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CAMPAIGN BATTLE #2: THE MINES OF MORIA
When Saruman blocks their path over the Misty Mountains, the Fellowship chooses to go under the mountains
through the dwarven mines of Moria--only to discover the once thriving dwarven city is now a tomb infested with
creatures of darkness!
SETUP
Map: Moria
Point Value: 300
Force A: Only characters with the Fellowship keyword
Force B: 8 Orc horde tokens
AFTERMATH Treasure - If you won and scored 75 or more victory points than the other player:
Mithrill Shirt: Once per battle, when one of your characters would be dealt penetrating damage,
the damage is not penetrating.
Reinforcements- If you lost and the winner scored 50 or more victory points than you did:
Fly, You Fools!: During your first turn of the next battle, up to three friendly characters may be given a move action as a free action.
fotr028 U Saruman
Team: No Affiliation
Range: 6
Points: 130
Keywords: Forces of Sauron, Maiar, Mystical
6
11
18
3
6
11
18
3
6
10
17
3
6
10
17
3
6
10
16
3
5
9
16
2
5
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Epic) If I Go, He Dies: Give Saruman an epic action, choose up to 1 opposing character per 200 points of the game's build total that's marked with an action token and roll a d6 that can't be rerolled; if the result of the roll is 4 - 6, deal each of the chosen characters 1 penetrating damage.
(Speed) The Power of Isengard: Saruman can use Mind Control as if he had a range of 10; when he does, he ignores elevated and blocking terrain for line of fire purposes.
(Defense) Palantir: Saruman can use Outwit and Probability Control.
lotr206 R Olog Hai
Team: No Affiliation
Range: 0
Points: 84
Keywords: Brute, Monster, Forces of Sauron
6
9
16
3
6
10
16
3
5
10
16
3
5
11
16
3
5
11
15
3
5
10
15
3
5
9
14
2
5
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Trample: For movement purposes, Olog Hai ignores characters possessing "standard damage symbol". Once per turn, when Olog Hai moves through a square occupied by an opposing character, roll a d6; on a result of 4-6, deal the character 1 unavoidable damage.
fotr023 E Lurtz
Team: No Affiliation
Range: 5
Points: 70
Keywords: Forces of Sauron, Monster, Orc, Warrior
8
10
18
3
8
9
17
2
8
9
16
2
6
8
16
2
6
9
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Spare Only the Halflings!: Lurtz can use Charge and Flurry; when he uses Flurry, he can't target the same character with both attacks.
lotrH002 Uruk-Hai
Team: No Affiliation
Range: 4
Points: 12
Keywords:
8
9
18
2
(Max_stack) : = 4
(Damage) Horde: Fearsome Attack: When stacked and Uruk-Hai hits a character with a close combat attack, after actions resolve you may place an action token on up to (S) adjacent opposing characters (these tokens do not deal pushing damage.)
Last edited by msthomps1; 09/13/2013 at 08:07..
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Keeping with concept I'll keep the exact same team.
Weapon X Program
1) WXM042 Fantomex
2) GX040 Sabretooth
3) WS027 X-23
Relic: Mjolnir Treasures: Barrow Blade:
Once per battle, before dealing damage with a close combat attack, roll a d6; if the result is greater than the damage being dealt, that damage is penetrating.
Reinforcements: None
wxm042 U Fantomex
Team: No Affiliation
Range: 5
Points: 142
Keywords: Martial Artist, Spy, Weapon X, X-Force
(Special) E.V.A.: When Fantomex has one action token and no friendly character named E.V.A. is on your force, you may give him a free action and place an E.V.A. bystander token on the map in an adjacent square as described on the back of this card.
(Speed) Master Thief and Misdirection: Fantomex can use Running Shot, Shape Change and Stealth.
wxm042bt E.V.A.
Team: No Affiliation
Range: [b]0 Keywords:
8
10
17
1
(Attack) External Nervous System: Friendly characters named Fantomex can use Toughness and may draw lines of fire and count squares and range from E.V.A.'s square.
gx040 E Sabretooth
Team: Brotherhood of Mutants
Range: 0
Points: 93
Keywords: Animal, Brotherhood of Mutants, Marauders, Weapon X
9
12
17
3
8
11
16
3
8
10
15
3
6
10
16
3
7
11
16
2
7
10
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Mortal Wound: When a character takes 3 or more damage from Sabretooth's attack, that character can't heal for the rest of the game even if this power is countered or lost.
(Defense) Animalistic: Sabretooth can use Combat Reflexes and Super Senses.
(Special) Trigger Scent: At the beginning of the game, choose an opposing character. X-23 modifies her attack value by +2 when attacking that character.
Mjolnir
Immobile object. This object can't be destroyed. Once per game per character, give a character occupying the same square as this object a power action and roll a d6. This roll can't be rerolled or modified. On a result of 6, remove this object from the game and place it on that character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight ability. If that character is KO'd, place this object in the square that character last occupied.
Initiative 5,6+3= 14. I suppose I'll be taking the first turn lol
Which starting area would you like?
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
Actions:
1.) Uruk-Hai will push and move to O10. Willpower to soak the click
2.) Lurtz charges to H14 and takes out the blocking terrain at G13.
3.) Olog Hai will throw the HO at EVA. 9 on a 17. (No hindering bonus since he's a giant) Rolls: 3,3=6. PC from Saruman, roll: 1,4=5 lol Object is destroyed.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes