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Treasure
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If you won and scored 200 or more victory points: Barrow Blade:
Once per battle, before dealing damage with a close combat attack, roll a d6; if the result is greater than the damage being dealt, that damage is penetrating.
Reinforcements
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If you lost and the winner scored 50 or more victory points than you did: Slowed by the River:
Before the beginning of the next battle’s first turn, give three opposing
characters an action token.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
(Special) E.V.A.: When Fantomex has one action token and no friendly character named E.V.A. is on your force, you may give him a free action and place an E.V.A. bystander token on the map in an adjacent square as described on the back of this card.
(Speed) Master Thief and Misdirection: Fantomex can use Running Shot, Shape Change and Stealth.
wxm042bt E.V.A.
Team: No Affiliation
Range: [b]0 Keywords:
8
10
17
1
(Attack) External Nervous System: Friendly characters named Fantomex can use Toughness and may draw lines of fire and count squares and range from E.V.A.'s square.
gx040 E Sabretooth
Team: Brotherhood of Mutants
Range: 0
Points: 93
Keywords: Animal, Brotherhood of Mutants, Marauders, Weapon X
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12
17
3
8
11
16
3
8
10
15
3
6
10
16
3
7
11
16
2
7
10
15
2
6
9
15
2
KO
KO
KO
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(Attack) Mortal Wound: When a character takes 3 or more damage from Sabretooth's attack, that character can't heal for the rest of the game even if this power is countered or lost.
(Defense) Animalistic: Sabretooth can use Combat Reflexes and Super Senses.
(Special) Trigger Scent: At the beginning of the game, choose an opposing character. X-23 modifies her attack value by +2 when attacking that character.
Mjolnir
Immobile object. This object can't be destroyed. Once per game per character, give a character occupying the same square as this object a power action and roll a d6. This roll can't be rerolled or modified. On a result of 6, remove this object from the game and place it on that character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight ability. If that character is KO'd, place this object in the square that character last occupied.
gxG11r R Nemesis
Team: No Affiliation
Range: 8
Points: 200
Keywords: Armor, Exiles, Horsemen of Apocalypse
7
10
17
3
7
10
17
3
7
10
18
3
7
10
17
3
6
9
17
2
6
9
16
2
6
9
16
2
7
9
16
2
7
9
15
2
KO
KO
KO
KO
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(Special) Stealing Your Life-Energy: At the end of your turn, if Nemesis damaged an opposing character this turn, roll a d6; on a result of 3-6, heal Nemesis of 1 damage.
(Speed) The Clock is Ticking: Nemesis can use Running Shot. When he uses Running Shot, don't halve his speed value.
Nanobots - 10
Prerequisites: Damage value of 2 or less
Choose a character.
When this character is the only character adjacent to an object not being carried by a character, give the character a free action and remove the object from the game. Heal the character of 2 damage.
Recharge - 5
Prerequisites: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
Shellhead - 10
Prerequisites: Impervious, Invulnerability, or Toughness
Defense Modifier: +2
Choose a character. The ability modifier for Shellhead applies only when the character has two action tokens placed upon it.
wxm009 V Longshot
Team: No Affiliation
Range: 5
Points: 75
Keywords: Celebrity, Excalibur, Exiles, Martial Artist, Mojoverse, X-Factor, X-Men
9
11
16
2
9
10
16
2
8
11
17
2
7
10
17
2
7
10
16
1
6
10
17
1
KO
KO
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(Special) Luckiest 'Man' Alive: All of Longshot's hits are critical hits. If Longshot rolls 12, the attack can't be evaded, damage dealt is increased by an additional 1 and damage can't be reduced below 3.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) Holocaust gets this party started, RS + EE to I/J-15/16, carrying Longshot to K-15, targeting EVA, AV 10 on DV 17 +1, needs an 8. Rolls: 9, senses: 6. Nopes. Push click. Shellhead Activates.
1) Longshot RS to G-12 on Sabretooth and EVA. AV 11 on DV 17 and 17+1, rolls: 6. PC: 8. Theme PC from Sabes is 7. Super Senses for EVA is 1, Sabes gets a 5. EVA takes all the damage and is KOed. Indom absorbs Sabretooth's push.
2) Colossal Stamina forces Holocaust to go up your nose! He flies to G/H-9/10. Push click.