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(Speed) Coordination: Cuckoo can use Mind Control. When Cuckoo is given a move action, she can carry up to two other adjacent Cuckoos.
(Defense) Hive Mind: When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
muB001 Val Cooper
Team: No Affiliation
Range: 6
Points: 7
7
9
16
1
KO
KO
KO
KO
muB004 Jarella
Team: No Affiliation
Range: 0
Points: 5
7
7
14
1
KO
KO
KO
KO
Manager of the Heroclix Fantasy League's Legion of Super Heroes
(Damage) Fastball Special: Colossus can use Telekinesis, but only Option 3. When using Telekinesis, Colossus can treat any adjacent friendly character that has a point value more than 30 and the Starburst damage symbol as if it were a light object. but the character is not destroyed in the attack. After the attack is resolved, modify the character's attack value and damage value by -2 until the end of the turn, deal it 1 unavoidable damage, and place it in the square nearest to the target to which Colossus has a clear line of fire. If the square is not adjacent to the target, deal the character 1 additional unavoidable damage.
mu026 E Chamber
Team: X-Men
Range: 6
Points: 45
Keywords: Generation X, Mutant, Psychic, Teen
"No problem, comrades. This is just like the Danger Room back home," Colossus quips. "Maverick, Chamber. You two spread out-- Ororo is in her element, here, and can be a wily opponent with the elements at her side."
Colossus runs off, grabbing a heavy object. Chamber and Maverick follow Piotr's lead.
"You coming, mate?" Chamber shouts back at Pete Wisdom.
"Bollocks! Need to tie me bootlaces," Wisdom mumbles.
Maverick sighs heavily. "Maybe it's wise for you to sit this one out."