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As usual, Gargantua and I are going to run a game to test out the new figures from the latest set. In this case we're breaking it up into a series of games. Three will showcase one of the teams featured in the set (though only one will be focused on the team bases) and the fourth we will use to try out the rest of the figures in the set that don't fit into those themes. A few figures from outside the set will be allowed to round out the teams, but mainly we're looking at trying out the new hotness.
Game 1: Excalibur vs the New Mutants. An easy win for the Brits.
"We've got to fight CYclops and Wolverine? We're in so much trouble," Iceman said.
"Bobby!" Jean scolded him. "If you go into it with an attitude like that, of course we're going to lose!"
"Don't forget," Colossus said, "you have me on our team. I am very strong, you know."
"And do not discount my weather control powers so lightly," Storm added.
"Yeah, but Scott and Wolverine, neither one of them understand the concept of 'just a game'. They're going to be out for blood, big time."
"Bobby has a point there," Warren said.
"I don't play games either, but I do recognize the importance of training constantly to hone your powers and abilities to their absolute best," Bishop said.
"Bishop would go well with those other two," Warren whispered to Iceman.
Okay, so Working Together "Give this character (the team base) a Power Action and it may be given one action as a free action got every 100 points or fraction thereof. These free actions may be used for any action, but you may only give the character up to 1 move action, up to 1 power action, up to 1 close combat action and up to 1 range combat action."
Since first turn immunity protects you, neither combat action helps. I will use my Move Action to move to A-D14-15.
For my Power Action, I will assign Iceman a Solo Adventure. "Give this character (again the team base) a Power Action, remove any team member from the team and insert it into it's switchclix base. The character is placed adjacent to the team..."*
*There is a bit here about the character being turned to the first click number color(?) that matches the team's current click color. I'm not sure what that means, but I'm thinking it may only apply to characters that have multiple starting lines. If you're playing the team base at a rookie level, you can't detach a character with multiple starting lines and start them at higher than their Rookie level. But that's just my theory.
In light on the "Working Together" ability, I suppose it may be worthwhile to quickly review which powers take which types of actions. For easy reference:
Move Actions – Leap/Climb, Phasing, regular movement
Power Actions – Charge, Force Blast, Hypersonic Speed, Running Shot, Smoke Cloud. Telekinesis, Regeneration, RCE, Support, CCE
Close Combat Actions – Flurry, Mind Control, Quake, Incapacitate, Exploit Weakness, vanilla close combat attack
Ranged Combat Actions – Mind Control, Energy Explosion, Pulse Wave, Incapacitate, Psychic Blast, vanilla ranged combat attack
Individual figures don't use powers/action while on the Team base. Jubilee can't Perplex unless you use a Power Action to pop her off the base. Do you want to do that?
No. But I am confused. Let's use Iceman's example. Per the Gold teams info Iceman can use this: ICEMAN: X-Men: Gold Strike Force can use Incapacitate and Plasticity. You chose to separate him and use his barrier from the individual figure.
Now let's look at Jubilee. + 1 defense is her team base sp. So when do I use her team base power?
Sorry for relying to you on this, I've always hated interpreting directions. When I get a new board game, I tear it open with great eagerness and wing it. Then someone else I am playing with breaks down the reads the directions.