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Dial List & Evidence Thread Superman & the Legion of Superheroes
The Goal: To collect all the actual information we have for the Superman & the Legion of Superheroes set, as well as the associated releases, and to provide links to the places we got that information from. This post will be updated when more information appears, and I will post to this thread to indicate when I have changed this post. I rep everyone I can for help in collecting evidence; don't be shy, help me find everything!
This set is scheduled for release February 26, 2014 (THIS IS A 2 WEEK DELAY)
This set will have 69 figures- 16 Commons, 16 Uncommons, 13 Rares, 11 Super Rares, 5 Chases, 4 Primes, and 4 Toyman Toy Drones (similar to the Batman set Flock of Bats)
The set will have a Legion of Doom Fast Forces release
Booster Configuration will be 10 boosters per brick.
Links are to previews only. For sources, pictures and other information, see the alphabetic list above. 69 of the 69 figures in the main set have been revealed.
#001 Experienced Cosmic Boy
Team: Legion of Superheroes
Range: 8
Points: 90
Keywords: Future, Legion Founder, Legion of Super Heroes
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MagnoBall Champion Give Cosmic Boy a power action and he can use Telekinesis twice as a free action. When Cosmic Boy has two action tokens, he can use Telekinesis as a free action. Elected Leader Cosmic Boy can use Leadership. When he does, all characters with the Legion of Super Heroes keyword are considered a lower point value. ATA = Legion Founder At the beginning of the game, place a Founder token on the character card of each character that can use this team ability. When a character with the Legion of Super Heroes keyword makes an attack and after all rerolls, you may remove Founder tokens to increase the attack roll by 1 for each removed token. (3 points)
#002 Experienced Saturn Girl
Team: Legion of Superheroes
Range: 8
Points: 94
Keywords: Future, Legion Founder, Legion of Super Heroes
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Strongest Mind Saturn Girl can use Mind Control and, if she has no action tokens, she can use it as a free action. When she uses Mind Control, she isn't dealt unavoidable damage from it and she increases her attack value by +1 for each action token assigned to her target. ATA = Legion Founder At the beginning of the game, place a Founder token on the character card of each character that can use this team ability. When a character with the Legion of Super Heroes keyword makes an attack and after all rerolls, you may remove Founder tokens to increase the attack roll by 1 for each removed token. (3 points)
#003 Experienced Lightning Lad
Team: Legion of Superheroes
Range: 8
Points: 104
Keywords: Future, Legion Founder, Legion of Super Heroes
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Arc Lightning Give Lightning Lad a power action and make a ranged combat attack against a single target using his printed damage value. Each time he hits, after actions resolve, he may then make a ranged combat attack as a free action against another single target as if he occupied the previously hit character's square, replaceing his range value with his printed range value minus the number of hits he has made this turn with this power and also using his printed damage value. ATA = Legion Founder At the beginning of the game, place a Founder token on the character card of each character that can use this team ability. When a character with the Legion of Super Heroes keyword makes an attack and after all rerolls, you may remove Founder tokens to increase the attack roll by 1 for each removed token. (3 points)
Tactical Deployment: When an opposing character within 8 squares is given a free action, if that character has been given a non-free action this turn, after actions resolve, deal that character 1 unavoidable damage.
#005a Veteran Daxamite
Team: No Affiliation
Range: 6
Points: 122/100
Keywords: Cosmic, Servant of the Great Darkness
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X-Ray Vision: Improve Targeting: Ignores Hindering Terrain Under Darkseid's Control: When a friendly character named Darkseid is on the map, modify Daxamite's attack value by +1 and Daxamite's defense value by -1.
#005b Prime Mon-El
Team: Legion of Superheroes,Superman Ally
Range: 10
Points: 175
Keywords: Future, Legion of Super Heroes, Past
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Man of Valor: Mon-El can use Defend and adjacent friendly characters modify their defense values by +1.
#006 Rookie Triplicate Girl
Team: Legion of Superheroes
Range: 0
Points: 71
Keywords: Future, Legion of Super Heroes
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Splitting Bodies When Triplicate Girl is adjacent to 2 or more friendly characters named Triplicate Girl and makes an attack roll, she may roll 3 dice instead of 2 and then choose 1 die to ignore. When Triplicate Girl is adjacent to 2 or more friendly characters named Triplicate Girl and an opposing character targets her with an attack, roll a d6 and decrease the opponent's attack total by the result.
#007 Shrinking Violet
Team: Legion of Superheroes
Range: 0
Points: 75
Keywords: Future, Legion Espionage Squad, Legion of Superheroes, Spy
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Morph: Shrinking Violet: Give Shrinking Violet a move or close combat action that deals no pushing damage. After actions resolve replace her with any character with this trait on the same click number. Size Change Attack: Shrinking Violet can use CCE. When she does after actions resolve she has normal size until your next turn.
#008 Rookie Phantom Girl
Team: Legion of Superheroes
Range: 0
Points: 72
Keywords: Future, Legion Espionage Squad, Legion of Super Heroes
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Intangibility and Disruption: Phantom Girl can use Phasing/Teleport. When she uses Phasing/Teleport and passes through any squares occupied by characters holding an object, she may remove any of those objects from the game. When she uses Phasing/Teleport and passes through characters assigned any relics or resources, those characters can't use those relics or resources until your next turn. Phasing Attack: Phantom Girl can use Incapacitate. When she is given a move action, after actions resolve, she may be given a close combat action as a free action, targeting any one opposing character occupying a square she moved through.
Blighted Blight can use Mind Control and Phasing/Teleport. When it uses Mind Control, modify its attack value by +1 for each adjacent friendly character with the Blight keyword.
#010 Polar Boy
Team: Legion of Super Heroes
Range: 6
Points: 78
Keywords: Future, Legion of Substitute Heroes, Legion of Super Heroes
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Unaffected by Heat: When Polar Boy or an adjacent friendly character is targeted by a ranged combat attack, the attacker can't use energy explosion. Blinding Snow: Polar Boy can use Incapacitate. When he does, and hits a character with no action tokens, give that character 2 action tokens instead.
