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Just wondering how these two power would interact.
Indigo-1 has
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SHOW COMPASSION: Whenever any character on the map under 100 points and without the Robot keyword is healed, increase the healing by 1.
White Tiger has
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DEMONIC RESURRECTION: Once per game, when White Tiger would be KO'd, you may instead heal her to click #3. If you do, at the beginning of each of your turns while she is on the map, deal 1 unavoidable damage to another friendly character.
When I bring White Tiger back, would I heal her to click #2?
DYING IS WHAT I DO BEST!: When Mr. Immortal is KO'ed, instead of being defeated, remove him from the map, place a special terrain marker in the square he occupied and turn his dial to click #9. Other characters can't occupy the square with the special terrain marker. At the beginning of your turn, if Mr. Immortal is removed from the map this way, heal him of 1 damage. When click #6 is revealed, remove the special terrain marker and place him in that square. Victory points are only awarded for Mr. Immortal if he is removed from the map at the end of the game.
Mr. Immortal shouldn't work, as he isn't on the map and Indigo-1 references being on the map. I'm betting it won't help for figures who are healed to specific click numbers either, as the healing does not use a number of clicks to be increased, but I could see it going the other way too.
I wonder if Indigo-1 would effect wild dial clicks like Jubilee to heal above their starting lines. Would she get 2 clicks of healing for using Steal Energy? Again, I could see saying yes because it is Steal Energy causing the healing and Indigo-1 "enhancing" it, but I could also see a rule against it, only allowing "normal" Steal Energy to heal above the start.
id say White Tiger goes to click 3. If Indigo said "heal that character 1 extra damage" then it would be to 2 but based on that wording id say shed increase healing but irrellevantly as you go to 3 (similar to how Indigo wont extra heal a character past a starting line)