You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Horde powers Horde powers are explained on the back of horde tokens. A horde token only possesses its horde power when it is the top token of a stack. When the symbol appears in the text of a horde power, it refers to the current number of tokens in the stack. When the symbol appears in the text of a horde power, it refers to the maximum number of tokens that stack can have. When the phrase "When " appears in the text of a horde power, it refers to a power than can only be used if the current number of tokens in the stack is the maximum allowed. Epic hordes In epic battles, defeated horde tokens are removed from the battlefield as normal but have a chance to return. At the beginning of each player’s turn, that player may place horde tokens previously removed from the battlefield back onto the battlefield in that player’s starting area. For each 100 points of the game’s build total, a player may return two horde tokens to the battlefield, to a maximum of 50 total points of tokens. You may return them directly into a stack if the stack occupies an area they could be placed. In an epic battle, if a player has only horde tokens remaining on the battlefield at the end of any turn, all of their horde tokens are immediately defeated and that player loses the game. CAMPAIGN BATTLE #1: ON THE ROAD TO RIVENDELL As the disguised Aragorn guides Frodo Baggins and the hobbits of the Shire toward a fateful meeting at the elven outpost Rivendell, the travelers are attacked by murderous Nazgul sent by the dark lord Sauron! SETUP Map: Battlefield Point Value: 300 Force A: Aragon (or Strider), Frodo (or Ringbearer), at least one other character with the Hobbit keyword Force B: Witch King of Angmar OR two characters with the Nazgul keyword AFTERMATH Treasure - If you won and scored 200 or more victory points: Barrow Blade: Once per battle, before dealing damage with a close combat attack, roll a d6; if the result is greater than the damage being Reinforcements - If you lost and the winner scored 50 or more victory points than you did: Slowed by the River: Before the beginning of the next battle’s first turn, give three opposing characters an action token.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes
pr002e E Striker Eureka
Team: Pan Pacific Defense Corps
Range: 6
Points: 175
Keywords: Armor, Jaeger, Pan Pacific Defense Corps, Robot, Soldier
11
11
18
4
11
11
17
4
10
10
17
3
10
10
17
3
9
10
16
3
9
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Record-Breaker: Striker Eureaka can use Impervious, but reduces damage to 0 on a result of 4 - 6.
(Damage) Six-Shooter Attack: Give Striker Eureka a ranged combat action. After the ranged combat attack resolves, it may make a second ranged combat attack as a free action.
pr001e E Gipsy Danger
Team: Pan Pacific Defense Corps
Range: 8
Points: 125
Keywords: Armor, Jaeger, Pan Pacific Defense Corps, Robot, Soldier
8
10
16
4
8
11
17
3
8
10
16
3
7
10
16
3
7
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Whip-Slash Mode Chain Sword: Gipsy Danger can use Blades/Claws/Fangs and the Giant Reach Ability. When Gipsy Danger uses Blades/Claws/Fangs, instead of rolling a d6, roll 2d6, and subtract 4, minimum 2.
FLE's Stark Industries -Movie-
HCFL's Thunderbolts: Marvel's Most Wanted!
RPSC's M: Astonishing X-Men
DC: Deathstroke and the Secret Society of Superheroes