#011 Experienced Sensor Girl
Team: Legion of Superheroes
Range: 5
Points: 75
Keywords: Future, Legion Espionage Squad, Legion of Super Heroes, Ruler
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Targeting: Reality Sense: Ignores Hindering Terrain, Ignores Characters Illusions Seem Real: Sensor Girl can use Perplex, but only to modify an opposing character's attack or defense value. Not Where You Think: Sensor Girl can use Probability Control and Shape Change.
#012 Experienced Tyroc
Team: Legion of Superheroes
Range: 6
Points: 96
Keywords: Future, Legin Lost, Legion of Super Heroes
#014 Rookie Daemonite
Team: No Affiliation
Range: 5
Points: 50
Keywords: Daemonite, Monster, Past
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Jump Into A New Body: Daemonite can use Regeneration. At the beginning of your turn Daemonite can use Regeneration as a free action, but subtracts 3 from the d6 instead of 2. Daemonite Biology: Daemonite can use Shape Change. When Daemonite makes a successful Shape Change roll, it may use a standard attack power possessed by the character who originally targeted Daemonite until the end of your turn, even if that power is lost.
#015 Experience Timber Wolf
Team: Legion of Superheroes
Range: 0
Points: 97
Keywords: Animal, Future, Legion Espionage Squad, Legion Lost, Legion of Super Heroes
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Animal Instincts Improve Movement: Ignores Characters Shooting Claws Timber Wolf has a range value of 6. Whenever he hits with an attack, you may roll a d6. If you do, Timber Wolf's damage value becomes the result and is locked until the attack resolves. Healing Factor Timber Wolf can use Regeneration. He can use it normally, or he can use it as a free action if he's been given a close combat action this turn.
#016 Experienced Giganta
Team: No Affiliation
Range: 0
Points: 110
Keywords: Injustice League, Legion of Doom, Scientist
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She Keeps Getting Bigger!: When Giganta uses the Giant Reach ability and makes a close combat attack, all squares within a range of her click number minus 1 and line of fire are considered adjacent.
Uncommons
#017a Rookie Cheetah
Team: No Affiliation
Range: 0
Points: 50
Keywords: Legion of Doom, Past, Villainy Inc
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Never Corner a Cat Improved Movement: Ignores Hindering Hatred For My Prey Once per game, give Cheetah a free action and choose an opposing character. As long as that character is om the map, Cheetah modifies her combat values except range by +1. If that character is named Wonder Woman, Cheetah can use Exploit Weakness.
#017b Prime Cheetah
Team: No Affiliation
Range: 0
Points: 90
Keywords: Animal, Injustice Society, Scientist, Society
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Catlike Relexes Improve Movement: Ignores Hindering, Ignores Characters We've Danced this Dance Before Cheetah can use Combat Reflexes. If Cheetah has no action tokens, she can use Exploit Weakness. Pounce My Prey Cheetah can use Leap/Climb. When Cheetah resolves a move action, you may give her a close combat action as a free action. Pressing My Advantage Cheetah can use Outwit, but only to target characters that have two action tokens.
#018 Ultra-Boy
Team: Legion of Superheroes
Range: 6
Points: 165
Keywords: Blight, Legion of Superheroes, Future
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Ultra Vision: improved targeting: Ignores Hindering, Ignores Blocking One...: At the begining of your turn, choose one to last until you choose for this power again. Ultra-Boy can use Running Shot, or he can use Charge. ...Power: At the begining of your turn, choose one to last until you choose for this power again. Ultra-Boy can use Penetrating Psychic Blast, or he can use Energy Explosion, or he can use Super Strength. ...At a Time: At the begining of your turn, choose one to last until you choose for this power again. Ultra-Boy can use Impervious, or he can use Eenergy Shield Deflection and Super Senses.
#019 Amethyst
Team: No Affiliation
Range: 0
Points: 80
Keywords: Gemworld, Justice League, Mystical, Ruler
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Gemworld Portal: Once per game, when Amethyst hits an opposing character, you may choose that neither character may make a ranged combat attack and she and that character may only target each other with close combat attacks until one of them is KO'd.
#020 Experienced Blok
Team: Legion of Superheroes
Range: 0
Points: 155
Keywords: Future, Legion of Super Heroes, Mystical
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For My Love: When Blok is adjacent to a friendly character named White Witch or Black Witch, that character can use Mastermind, but only to transfer damage to Blok, regardless of his point value. Out of the Way: Blok can use Charge and Quake. When he uses Charge, he can use Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Ignores characters. Energy Absorption: Blok can use Invulnerability. When Blok is targeted by a ranged combat attack, he can use Impervious instead.
#021 Veteran Wildfire
Team: Legion of Superheroes
Range: 8
Points: 180
Keywords: Armor, Future, Legion Lost, Legion of Super Heroes
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For Dawnstar If a friendly character named Dawnstar has taken damage from an attack since your last turn, modify Wildfire's attack and damage values by +1 if he targets a character that hit Dawnstar since your last turn. This Battle Ends Here! Wildfire can use Penetrating/Psychic Blast and Pulse Wave. He can use Pulse Wave normally, or you may give him a double power action to use it and his printed damage value is dealt to all hit characters. Energy Reforming When this click is revealed, stop turning the dial. wildfire can use Impervious and Regeneration. When he uses Regeneration, either the minimum result is 1 or he can use it as a free action and subtracts 3 from the d6 roll instead of 2.
#022 Experienced Gates
Team: Legion of Superheroes
Range: 0
Points: 60
Keywords: Future, Legion Lost, Legion of Super Heroes
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Teleport Disks Gates can use Phasing/Teleport. Gates can carry up to 4 friendly characters, regardless of speed symbols. If all carried characters share a keyword with him, don't modify his speed value from the carry ability. Instantaneous Shift Gates can use Super Senses, but succeeds on a result of 4-6.
#023 Veteran Mr. Majestic
Team: No Affiliation
Range: 7
Points: 220
Keywords: Cosmic, Metropolis, Past, Ruler, Soldier, WildC.A.T.s
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Majestic Sees All Improved Targeting: Ignores Hindering Molecular Sight Mr. Majestic ignores Shape Change. When Mr. Majestic uses the Move and Attack ability, he modifies his attack value by -1 instead of -2.
#024 Experienced Lex Luthor
Team: Superman Enemy,Underworld
Range: 6
Points: 150
Keywords: Injustice League, Legion of Doom, Metropolis, Scientist
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Smarter Than All of You Combined Lex Luthor's powers can't be countered. Adjacent friendly characters with a lower point value have Superman Enemy TA. If You Want a Job Done Right Lex Luthor has and can use Invulnerability and Running Shot.
#025 Veteran Mano
Team: Calculator
Range: 0
Points: 100/65
Keywords: Fatal Five, Future, Legion of Super Villians
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Anti-Matter Touch Mano can use Poison. He can use it normally, or he can deal damage to only 1 opposing character that damage is penetrating damage. Disintegrate Walls Give Mano a free action and destroy an adjacent wall or square of blocking terrain.
#026 Veteran Mister Miracle
Team: No Affiliation
Range: 5
Points: 127
Keywords: Apokolips, Celebrity, Justic League, Justice League International, New Gods
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You Can't Keep Me Here Improve Movement: Ignores Elevated, Blocking, Characters Greatest Escape Artist of Three Worlds When Mister Miracle would be hit by an attack, if you give him an action token he evades the attack instead. Freethinker of Apokolips Mister Miracle can use Outwit and Shape Change. Mister Miracle can use Empower, but only to modify the damage value of a friendly character named Big Barda.
Defeating You Will Prove My Worth to Father: Once per game, give Kalibak a double power action. Place him adjacent to an opposing character with a higher point value and he may make a close combat attack targeting that character as a free action. I am the One True Son of Darkseid: If a character named Darkseid or Orion is on the map, modify Kalibak's attack value by +1 and his defense value by -1.
#028 Rookie Lightray
Team: No Affiliation
Range: 7
Points: 124
Keywords: Celebrity, Cosmic, New Gods
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Radiant Burst When Lightray is KO'd, before removing him from the game, make a ranged combat attack with an attack value of 10 that can't be rerolled. The area of effect for this attack is all characters within 5 squares, and each hit character is dealt 3 penetrating damage. Infectious Optimism Lightray can use Perplex, but only to target friendly characters.
#029 Veteran Tharok
Team: Calculator
Range: 8
Points: 150
Keywords: Fatal Five, Future, Legion of Super Villains, Robot
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Cyborg Leader: Tharok can use Leadership. When he does, characters with the Fatal Five keyword are considered a lower point value. Arm Configurations: Tharok can use Blades/Claws/Fangs, Energy Explosion, and Penetrating/Psychic Blast.
#030 Veteran Dawnstar
Team: Legion of Superheroes
Range: 0
Points: 81
Keywords: Future, Legion Lost, Legion of Super Heroes
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Interstellar Tracking At the beginning of your turn, choose an opposing character within 10 squares. Lines of fire drawn to that character this turn are only blocked by blocking terrain.
Last edited by Steelmage2000; 02/25/2014 at 21:38..
Reason: consolidating threads
#031 Experienced Chameleon Girl
Team: Legion of Superheroes
Range: 0
Points: 115
Keywords: Animal, Future, Legion of Espionage Squad, Legion Lost, League of Super Heroes
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Durian Physiology Chameleon Girl can use Shape Change and Stealth. At the beginning of your turn, give Chameleon Girl a free action and choose one from , , and also choose one from , , . Chameleon Girl has the chosen symbols until you choose again. Different Creatures At the beginning of your turn, choose one: Chameleon Girl can use Incapacitate and Poison, she can use Combat Reflexes and Exploit Weakness, or she can use Flurry and Sidestep.
#032 Colossal Boy
Team: Legion of Superheroes
Range: 0
Points: 154
Keywords: Future, Legion of Super Heroes
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Size Change: At the begining of your turn, Give Colossal Boy a free action and chose from , or . He has the chosen symbol until your next turn. When he has the colossal symbol he can use impervious when targeted by ranged combat attacks. You Harmed Yera: If a friendly charachter named Chameleon Girl has taken damage since your last turn Colossal Boy can use Battle Fury, Charge, and improve movement: ignores, Hindering, Blocking, and Characters. When he uses Charge in this way, he can use it as a free action, he doesn't halve his speed value from it, and may only target opposin characters that hit Chameleon Girl last turn.
Rares
#033 Veteran Stargirl
Team: Justice Society
Range: 7
Points: 110/75
Keywords: Justice League, Justice Society, Martial Aritst, Young Justice
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Teacher and Student When Stargirl is 110 points, adjacent friendly characters with a shared keyword and a lower point value modify their attack values by +1. When Stargirl is 75 points and is adjacent to a friendly character with a shared keyword and a higher point value, modify her attack value by +1. Cosmic Belt or Cosmic Rod At the beginning of your turn, roll a d6 and Stargirl can use the indicated effects until your next turn:
1-2: Stargirl has a range value of 4 and can use Combat Reflexes, Incapcaitate, and the Sharpshooter ability.
3-4: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert.
5-6: Stargirl chooses either result above. Stunning Blow When Stargirl uses Incapacitate, after actions resolve, deal her printed damage divided any way you choose amoung the hit characters. Star Pupil Give Stargirl a free action and choose a standard attack or damage power that can be used by an adjacent friendly character with a higher point value and a shared keyword. Stargirl can use the choosen power until your next turn.
#034 Veteran Starman
Team: Justice Society
Range: 8
Points: 95
Keywords: Justice Society, Mystical, Opal City, Past
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Pop Culture Collector After objects have been placed, you may place any 2 objects in each other's squares. Starman modifies his relic rolls by +1. Star Rod and Jujitsu Starman can use Energy Shield/Deflection and Super Senses. When he is targeted with a close combat attack and either evades it or it misses, give the attacker an action token after actions resolve.
#035 Shadow Lass
Team: Legion of Superheroes
Range: 0
Points: 78
Keywords: Blight, Future, Legion of Super Heroes
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Absolute Darkness: Shadow Lass can use smoke cloud. Friendly characters that only occupy squares with these markers can't have lines of fire drawn to them, and opposing characters that only occupy these squares can't draw line of fire.
#036 Glorith
Team: Legion of Superheroes
Range: 6
Points: 83
Keywords: Future, Legion of Super Heroes, Mystical
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From Sorcerer's World: Can use Super Senses. Glorith can use a second team ability if possessed by a character with the mystical team ability. Temporal Shielding: Glortih can use barrier. If she is adjacent to hindering terrain she can use toughness. time manipulation: Glorith can use perplex and probability control.
