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If a character is base to base with an opponents fig, and the opponents fig is stealthed in an object, can my character pick up that object and attack with it that same round or do i have to pick it up, then wait till next round to use it.
The newest FAQ, which becomes official July 1, has changed the ruling.
Here goes:
Your figure has Charge and Super-Strength. You charge into a Stealthed opposing figure standing on an object. As soon as you enter the square adjacent to the opposing figure, your movement ends. You can only pick up an object while moving, so you never have a Chance to pick up the object.
You now make the Close-Combat attack, as per the rules for Charge, and it is their turn.
Yada yada, they do stuff, you end up still adjacent to that Stealthed figure.
It USED TO BE that you had to roll breakaway if you wanted to Charge again (in order to fulfill the requisite move for picking up the object under them.)
YOU NO LONGER HAVE TO ROLL BREAKAWAY NOW (in this case)!!! Using Charge, you can pick up the object (because you moved) and bash them with it.
As long as you do not move into a different square or go from or into Soaring, you NEVER have to roll breakaway.
This means you can use a locked up taxi to move an adjacent figure behind them as well.
No Remy. Since Charge requries actual Movement, you would have to break away (to move, grab object and whack). If you are just B2B and want to pick up an item, you now do not need to roll breakaway as you are not actually moving, just making a move action.
KILOWOG not KILOWAG, KILAWOG or KILAWAG ROGUE not ROUGE (which happens to be RED in French) GRAVITON not GRAVITRON (Decepticon that never got made?)
No, Tylk. Charge requires that you give the figurea move action. Picking up an object only requires a move action. You can give a figure with Charge and Super-Strength a move action, and if you don't actually move him, pick up an object and attack with it.
I'm actually reading the rules before I post. If I'm misinterpreting them, that's one thing. But I am reading them.
The Marvel FAQ (and I play mostly Marvel) says no such thing.
I have heard that the issue here is that one of the new rules arbitrators decided that you could move friendly figures with fliers without breakaway as long as the flier doesn't actually move, because the FAQ says you never roll breakaway unless you actually move the figure. He was then barraged with thunderous outcries from people who realized that this contradicted the (above) clarification on Charge.
From what I heard, this arbitrator, whose name I can't remember, then took it back and said he would clarify everything in the newest FAQ.
Now we have the FAQ, and some clarification has been partaken of. It seems the over-riding ideal is that you don't have to roll breakaway unless you actually move (new addition clarifies that you don't have to to grab an object.)
The deletion of Tylk's above quote from the Marvel FAQ, I believe, supports this hypothesis.
My general feeling is that this instance does not require breakaway any longer. I cannot be sure, as the current FAQs contradict oneanother and themselves in many ways.
Well, as Remy said, we wait yet again then.
I don't mind debating (arguing?*laugh*) rules with people, but when it is apparant no one can make thier minds up with official things, it does make it difficult to argue either side
I have to admit wanting to see chargers not requiring a breakaway, as it would be another small thing that helps bring the big brick characters up a notch or two. Although they are all still no where near where they should be yet. Let alone the Jugs of the world who dont even have charge...
KILOWOG not KILOWAG, KILAWOG or KILAWAG ROGUE not ROUGE (which happens to be RED in French) GRAVITON not GRAVITRON (Decepticon that never got made?)
What exactly are you guys waiting for? Both the Marvel and DC FAQ have as their 2nd bullet under charge:
"A character with the Charge power that begins its action in a square adjacent to an opposing character must break away before using the power."
That pretty much sums it up. In order to use charge when you are adjacent (whether you want to move 0 squares or 50), you still need to break away.
"...my eyes were watering, and my tongue was swollen, and from that moment on, I was more careful about what I lick!" -- Koda (Brother Bear)