You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
gx042 R Predator X* (with Movethrough)
Team: No Affiliation
Range: 0
Points: 133
Keywords: Animal, Monster, Purifier
10
10
17
3
8
10
17
3
8
9
16
3
8
9
16
2
8
9
17
2
7
9
16
2
7
9
15
2
7
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Forced Evolution: Modify Predator X's attack and defense values by +1 for each other character named Predator X that has been KO'd this game.
(Special) Track: At the begining of the game, choose an opposing character. When Predator X is given a move action and ends his move adjacent to that character, that is a free action instead. That character receives -1 to break away rolls when adjacent to Predator X. If that character is KO'd, choose another opposing character.
Movethrough, 8 pts
Prerequisites: Charge
Choose a character.
The character ignores other characters for movement purposes, but it must still break away as normal.
xp091 U Sauron
Team: No Affiliation
Range: 0
Points: 77
Keywords: Animal, Psychic
(Special) Gulyadkin: As you place your force on the map, you may place in your starting area a Gulyadkin the Lion bystander token as described on the back of this card. As long as a friendly Alyosha Kraven is on the map, Gulyadkin the Lion can be given one action as a free action.
(Attack) Animal Influence: If Alyosha Kraven was given a non-free action this turn, you may give Gulyadkin the Lion or another friendly character with the Animal keyword a move action as a free action.
asm014 R Werewolf
Team: No Affiliation
Range: 0
Points: 31
Keywords: Animal, Monster
7
9
16
1
6
9
16
1
6
9
15
1
8
11
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
9
10
17
2
KO
KO
KO
KO
(Special) Full Moon: At the beginning of your turn, roll a d6 once for all friendly characters with the Full Moon trait. On a result of 1-3, Werewolf can use Shape Change. On a result of 4-6, click Werewolf to click #11 and click him to click #2 at the end of the turn or before he takes any damage, whichever comes first.
(Special) The Scent of Blood: If an opposing character has taken damage this turn, modify Werewolf's attack, speed, and damage values by +1.
asm031bt Gulyadkin the Lion
Team: No Affiliation
Range: 0 Keywords:
6
9
16
2
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
You can go ahead and pick map. I can't physically roll higher than 12
wxm035 R Black King
Team: No Affiliation
Range: 0
Points: 165
Keywords: Hellfire Club, Politician, Ruler
8
9
16
3
8
9
16
3
8
9
17
3
8
10
17
4
7
10
17
4
7
10
17
4
7
11
17
4
7
11
18
5
6
11
18
5
6
11
18
5
6
12
19
5
KO
KO
KO
KO
(Special) Kinetic Energy Absorption: When Black King takes damage from an opponent's attack, remove up to that many action tokens from him.
wxm037a R Magneto
Team: Brotherhood of Mutants
Range: 9
Points: 65
Keywords: Acolytes, Brotherhood of Mutants, Hellfire Club
8
10
17
3
8
10
16
2
7
9
16
2
7
9
16
2
7
9
15
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Magnetic Force Barrier: Opposing characters within range modify their range and speed values by -1 for each action token assigned to Magneto.
(Speed) Magnetic Repulsion: Magneto can use Force Blast. He may use it as a free action to target an opposing character within 4 squares and line of fire.
(Damage) Capture Cape Citadel Missile Base: If Magneto occupies an opponent's starting area, give him a power action and choose a square on the map. For each character occupying that square or an adjacent square, roll a d6 that can't be rerolled. On a result of 4-6, deal that character 3 damage.
gx021 U Tarot
Team: Brotherhood of Mutants
Range: 0
Points: 47
Keywords: Hellions
7
9
17
1
7
9
17
1
6
8
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Major Arcana: Once during your turn, you may roll 2d6 that can't be rerolled. Based on the result, Tarot can use the corresponding power below until she makes this roll again. 2-3=Death. Give Tarot a power action and make a close combat attack targeting each opposing character within 3 squares. Roll a d6 and subtract 1. Each character hit is dealt that much damage. 4-5=Hermit. Tarot can use Barrier as if she possessed a range value of 3 and Poison. 6-8=High Priestess. Tarot can use Defend and Probability Control. 9-10=Fool. Tarot can use Leap/Climb and Perplex. 11-12=The Devil. Tarot deals penetrating damage. Once, at the beginning of your turn, deal 1 damage to each opposing character within 3 squares.
gx013 R Empath
Team: Brotherhood of Mutants
Range: 8
Points: 47
Keywords: Hellions
7
10
17
2
6
9
17
2
6
10
16
1
5
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sv031 R Tessa
Team: Brotherhood of Mutants
Range: 6
Points: 39
Keywords: Hellfire Club, Mutant, Spy
Predator X chooses Magneto for purposes of his Track trait.
Full Moon=3. Werewolves all have SC.
Free) Gulyadkin charges to M-5 (free action from Al's trait), where he BCFs the LO. BCF roll=1. Yep, that's an auspicious omen for a team based around BCF.
1. Moe moves to M-11.
2. Larry moves to O-9.
3. Curly moves to M--10.
4. Sauron flies to L-9, carrying Al to L-10.
No Theme PC on your turns.
**********
NEEDZ MOAR BLADEZ!!1!!
1. R Predator X* 133 pts (8/8) M-3
* with Movethrough, 8 pts
2. U Sauron (CP) 77 pts (7/7) L-9 @
3. P Alyosha Kraven* 70 pts (6/6) L-10
* with Movethrough 8 pts
4. Moe (Werewolf) 31 pts (4/4) M-11 @
5. Larry (Werewolf) 31 pts (4/4) O-9 @
6. Curly (Werewolf) 31 pts (4/4) M-10 @
7. Gulyadkin the Lion 0 pts (1/1) M-5
Total: 393 pts
Theme PC: 2/2 (Animal Keyword)
versus
The Lords Imperial
1) R Black King 165
2) R Magneto 65
3) R Tarot 47
4) R Empath 47
5) R Tessa 39
6) R Storm 35