#037a Unique The Riddler
Team: Batman Enemy
Range: 5
Points: 55
Keywords: Arkham Asylum, Detective, Legion of Doom
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Riddle Me This, Batman! The Riddler can use Perplex regardless of range and line of fire, but can only target opposing characters.
#037b Prime Edward Nigma
Team: Calculator
Range: 6
Points: 69
Keywords: Arkham Asylum, Detective, Legion of Doom
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Photographic Memory Edward Nigma ignores hindering terrain when drawing lines of fire to characters who didn't move during their last turn. Hidden Clues Edward Nigma can use Mind Control and Shape Change. When he uses Mind Control, after actions resolve, hit characters are given up to 2 action tokens that don't deal pushing damage. I Know Your Secret, Mr. Wayne Opposing characters within line of fire can't use Shape Change, the Alter Ego, or Morph powers or abilities.
#038 Rookie Black Manta
Team: Calculator
Range: 5
Points: 97
Keywords: Injustice League, Legion of Doom
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Technology and Patience Black Manta can use the Carry ability. Lines of fire drawn to Black Manta by opposing characters are blocked if they cross water terrain.
Me Am Not Bizarro! Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can't be ignored. Hypersonic Speed Improved Movement: Ignores Characters
Emerald Eye of Ekron At the beginning of the game, place an Emerald Eye of Ekron relic token in Emerald Empress's square. This object doesn't count towards your force and is described on the back of this card. Emerald Empress automatically succeeds when rolling for the Emerald Eye of Ekron. When Emerald Empress is assigned the Emerald Eye of Ekron and has two action tokens, she can use her speed powers as a free action. Emerald Eye of Ekron
Immobile object
Relic Roll: 6
This character can use Mind Control, Incapacitate, Improve Targeting: Ignores Hindering, Ignores Characters, and isn't dealt unavoidable damage from Mind Control. When this character takes damage from an attack, Emerald Eye of Ekron is placed in an adjacent square. Characters may attempt to be assigned Emerald Eye of Ekron more than once per game.
#041 Unique Universo
Team: Calculator
Range: 7
Points: 71
Keywords: Cosmic, Future, Legion of Super Villains
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Hypnosis: Universo can use Mind Control as if he had . When he does, increase his attack value by the number of targets and, after actions resolve, heal him of 1 damage for each character with the Legion of Super Heroes keyword he hit with that attack. I've Learned a Few Things: Universo can use Incapacitate. When he does, after actions resolve he can use Smoke Cloud as a free action. Master of Misdirection: Universo can use Energy Shield/Deflection and Super Senses.
#042 Veteran Helspont
Team: No Affiliation
Range: 7
Points: 200/125
Keywords: Daemonite, Past, Ruler, The Cabal
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High Lord of all Daemonites Helspont can use Leadership. When he does, treat all characters named Daemonite within 5 squares as if they were adjacent. Immortal Power Helspont can use Shape Change. When Helspont makes a successful Shape Change roll, immediately heal him of 1 damage. I Infiltrated You Long Ago Give Helspont a double power action and select an opposing character of a lower point value. Place Helspont and the chosen character in each other's squares, and after actions resolve, Helspont may be given a close or ranged combat attack as a free action. Smarter Than Lord Emp Helspont can use Outwit and Perplex. When he does, if he targets a character with the WildC.A.T.s keyword, he can use that power a second time this turn.
#043 Veteran Orion
Team: No Affiliation
Range: 6
Points: 200/150
Keywords: Brute, Justice League, New Gods, Warrior
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Ping! Ping! Ping!: At the beginning of your turn, if Orion has any action tokens, you may give him a free action and heal him of 1 damage. We Are At War: When Orion targets a character with the Apokalips keyword, modify his attack value by +1. When he targets a character named Darkseid, modify his damage value by +1 and ignore any defense powers the target can use. Astro-Harness: Orion can use Phasing/Teleport, Running Shot, and the Flight ability. Dog of War: Orion can use Exploit Weakness and Flurry.
Omega Effect Improve Targeting: Ignores Hindering, Outside Blocking Terrain, Characters, May make a ranged combat attack while adjacent to an opposing character For Darkseid! Friendly characters with the Apokolips keyword and not named Darkseid modify their attack and damage values by +1 when they have one action token. Lord of Apokolips When Darkseid is dealt penetrating damage, it can be reduced. If Darkseid didn't use Outwit during your last turn, his powers can't be countered. Boom Tube Technology If Darkseid has no action tokens, he can use Running Shot and Improve Movement: Ignores Characters. If he has one action token, he can use Phasing/Teleport, and when he does, he may be given a ranged combat attack as a free action after actions resolve. Bow Before Darkseid Darkseid can use Outwit and Leadership. When he uses Leadership, he may remove 2 action tokens from an adjacent friendly character instead of 1 and if he does, that character is dealt 1 unavoidable damage at the end of the turn.
#045 Rookie Computo
Team: No Affiliation
Range: 0
Points: 144
Keywords: Future, Legion of Super Heroes, Legion of Super Villians, Robot
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Tapped Into Every Computer On Earth Give Computo a free action and choose an opposing character within 8 squares. The chosen character must be holding an object, be within 1 square of an object, or be assigned a relic or resource. Place an ID token on the chosen character's card. When Computo uses Outwit or Perplex, he may target characters with an ID token anywhere on the map. Large Robotic Arms Computo can use Flurry, Precision Strike, and Quake. Programmed to Help Computo can use the Legion of Super Heroes team ability. Computo ignores damage dealt to him and is dealt 1 unavoidable damage instead. This power can't be countered or ignored.
Last edited by Steelmage2000; 02/26/2014 at 14:31..
#046 Experience Superboy
Team: Legion of Superheroes, Superman Ally
Range: 8
Points: 175/100
Keywords: Future, Kryptonian, Legion of Super Heroes
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The Inspiration of the 31st Century Superboy can use Leadership and Super Strength. Friendly adjacent characters with a lower point value can use Willpower. Punch You Before You See it Coming Superboy can use Force Blast and Hypersonic Speed. When he uses Hypersonic Speed, he can only make close combat attacks.
