunderbolt Ross a power action that deals no pushing damage and replace this character with IH #210 Red Hulk on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. This power can't be countered.
(Attack) Call in the Air Strike: Once per game, give Thunderbolt Ross a double power action. Choose a square anywhere on the map. Modify General Thunderbolt Ross' attack value by +3 and make a ranged combat attack that does not target, and compare the result to each character occupying the chosen square or a square adjacent to the chosen square. A hit character occupying the chosen square is dealt 3 damage. Other hit characters are dealt 2 damage that causes knock back from the chosen square. Destroy all walls and squares of blocking terrain in or adjacent to the chosen square.
2) Storm picks up Wolverine and flies to G17, drop Wolvy in G16.
3) Marvel Girl moves up to F17.
4) Cyclops moves to F18.
Recap:
Defenders (home)
1) U Dr. Strange (FI) 145 pts (7/7) G-2
+ Protected 8 pts
2) V Gargoyle 58 pts (7/7) H-2
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) I-2
+ Contingency Plan 12 pts
4) E Sentinel of the Skyways 120 pts (8/8) J-2
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
1) Surfer picks up Howard and flies to A-6, dropping Howard in A-5.
2) Gargoyle picks up the LO in front of him, and flies to A-7
3) Strange flies to A-8
add token to CP
Recap:
Defenders (home)
1) U Dr. Strange (FI) 145 pts (7/7) A-8@
+ Protected 8 pts
2) V Gargoyle 58 pts (7/7) A-7@ [w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) A-5
+ Contingency Plan 12 pts#
4) E Sentinel of the Skyways 120 pts (8/8) A-6@
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
1) Wolverine uses Charge to move to F16 and destroy the blocking terrain in E15.
2) General Thunderbolt Ross uses an action to dress everyone down Full Metal Jacket style, thus pushing himself. (4/5)
Recap:
Defenders (home)
1) U Dr. Strange (FI) 145 pts (7/7) A-8@
+ Protected 8 pts
2) V Gargoyle 58 pts (7/7) A-7@ [w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) A-5
+ Contingency Plan 12 pts#
4) E Sentinel of the Skyways 120 pts (8/8) A-6@
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
1) Gargoyle flies to A-13, pushing to do so, and takes a click
2) Strange uses Running Shot, and Howard pulls a token off CP to bump his speed +1. RS to B-14, targeting Ross. 10 on 16, PC from Strange and Gargoyle available. Roll is 1,5 for a hit. 3 damage to Ross who is KO'd. SA and KO to Strange, AST to Howard. No push due to indom
clear
add token to CP
Strange will PC CbC, Gargoyle will PC the first attack he can see.
Recap:
Defenders (home)
1) U Dr. Strange (FI) 145 pts (7/7) B-14@@
+ Protected 8 pts
2) V Gargoyle 58 pts (6/7) A-13@@ [w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) A-5
+ Contingency Plan 12 pts#
4) E Sentinel of the Skyways 120 pts (8/8) A-6
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
1) Wolverine Charge to B15, BCF attack on Dr. Strange.
-11AV vs 17DV. Need 6.
-Attack roll is...........11. Hit.
Pause for CbC PC on Strange.
Also, I'm on my tablet right now at work, so I won't be able to post map links. When I get home, if you haven't taken your turn, I will post one right below the turn.
If you want to do it for me, that would be fine (and appreciated) too.
1) Wolverine Charge to B15, BCF attack on Dr. Strange.
-11AV vs 17DV. Need 6.
-Attack roll is...........11. Hit.
-Dr. Strange PCs that roll to...........4. Miss.
-Push click. (6/7)
2) Storm uses RCE against Dr. Strange.
-+1 AV, +1 Damage.
-11AV(10+1RCE) vs 19DV (17+2ESD) Need 8.
-Attack roll is...........7. Miss.
3) Cyclops ranged attack on Dr. Strange.
-10AV vs 19DV. Need 9.
-Attack roll is..........9. Hit!
-Super Senses roll is..........4.
-Damage is 4 to Dr. Strange, which puts him on the Revert click. (3/7)
4) Marvel Girl TK's the heavy object from H15, to attack Dr. Strange. (6 squares)
-9AV vs 16DV. Need 7.
-Attack roll is.........4. Miss.
Recap:
Defenders (home)
1) U Dr. Strange (FI) 145 pts (7/7) B-14@@
+ Protected 8 pts
2) V Gargoyle 58 pts (6/7) A-13@@ [w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) A-5
+ Contingency Plan 12 pts#
4) E Sentinel of the Skyways 120 pts (8/8) A-6
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
*free* Strange takes a free action, and reverts to ASM #5 Dr. Strange
1) Surfer uses HSS, and Howard pulls a token off CP to bump his attack +1. He moves to G-16, and swings at Storm. 11 on 17, PC from Strange available. Roll is 6,4 for a hit. Storm takes 3, SA to Surfer.
clear
add token to CP
Strange will PC an attack by Cyclops as first priority, Protected will depend on if the attack would KO him or not.
Recap:
Defenders (home)
1) E Dr Strange 90 pts (3/7) [+1 AV, DV] B-14
+ Protected 8 pts
2) V Gargoyle 58 pts (6/7) A-13 [w/LO]
+ Not So Special 3 pts
3) E Howard the Duck 35 pts (5/5) A-5
+ Contingency Plan 12 pts#
4) E Sentinel of the Skyways 120 pts (8/8) G-16@
+ Recharge 5 pts
+ Not So Special 3 pts
Characters with a range value greater then 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Powers and abilities that affect characters up to 10 squares away instead affect characters only up to 6 squares away.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch