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CAMPAIGN BATTLE #3: BETRAYAL AT
AMON HEN
On the banks of the river Anduin, the Fellowship stops to
rest on their journey. Alone with Frodo, Boromir is tempted
by the Ring’s power and attempts to take it for his own, just
as the Uruk-Hai captain Lurtz brings the forces of Sauron
to attack the Fellowship!
SETUP
Map: Battlefield
Point Value: 400
Force A: Merry (or Esquire of Rohan), Pippin (or Guard
of the Citadel), Frodo (or Ringbearer)
Force B: Lurtz (or Captain Lurtz), 4 Uruk-Hai horde
tokens
Special Rules: Before the beginning of the first turn,
place Boromir in square J12 as part of neither force. Any
player may give Boromir a free action and roll a d6 (even
if he is not on your force). On a roll of 4-6, he becomes
friendly to your force. Victory points for Boromir are given
to the player who causes him to be defeated.
AFTERMATH
Treasure - If you won and scored 300 or more Victory Points: Ringbearer’s Inspiration: Once per battle,
as a free action remove an action token from up to two
characters that have exactly one action token.
Reinforcements- If you lost and the winner scored 100 or more victory points than you did:
Slowed by the Pursuit: Before the beginning
of the next battle’s first turn choose three opposing
characters and deal each of them 1 unavoidable
damage.
Relic: Mjolnir Treasures: Barrow Blade:
Once per battle, before dealing damage with a close combat attack, roll a d6; if the result is greater than the damage being dealt, that damage is penetrating. Mithrill Shirt:
Once per battle, when one of your characters would be dealt penetrating damage, the damage is not penetrating.
(Special) E.V.A.: When Fantomex has one action token and no friendly character named E.V.A. is on your force, you may give him a free action and place an E.V.A. bystander token on the map in an adjacent square as described on the back of this card.
(Speed) Master Thief and Misdirection: Fantomex can use Running Shot, Shape Change and Stealth.
X-Force
Characters using this team ability ignore the effects of hindering terrain on their movement.
gx040 E Sabretooth
Team: Brotherhood of Mutants
Range: 0
Points: 93
Keywords: Animal, Brotherhood of Mutants, Marauders, Weapon X
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12
17
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8
11
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7
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(Attack) Mortal Wound: When a character takes 3 or more damage from Sabretooth's attack, that character can't heal for the rest of the game even if this power is countered or lost.
(Defense) Animalistic: Sabretooth can use Combat Reflexes and Super Senses.
Automatic Regeneration
Prerequisites: Regeneration
Choose a character.
Once, at the beginning of your turn, this character uses Regeneration as a free action.
mu030 R X-23
Team: No Affiliation
Range: 0
Points: 35
Keywords: Mutant, Teen, Weapon X
8
9
16
1
7
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15
2
7
9
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6
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14
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(Attack) Programmed Assassin: X-23 can use Stealth. When she occupies hindering terrain and makes a close combat attack, modify her attack value by +1.
(Special) Hard To Take Down: Wolverine can use Toughness.
(Defense) Keep Comin' At Ya: Wolverine can use Regeneration. When turning the dial, if this power is revealed due to damage taken from an opponent's attack, stop turning the dial.
X-Force
Characters using this team ability ignore the effects of hindering terrain on their movement.
Automatic Regeneration
Prerequisites: Regeneration
Choose a character.
Once, at the beginning of your turn, this character uses Regeneration as a free action.
wxm042bt E.V.A.
Team: No Affiliation
Range: [b]0 Keywords:
8
10
17
1
(Attack) External Nervous System: Friendly characters named Fantomex can use Toughness and may draw lines of fire and count squares and range from E.V.A.'s square.
Neutral
wxm011a R Deathlok
Team: No Affiliation
Range: 6
Points: 97
Keywords: Future, Robot, X-Force
Ok this seems interesting but I dont see where Weapon X fits in...isnt the scenario supposed to be the two LOTR forces agsisnt each other??
That was the concept, we were supposed to take a single theme of our choosing through the LotR campaign. We always played the heroes and we were supposed to find other people to play the bad guys. then a themey replacement was found for neutral characters decided by TVK. Thats why Deathlok is in place of Boromir
bn003 V Scarecrow
Team: No Affiliation
Range: 8
Points: 85
Keywords: Sinestro Corps
8
10
16
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(Speed) Yellow Fear : Scarecrow can use Penetrating/Psychic Blast. All damage dealt by Scarecrow generates knock back equal to the damage taken.
Sneak
Prerequisites: Stealth or Super Senses
When the character is given a move action, it is not required to end its movement when it becomes adjacent to an opposing character. Otherwise, it must break away normally.
aa028 E Arkillo
Team: No Affiliation
Range: 8
Points: 126
Keywords: Brute, Sinestro Corps
8
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18
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(Speed) Hungry For Battle: Arkillo can use Charge and Flurry.
(Defense) Outta My Face: Arkillo can use Toughness. Once per turn, Arkillo can use Barrier (as if he had a range of 4) as a free action, but he can place only up to two blocking terrain markers.
And Stay Down!
Prerequisites: Exploit Weakness or Super Strength
Choose a character.
When the character is not using an object as part of a close combat attack, an attack roll result of 11 or 12 is a critical hit.
aa046 E Lyssa Drak
Team: No Affiliation
Range: 6
Points: 72
Keywords: Herald, Sinestro Corps
10
9
17
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Brilliant Tactician
Prerequisites: Outwit and Perplex
Choose a character.
Outwit does not need to show in the character's stat slot in order for the character to use this feat.
When the character uses Perplex, the character can affect every target friendly character that shares a team symbol or keyword with it. The character must have a clear line of fire to each target.
aa044 R Yellow Lantern
Team: No Affiliation
Range: 8
Points: 65
Keywords: Monster, Sinestro Corps
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(Speed) Me Go For Ride! Whee!: Yellow Lantern can use Plasticity and Running Shot.
Enervation
Prerequisites: Defend or Support
Choose a character.
During an opponent's turn, if an action token would be given to a friendly character adjacent to the character, roll 2d6; on a result of 9-12, the token is not given.
Relic: Cosmic Cube
Relic 4-6.
Character can use Perplex and Probability Control. Each time a character uses one of these powers, after actions resolve, roll a d6 that can't be rerolled. On a roll of 1-2, place the Cosmic Cube in the square that character occupies.
(This special object is Immobile and can't be destroyed. Once per game per character, give a character occupying this square a power action and roll a d6 that can't be rerolled. On a result of 4-6, place this object on that character's card. That character can use Perplex and Probability Control. When that character is defeated, place this object in the square they last occupied. At the end of the game, if an opponent's character has this object on their card or all of your characters have been defeated, your opponent scores this object.)
I'll go first, and set up my guys and relic after the flavour text and stats.
---
The creature known as Yellow Lantern was hurtling through the atmosphere, howling with child-like delight as he picked up speed. "ME HATE FLYING!" he called out with a laugh. "WHEEEEEE!"
"I can't believe we got stuck with THAT freak," Arkillo sneered as his fellow Lantern flew past. "Where the fark did he come from, anyways?"
"The same place where Bizarro hails from," Dr. Johnathan Crane, the "Scarecrow," said in a gravelly voice. "I should think it's more important that we find the "Ringbearer" Sinestro spoke of. The artifact they're carrying is said to be more powerful than all the Lantern rings combined! Think of all the fear I could spread with it!"
"Shut up, bookworm," Arkillo growled, "before I shove my ring up your as-"
The two lanterns were promptly forced apart - and tied up - by a pair of glowing yellow chains. "That's enough," Lyssa Drak said with a smirk. "Sinestro gave us our orders. We're going to find the "Ringbearer" and eliminate whoever's with them. You can fight each other afterwards."
"ME DON'T SEE ROBOT! HE LOOK HARMLESS!"
Lyssa released her captives and pointed towards the mountainous terrain below them. "Let's see what he's found, hmm?"