#047a Experienced White Witch
Team: Legion of Superheroes
Range: 7
Points: 87
Keywords: Future, Legion of Super Heroes, Mystical
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Magicks Resistance: White Witch ignores the Mystics team ability. Battlefield Promotion: Aufero Magus Infusco!: When White Witch damages one or more opposing characters with the Mystical keyword or assigned a resource, after actions resolve place a Promotion Token on her character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on her character card; on a result of 7 or higher, replace this character with SLoSH #047b on the same click number. Mystical Energy: During your turn choose one: Give White Witch a power action, and each opposing character's combat values can't be modified until your next turn; or give White Witch a free action, and each opposing character can't be given more than one free action until your next turn. Shielding Magicks White Witch can use Barrier, Energy Shield/Deflection and Super Senses.
#047b Prime Black Witch
Team: Mystics
Range: 9
Points: 170
Keywords: Future, Legion of Superheroes, Mystical, Ruler
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Sorcerer's World After objects are placed, Black Witch may exchange any standard objects that are 5 or more squares from her starting area with distinct relics from outside the game totaling no more than 20 points. For Us, My Love Black Witch can use Defend. Friendly characters named Blok modify their defense value by +1. Dark Magicks Black Witch can use Steal Energy. When Black Witch attacks an opposing character with the Mystical keyword, she can use Steal Energy with ranged combat attacks.
#048 Rookie Tellus
Team: Legion of Superheroes
Range: 5
Points: 82
Keywords: Future, Legion of Super Heroes
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Link Telepathically: Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus. Telekinetic Shield: Tellus can use Energy Shield/Deflection, Super Senses, and Toughness.
#049 Veteran Solomon Grundy
Team: Batman Enemy
Range: 0
Points: 200
Keywords: Brute, Gotham City, Injustice League, Injustice Society, Legion of Doom, Monster, Mystical, Past
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Solomon Grundy Want Pants Too!: Improve Movement: Ignores Hindering Immortal Plant Element: At the beginning of your turn you may give Solomon Grundy a free action and heal him of 1 damage if he occupies printed hindering or water terrain The End of Solomon Grundy: At the beginning of the game, place 3 Resurrection tokens on Solomon Grundy's card. Solomon Grundy places 1 Resurrection token on his character card each time he hits an opposing characters. When Solomon Grundy would be KO'd and has at least one Resurrection token on his card, instead click him to click#9, heal him of 1 damage for each Resurrection token on his card and remove all Resurrection tokens form his card.This ability cannot be ignored Gentle Mind or Raging Beast: At the beginning of the game and when Solomon Grundy would be KO'd, choose on to last until he chooses again: he can use Outwit or he can use Battle Fury and modifies his damage value by +1 Never Really the End: Solomon Grundy can use Regeneration.
#050 Experienced Toyman
Team: Calculator
Range: 0
Points: 81
Keywords: Injustice League, Legion of Doom, Scientist, Superman Revenge Squad
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I Love My Toys!: Characters with the :bear: icon are Toys. Toyman may begin the game with 1 Toy attached to his base at no additional cost. Toyman increases his defense value by 1 for each Toy attached. Toyman can have up to 2 Toys attached. Power Boost: Toyman can use Perplex. He can use it normally, or he can use it as a power action to modify the same combat value except damage of all friendly Toys on the map.
Conduit of the Source: Once per game, give Takion a free action and choose: Perplex or Probability Control. Opposing characters can't target Takion with the chosen power this game. Faster Than Thought: Takion can use Hypersonic Speed and Pulse Wave. When he uses Hypersonic Speed he can use Pulse Wave instead of a ranged combat attack. Manipulating Energy: Takion can use Probability Control. When Takion is hit with a ranged combat attack, he may immediately place a blocking terrain marker in an adjacent square; that marker remains on the map until destroyed or your next turn, even if this power is lost.
The Pact: At the beginning of the game, you may announce a pact. If you do, the highest point character on your force and the highest point character on your opponent's force (300 points or less) can't target opposing characters with an attack until one of them has taken damage from an attack or they are the only 2 characters on the map. this ability can't be ignored. Genesis Reborn: Give Highfather a power action and replace him with slosh051 Takion on the same click number. Izaya, the Creator: Highfather can use Leadership, Probability Control and Support. When he uses Support, the target's combat values are modified by +1 until the end of your turn.
#053 Unique Big Barda and Mr. Miracle
Team: No Affiliation
Range: 5
Points: 275/175
Keywords: Apokolips, Celebrity, Justice League, New Gods, Warrior
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We've Learned to Survive If Big Barda and Mister Miracle have taken damage from a close combat attack, modify their defense value by +1 when they are targeted with a close combat attack this turn. If Big Barda and Mister Miracle have taken damage from a ranged combat attack, modify their defense value by +1 when they are targeted with a ranged combat attack this turn. Power Couple If Big Barda and Mister Miracle are on the map through the Merge ability, give Big Barda and Mister Miracle a free action and choose any trait ability that the original characters could use. They can use that trait this turn, and the trait can't be chosen more then once per game. You'll Never Slow Me Down Big Barda and Mister Miracle can use Invulnerability and Super Senses. His Peace and Her Rage Big Barda and Mister Miracle can use Close Combat Expert and Probability Control. If Big Barda and Mister Miracle didn't attack a character last turn, they can use Shape Change.
#054 Veteran Persuader
Team: Calculator
Range: 0
Points: 175/125
Keywords: Fatal Five, Future, Legion of Super Villains
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Atomic Axe: Persuader can use Blades/Claws/Fangs and Combat Reflexes. When he rolls a d6 for Blades/Claws/Fangs and the result is 3 or less, he deals penetrating damage. Cut Through Anything: Persuader can use Precision Strike and Quake.
#055 Veteran Validus
Team: Calculator
Range: 8
Points: 249/175
Keywords: Brute, Fatal Five, Future, Legion of Super Villains, Monster
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Monstrous Body: Validus can use Super Strength and can't be targeted by Penetrating/Psychic Blast. At the beginning of your turn, roll a d6, and on a result of 4-6, Validus can immediately use Pulse Wave as a free action with a locked damage value of 2, ignoring friendly characters. Brain Bolts: Validus can use Penetrating/Psychic Blast. When an opposing character with an action token takes damage from Validus's attack, give that character an action token.
#056 Veteran Mordru
Team: Mystics
Range: 8
Points: 200
Keywords: Future, Legion of Super Villains, Mystical, Ruler
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Morph: Change Size: Give Mordru a power action, or when he takes damage from an opponent's attack, you may replace him with #101 Mordru on the same click number. Mystical Relics: When Mordru makes a relic roll, modify the result +2. Once per game give Mordru a double power action and place a relic 15 points or less from outside of the game in his square. Limiless Magic: Give Mordru a free action and choose a standard attack power. Mordru can use that power until the beginning of your next turn. Molecular Magic: Mordru can use Invincible. Give Mordru a free action if he has two action tokens and place a standard light object from outside the game in his square. Lord of Chaos: Mordru can use Probability Control. Opposing characters within range and line of fire can't use Probability Control or the Mystics team ability.
Chases
#057 Lydea Mallor
Team: No Affiliation
Range: 0
Points: 79
Keywords: Apokalips, Monster, Servant of the Great Darkness
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The Growing Darkness: At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent's resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the same total of all of these characters' click numbers, then modify all opposing characters' combat values by -1 until your next turn. Wrapped in Shadow: Lydea Mallor can use Smoke Cloud and Stealth. Once per turn, when Lydea Mallor occupies hindering terrain and is given a non-free action, before the action begins or after actions resolve, you may place Lydea Mallor in any square of hindering terrain within 5 squares & line of fire. Space Warp: When this click is revealed, stop turning the dial. Lydea Mallor can use Phasing/Teleport. When she does, after actions resolve, she may immediately use Regeneration as a free action.
#058 Experienced Kalibak
Team: No Affiliation
Range: 0
Points: 173
Keywords: Apokalips, Monster, Servant of the Great Darkness, Warrior
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Nothing Stands in My Way: Improve Movement: Ignores Hindering Terrain, Ignores Characters The Growing Darkness: At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent's resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the same total of all of these characters' click numbers, then modify all opposing characters' combat values by -1 until your next turn.
#059 Veteran Guardian
Team: No Affiliation
Range: 9
Points: 207
Keywords: Apokalips, Cosmic, Monster, Servant of the Great Darkness
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The Growing Darkness: At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent's resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the same total of all of these characters' click numbers, then modify all opposing characters' combat values by -1 until your next turn. Power Manipulation: Guardian can use Penetrating/Psychic Blast and Telekinesis. Space Warp: When this click is revealed, stop turning the dial. Guardian can use Phasing/Teleport. When he does, after actions resolve, he may immediately use Regeneration as a free action.
#060 Experienced Orion
Team: No Affiliation
Range: 5
Points: 206
Keywords: Apokalips, Monster, Servant of the Great Darkness, Warrior
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The Growing Darkness: At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent's resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the same total of all of these characters' click numbers, then modify all opposing characters' combat values by -1 until your next turn. Space Warp: When this click is revealed, stop turning the dial. Orion can use Phasing/Teleport. When he does, after actions resolve, he may immediately use Regeneration as a free action.
#061 Superman
Team: Superman Ally
Range: 9
Points: 220
Keywords: Apokolips, Kryptonian, monster, Servant of the Great Darkness
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The Growing Darkness:At the beginning of the game for all friendly characters with this trait, you may remove one attached game element from an opponent's resource and, if it is a relic, assign it to a character with this trait. At the beginning of your turn, roll 2d6 for all friendly characters with this trait. If the result is lower than the same total of all of these characters' click numbers, then modify all opposing characters' combat values by -1 until your next turn. Kryptonian Heritage: Superman can use Super Strength. Freeze! : Superman can use incapacitate. When he does, after actions resolve, he may make a close combat attack as a free action. Space Warp: When this click is revealed, stop turning the dial. Superman can use Phasing/Teleport. When he does, after actions resolve, he may immediately use Regenerate as a free action.
Last edited by Steelmage2000; 02/26/2014 at 02:41..
#201 Veteran Cosmic Boy
Team: Legion of Superheroes
Range: 6
Points: 70
Keywords: Future, Legion Founder, Legion of Super Heroes
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Welcome to the Legion When you build your force, choose one character of 50 points or less. That character gains the Legion of Super Heroes keyword and this game. If your force includes other characters with this trait, you may increase the point value of your chosen character by 50 points if this character doesn't use this trait. Magnetic Shield When Cosmic Boy occupies hindering terrain, he and adjacent friendly characters can use Toughness. Long Live the Legion! Cosmic Boy can use Perplex and Leadership. When he uses Leadership, on a result of 6 he may also remove a token from any adjacent friendly character with the Legion of Super Heroes keyword.
#202 Veteran Saturn Girl
Team: Legion of Superheroes
Range: 7
Points: 102
Keywords: Future, Legion Founder, Legion of Super Heroes
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Welcome to the Legion When you build your force, choose one character of 50 points or less. That character gains the Legion of Super Heroes keyword and this game. If your force includes other characters with this trait, you may increase the point value of your chosen character by 50 points if this character doesn't use this trait. I Can Cloud Your Minds When this power is revealed, and at the beginning of your turn, choose Combat Reflexes or Energy Shield/Deflection. Saturn can use that power until your next turn.
#203 Veteran Lightning Lad
Team: Legion of Superheroes
Range: 7
Points: 116
Keywords: Future, Legion Founder, Legion of Super Heroes
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Welcome to the Legion When you build your force, choose one character of 50 points or less. That character gains the Legion of Super Heroes keyword and this game. If your force includes other characters with this trait, you may increase the point value of your chosen character by 50 points if this character doesn't use this trait. Winathian When Lightning Lad is adjacent to a friendly character named Lightning Lass or Lightning Lord, modify his attack and damage values by +1.
#204 Experienced Ultra-Boy
Team: Legion of Superheroes
Range: 0
Points: 100
Keywords: Legion of Super Heroes
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Flash Vision Ultra-Boy can use Energy Explosion and Penetrating/Psychic Blast as if he had a range value of 6.
Mystical Wards Amethyst ignores the Mystics team ability. When a character is given an action to activate a power and attacks Amethyst, she can use Shape Change. Crystal Shield Amethyst can use Energy Shield Deflection and Toughness.
#206 Experienced Triplicate Girl
Team: Legion of Superheroes
Range: 0
Points: 87
Keywords: Legion of Super Heroes
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Triplicate Girl and Duo Damsel: When you set up your force, place two Triplicate Girl bystander tokens, as described on this card, on the map adjacent to Triplicate Girl. They replace their combat values with Triplicate Girl's current printed combat values and they can use any powers that Triplicate Girl can use. When one of them is KO'd, Triplicate Girl can use Willpower for the rest of the game. When Triplicate Girl would be KO'd, KO a friendly bystander token named Triplicate Girl instead, if there is one, and heal Triplicate Girl to click #7. This ability can't be ignored. Fighting as One: Triplicate Girl can use Empower, but only to affect characters named Triplicate Girl.
#207 Rookie Shrinking Violet
Team: Legion of Superheroes
Range: 0
Points: 75
Keywords: Legion of Super Heroes
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Morph:Shrinking Violet Give Shrinking Violet a move or close combat action that deals no pushing damage. After the action resolves, replace her with any character with this trait on the same click number. Shrinking Down... During the beginning of your turn, you may choose that Shrinking Violet has until your next turn. If you do, modify her speed value by -3 until your next turn.
#208 Experienced Phantom Girl
Team: Legion of Superheroes
Range: 0
Points: 80
Keywords: Legion of Super Heroes
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Disrupt Electronics Phantom Girl can use Phasing/Teleport. If during a move action Phantom Girl passes through a square containing an opposing character with the Robot or Vehicle keyword, deal that character 1 penetrating damage. If that character is a vehicle with a Pilot, after actions resolve, eject the Pilot.
Computer-Assisted Reaction System Science Police Officer can use Outwit, but can't use it to counter defense powers.
#210 Rookie Daxamite
Team: No Affiliation
Range: 7
Points: 95
Keywords: Cosmic, Servant of the Great Darkness
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Vision Powers Improve Targeting: Ignores Hindering Vulnerable to Lead If Daxamite is hit with a standard object and takes damage, all of his powers are countered until your next turn.
Toys (for Toyman)
#99a Rookie Airplane
Team: No Affiliation
Range: 4
Points: 15
Keywords: Toy
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(Toy) Mobile Toys: When you build your force, Airplane has all keywords posssessed by a friendly character name Toyman. Give Airplane a free action and attach it to an adjacent friendly slosh050 Toyman. When attached, you may give Airplane a move action to detach and move on the map. When on the map, you may give Airplane a move action as a free action if it is within and remains within 3 squares of slosh050 Toyman. Airplane can't use the Carry ability. Buzzing Blitzkrieg: When Airplane is attached to Toyman, opposing characters targeting Toyman with an attack decrease their attack value by 1 for each Airplane attached. Mounted Machine gun: Airplane can use Energy Explosion. When Airplane is within 3 squares of a friendly character named Toyman, modify its attack value +1. When Airplane is KO'd, roll a d6. On a result of 1-2, give all friendly characters named Toyman an action token.
#099b Rookie Race Car
Team: No Affiliation
Range: 0
Points: 22
Keywords: Toy
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(Toy) Mobile Toys: When you build your force, Race Car has all keywords posssessed by a friendly character name Toyman. Give Race Car a free action and attach it to an adjacent friendly slosh050 Toyman. When attached, you may give Race Car a move action to detach and move on the map. When on the map, you may give Race Car a move action as a free action if it is within and remains within 3 squares of slosh050 Toyman. They Double as Roller Skates: Toyman can use Movement: ● when Race Car is attached and modifies his speed value by +1 for each attached Race Car. This Thing is FAST!: Race Car can use the Move and Attack ability. If Race Car is within 3 squares of a friendly character named Toyman, it can use Hypersonic Speed instead. When Race Car is KO'd, roll a d6. On a result of 1-2, give all friendly characters named Toyman an action token.
#099c Rookie Cymbal-Banging Monkey
Team: No Affiliation
Range: 0
Points: 17
Keywords: Toy
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(Toy) Mobile Toys: When you build your force, Cymbal-Banging Monkey has all keywords possessed by a friendly character named Toyman. Give Cymbal-Banging Monkey a free action and attach it to an adjacent friendly LoSH#050 Toyman. When attached, you may give Teddy Bear a move action to detach and move on the map. When on the map, you may give Cymbal-Banging Monkey a move action as a free action if it is within and remains within 3 squares of LoSH#050 Toyman. Distraction: Toyman can use Super Senses when Cymbal-Banging Monkey is attached, but only succeeds on a result of 6. Add 1 to your result for each Cymbal-Banging Monkey. Thunderclap: If Cymbal-Banging Monkey ends a move action adjacent to an opposing character, Cymbal-Banging Monkey can use Quake as a free action. When Cymbal-Banging Monkey is KO'd, roll a d6. On a result of 1-2, give all friendly characters named Toyman an action token.
#099d Rookie Teddy Bear (SR that comes with Toyman)
Team: No Affiliation
Range: 0
Points: 14
Keywords: Toy
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16
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(Toy) Mobile Toys: When you build your force, Teddy Bear has all keywords possessed by a friendly character named Toyman. Give Teddy Bear a free action and attach it to an adjacent friendly LoSH#050 Toyman. When attached, you may give Teddy Bear a move action to detach and move on the map. When on the map, you may give Teddy Bear a move action as a free action if it is within and remains within 3 squares of LoSH#050 Toyman. Extra Stuffing: Damage dealt to Toyman is reduced by 1 for each attached Teddy Bear. Hidden Explosives: Give Teddy Bear a move action and after actions resolve, if it is adjacent to an opposing character, Teddy Bear can use Pulse Wave as a free action with a range value of 6 and, after actions resolve, Teddy Bear is KO'd. When Teddy Bear is KO'd, roll a d6. On a result of 1-2, give all friendly characters named Toyman an action token.
Fast Forces
#001 Rookie Lex Luthor
Team: Calculator
Range: 6
Points: 100
Keywords: Celebrity, Injustic League, Legion of Doom, Metropolis, Scientist, Society
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The Best Technology Lex Luthor can use Stealth. Opposing characters using the Superman Ally team ability can't ignore hindering terrain when drawing a line of fire to a character within 4 squares of Lex Luthor. Smartest Man Alive Lex Luthor can use Leadership, Outwit, and Perplex. When using Leadership and Mastermind, he is considered to be 200 points.
#002 Rookie Bizarro
Team: Injustice League
Range: 6
Points: 275/175/75
Keywords: Brute, Injustice League, Legion of Doom
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Green Kryptonite Enhancement When a friendly character named Lex Luthor is within 4 squares and line of fire, modify Bizarro's attack and defense values by +1. Bizarro Help You! Bizarro can use Super Strength. When he does, light objects modify his damage value by +3 instead of +1, and ultra heavy objects modify his damage value by +1 instead of +3.
#003 Veteran Cheetah
Team: Injustice League
Range: 0
Points: 50
Keywords: Animal, Injustice Gang, Injustice League, Legion of Doom
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Catlike Reflexes Cheetah can use Super Senses. When she evades an attack, you may place her adjacent to the attacker.
#004 Veteran Black Manta
Team: Injustice League
Range: 7
Points: 125
Keywords: Injustice League, Legion of Doom, Soldier
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Marine Marauder At the beginning of the game, you may place Black Manta in any water terrain within 8 squares. When Black Manta occupies water terrain, modify his speed and defense values by +2. Concussive Eye Beams Black Manta's ranged combat attacks always generate knock back. Protection of the Depths Black Manta can use Regeneration. When he does and occupies water terrain, if the d6 result is 1 or 2, he can use it again as a free action.
#005 Experienced Solomon Grundy
Team: Injustice League
Range: 0
Points: 150
Keywords: Brute, Injustice Gang, Injustice League, Legion of Doom, Monster, Society
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Born from the Swamp Improved Movement: Ignores Hindering Born on a Monday When Solomon Grundy is KO'd, remove him from the map and place him on his character card. While on his card, at the beginning of your turn, you may heal Solomon Grundy of 1 damage and if he is on click 1 - 6; you may place him in any starting area or square of hindering terrain. Opponents receive victory points each time Solomon Grundy is KO'd. Curse of Slaughter Swamp When Solomon Grundy is dealt damage, roll a d6. Ignore damage up to half the result. Never Dying At the beginning of your turn, you may heal Solomon Grundy of 1 damage.
#006 Rookie Giganta
Team: Injustice League
Range: 0
Points: 100
Keywords: Injustice League, Legion of Doom, Scientist, Society
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Taller than Everyone Improved Movement: Ignores Characters Giant Rampage Giganta can use Charge, Flurry, and Sidestep. Thunderous Stomp When Giganta moves 3 squares or less and actions resolve, she can use Quake as a free action.
OP Kit
#101 Experienced Mordru
Team: Mystics
Range: 9
Points: 200
Keywords: Future, Legion of Super Villians, Mystical, Ruler
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Mystical Senses Improve Targeting: Ignore Hindering Morph:Change Size Give Mordru a power action, or when he takes damage from an opponent's attack, you may replace him with SLoSH #056 Mordru on the same click number. Taphephobia When Mordru is adjacent to 2 or more squares of blocking and/or hindering terrain, he can use Sidestep. Drain You of Power Mordru can use Pulse Wave. When he uses Pulse Wave and hits, heal him of 1 damage. Mordru's other powers and combat abilities can't be countered. Mystical Shielding Mordru can use Barrier, Energy Shield/Deflection, and Toughness.
#102 Veteran Mon-El
Team: Green Lantern Corps,Legion of Superheroes,Superman Ally
Range: 8
Points: 200
Keywords: Legion of Super Heroes, Future, Green Lantern Corps
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Power Ring: Mon-El can use Barrier, Energy Explosion, Energy Shield/Deflection, and Penetrating/Pyschic Blast Last of the Green Lantern Corps: All Mon-El's hits generate knock back. When an opposing character is knocked back from his attacks, after actions resolve, he can use Barrier as a free action until your next turn, but my only place up to 2 blocking terrain markers
#103 Veteran Shrinking Violet
Team: Legion of Superheroes
Range: 0
Points: 75
Keywords: Legion of Super-Heroes
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Morph: Shrinking Violet Give Shrinking Violet a move or close combat action that deals no pushing damage. After actions resolve replace her with any character with this trait on the same click number.
S101 Legionnaire Flight Ring
Relic: 3-6
Points: 5
Your force may include up to 3 of this relic regardless of its type. While this relic is assigned to a character, it can't roll to be assigned any other relic. This character has the legion of super heroes keyword, , and may carry friendly characters regardless of their speed symbol. This character can use defend and toughness.
S102 Mother Box
Relic: 5-6
Points: 8
Characters with the New Gods keyword modify their relic rolls for this object by +2. When this character is given a second action token, and actions resolve, choose a power that was not chosen last time: Perplex, Phasing/Teleport, Probability Control, Pulse Wave, or Regeneration and this character can use the chosen power unitl a new power is chosen.
#099e Rookie Superman Action Figure
Team: No Affiliation
Range: 6
Points: 23
Keywords: Toy
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:toy-bear:Mobile Toys When you build your force, Superman Action Figure has all keywords possessed by a friendly character named Toyman. Give Superman Actio Figure a free action and attach it to the adjacent friendly SLOSH #050 Toyman. When attached, you may give Superman Action Figure a move action to detach and move on the map. When on the map, you may give Superman Action Figure a move action as a free action if it is within and remains within 3 squares of SLOSH #050 Toyman. Distraction Toyman has when Superman Action Figure is attached. Toyman modifies his damage value by +1 if two Superman Action Figures are attached. You INSPIRE Me! When Superman Action Figure is not attached, he can use Leadership. When he does, he may only remove action tokens from characters with the :toy-bear: symbol. When Superman Action Figure is KO'd, roll a d6. On a result of 1-2, give friendly characters named Toyman an action token.
Last edited by Steelmage2000; 02/26/2014 at 00:45..
Salu Digby as LeVIathan in clix!
“I used to be a heroclix player like you, then I took an arrow in the knee.”
Owlman. This is currently expected to be a standard 5 booster set with 10 to a brick, no superboosters. The Batman set was 54 CURSR + 5 chases = 59. If we add the GF set of 10 we get 69. I think this may follow a similar pattern.
Most Wanted:DC Super Friends - El Dorado, Rima.
Finish the classic Legion of Super-Heroes - Light(ning) Lass, Ferro Lad, Chemical King, Quizlet.
Wow Classic Giganta did not see that coming and the sculpt looks awesome. I expected the more Nu52 look or the other more covered up version but geesh I wonder if she will be exclusive to the Fast Forces as she seems a bit large to be in Booster
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan