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The way the Random Mafia Generator works is to first choose between 15 and 25 players then follow the lists below. The first list is a list of all of the different possible roles in the game. There are 29 different roles, but 6 of them are fixed. The second list depicts how to choose which roles will be used. I am happy with these lists at the moment, but a few need some tweaking/balancing, especially pertaining to scaling from 15 to 25 players.
Town - Fixed - Doctor
Town - Fixed - Cop
Town - Fixed - Vigilante
Town - 15+ - Role Block
Town - 15+ - Misdirect
Town - 15+ - Track
Town - 15+ - Jail Keep
Town - 15+ - Controlled Misdirect
Town - 15+ - Reverse Track
Town - 16+ - Bus Drive
Town - 18+ - Guide
Town - 20+ - Dragger
Town - 22+ - Reverse Dragger/Write Up Cop
Town - 24+ - Princess/1-Shot Day Kill
How to choose the Roles:
1. Mafia - Don
2. Mafia - Janitor
3. Choose from the Mafia pool (15+) including Jester (Neutral)
4. Choose from the remaining Mafia pool
5. Neutral - SK
6. Choose from the Neutral pool (15+)
7. Choose from the remaining Neutral pool
8. Town - Doc
9. Town - Cop
10. Town - Vig
11. Choose from the Town pool (15+)
12. Choose from the remaining Town pool
13. Choose from the remaining Town pool
14. Choose from the remaining Town pool
15. Choose from the remaining Town pool
[Everything above is for a minimum game. Everything below is added 1 at a time until a maximum game is reached]
16. Add Bus Drive to the Town pool and choose from the remaining Town pool
17. Add Reverse Guide to the Neutral pool and choose from the remaining Neutral pool
18. Add Guide to the Town pool and choose from the remaining Town pool
19. Add Snoopy to the Mafia pool and choose from the remaining Mafia pool
20. Add Dragger to the Town pool and choose from the remaining Town pool
21. Add Magnet (Mafia Role) to the Neutral pool and choose from the remaining Neutral pool
22. Add Reverse Dragger to the Town pool and choose from the remaining Town pool
23. Add Power Cop to the Mafia pool and choose from the remaining Mafia pool
24. Add Princess to the Town pool and choose from the remaining Town pool
25. Add Cult Leader to the Neutral pool and choose from the remaining Neutral pool
This pattern allows the Town to always start out with majority (either 50%+1 or 50%+2). Mafia and Neutrals will typically have just under 25% each, though I do have 1 Neutral in the Mafia pool at the beginning of the game and 1 Mafia in the Neutral pool for 21-25 player games. This is so that the number of the Mafia won't be known by all players.
You are the Don of the Mafia. 2/3rds of the remaining players are needed to lynch you. If you are copped, the result will be "Town". At night, you may copy the power of a teammate who is not making the kill or a 1-Shot. You may not be assigned to make the kill unless you are the last remaining member of the Mafia. You win when there are no more threats to the Mafia.
You are the Mafia Janitor and Doctor. At night, you may target another player, and that player will become bulletproof for the night and cannot die. If you are assigned to make the kill, your target's character and alignment will be hidden, and you will be informed to the character's name. Once per game, you may target another player and that player will not be able to speak the following day phase. A silenced player may not be lynched. You win when there are no more threats to the Mafia.
You are the Mafia Role Blocker. At night, you may target another player, and that player will be Blocked and his action will fail. If you are assigned to make the kill, your action cannot be Blocked. Once per game, you may target another player, that player will be Blocked, and no other player will be able to target that player, forcing them to fail. You win when there are no more threats to the Mafia.
You are the Mafia Misdirector. At night, you may target another player, and that player will be Misdirected and forced to target a random player other than himself, his original target, or a member of the Mafia. If you are assigned to make the kill, your action cannot be Misdirected. Once per game, you may target another player and force them to be Misdirected into another player of your choice. You win when there are no more threats to the Mafia.
You are the Mafia Tracker. At night, you may target another player, and you will Track them, learning whom that player targeted. If you are assigned to make the kill, your action cannot be Tracked. Once per game, you may target another player and Track everyone else who targeted that player, learning who else targeted that player. You win when there are no more threats to the Mafia.
You are the Mafia Snoopy. At night, you may submit a description of a scene, and that scene will be included in the following write up. If you are assigned to make the kill, your action will not take effect until after the following night. Any action that would affect your action will affect it on the night you submit your action; however, your target may only be Doctored on the night your action takes effect. The autopsy will be included just after the Snoopy write up if applicable. Once per game, you may target another player, and that player will not appear in the following write up. This will not affect autopsies. You win when there are no more threats to the Mafia.
You are the Mafia Magnet. At night, you may target another player and that player will be Misdirected into you. If you are assigned to make the kill, your target will be determined at random, though you will not target a member of the Mafia. Once per game, you may target two other players (Player A and Player B); and anyone else who targets Player A will be Misdirected into Player B, and anyone else who targets Player B will be Misdirected into Player A. You win when there are no more threats to the Mafia.
You are the Mafia Power Cop. At night, you may target another player, and you that player's power. If you are assigned to make the kill, all actions that would affect the kill will affect it normally. Once per game, when you are assigned to make the kill, your action cannot be Blocked, Misdirected, or Doctored; and you will always be able to find your target. If you make the kill this way, you will die and cannot be Doctored.
You are the Serial Killer. At night, you must target another player to be killed. Each night, you will ignore the harshest action against you (Kill > Block > Misdirect > Track > Other) though you will not ignore passive actions. You are Neutral and win when you are the only player remaining.
You are the Jester, Bomb, and Paranoid Gun Owner Maker. At night, you may target another player. One random player who targets that player will die. You are Neutral and win when you get lynched. If you get lynched, one random player on your lynch train will be killed. You may vote for yourself, but you will be eligible to die, and if you do you will lose.
You are the Lawyer. At night, you may target a player and permanently raise or lower their vote threshold by 1 (you may select yourself). When you vote to lynch other players and your vote is the last vote needed to successfully lynch three players, you will win. You are a Neutral Survivor and also win with either the Town or the Mafia if you are the last Survivor remaining.
You are the Hider and Pusher. At night, you may target another player and Misdirect every other player who targets that player into another player of your choice You may instead target another player and Misdirect every other player who targets you into that player In the latter case, if your target is also the target of a kill, you will die as well In both cases, if a kill is successfully Misdirected, you will win You are a Neutral Survivor and also win with either the Town or the Mafia if you are the last Survivor remaining.
You are the Body Guard. At night, you may target another player and if they are targeted for a kill, they will be Misdirected into you, and you not die If you successfully Misdirect the kill three times, you will win You are a Neutral Survivor and also win with either the Town or the Mafia if you are the last Survivor remaining.
You are the Reverse Guide. At night, you may target another player and every other player who targets that player cannot be Blocked or Misdirected. If your target is successfully killed when the kill would otherwise have been Blocked or Misdirected, you will win. You are a Neutral Survivor and also win with either the Town or the Mafia if you are the last Survivor remaining.
You are the Cult Leader. At night, you must target another player, and if you have 0 Recruits and no Cult Members have died, you have a 6/8 (Num/Den) chance to recruit that player into the Cult, you have a 1/8 chance to kill that player, and you have a 1/8 chance to fail Each time you recruit a player into the Cult, your chance to recruit decreases by +1(Num)/0(Den), your chance to kill increases by +1(Num)/0(Den), and your chance to fail stays the same Each time a Cult Member dies (including you), your chance to recruit increases by 0(Num)/-1(Den), your chance to kill decreases by -1(Num)/-1(Den), and your chance to fail increases by 0(Num)/-1(Den) You cannot recruit any player with access to a kill power, but your chance to kill a player with a kill power increases by +1(Num) Once per game, you may choose a recruited player and name that player as your heir If you die, your heir will become the Cult Leader If you die before choosing an heir, the Cult will disband and all Cult Members will become Neutral Survivors. You and all Cult Members are Neutral and win when only the Cult remains.
You are the Town Doctor. At night, you may target another player, and that player will become bulletproof for the night and cannot die. You win when there are no more threats to the Town.
You are the Town Cop. At night, you may target another player, and you will learn that player's alignment. You win when there are no more threats to the Town.
You are the Town Vigilante. At night, you may target another player, and that player will die. You win when there are no more threats to the Town.
You are the Town Role Blocker. At night, you may target another player, and that player will be Blocked and his action will fail You win when there are no more threats to the Town.
You are the Town Misdirector. At night, you may target another player, and that player will be Misdirected and forced to target a random player other than himself or his original target You win when there are no more threats to the Town.
You are the Town Tracker. At night, you may target another player, and you will Track them, learning whom that player targeted You win when there are no more threats to the Town.
You are the Town Jail Keeper. At night, you may target another player, that player will be Blocked, his action will fail, and no other player will be able to target that player, forcing them to fail You win when there are no more threats to the Town.
You are the Town Controlled Misdirector. At night, you may target another player and force them to be Misdirected into another player of your choice You win when there are no more threats to the Town.
You are the Town Reverse Tracker. At night, you may target another player and Track everyone else who targeted that player, learning who else targeted that player You win when there are no more threats to the Town.
You are the Town Bus Driver At night, you may target two other players (Player A and Player B); and anyone else who targets Player A will be Misdirected into Player B, and anyone else who targets Player B will be Misdirected into Player A. You win when there are no more threats to the Town.
You are the Town Guide. At night, you may target another player, and that player cannot by Blocked or Misdirected. You win when there are no more threats to the Town.
You are the Town Dragger. At night, you may target another player, and that player's character will be included in a scene in the write up with your character. You win when there are no more threats to the Town.
You are the Town Reverse Dragger and Write Up Cop. At night, if any player targets you, that player's character will be included in a scene in the write up with your character. This will happen for each player who targets you. During the day, you may PM the moderator a question concerning one scene of the most recent write up and you will learn new information. You win when there are no more threats to the Town.
You are the Town Princess and Day Killer. If you die at night, the following day phase will be skipped. If you are lynched, the following night phase will be skipped. Once per game, you may type in bold (Sorry [Mario], but your Princess is in another castle) and that player will be killed. Once your kill has been used, you will become vanilla. You win when there are no more threats to the Town.
Just did some final tweaks (very happy with this now), and I was able to fix the bugs.
I feel that this is a fairly balanced set up. Many of the roles are extremely basic, and most games will be 75%+ the same game. I have added a few roles that I think will be fun, and I think this set up will be fun despite being fairly predictable.
I do have it set up that in 15-20 player games, there will be a 50% chance that the Mafia will be 1 or 2 less than total Neutrals. If this is the case, then the Jester will be in the game. I did this so that no one will ever know just how many Mafia members will be in the game. at 21-25, there is a 50% chance that the Mafia will be equal or 1 more than total Neutrals, a 25% chance that the Mafia will 1 or 2 less than total Neutrals, and a 25% chance that the Mafia will be 1 or 2 more than total Neutrals. If the Mafia is significantly more than Neutrals, the Mafia will have a Magnet/Random Killer on the team and the Jester will not be in play.
I have potentially 4 Survivors in the game, each with an alternate win condition based on manipulating kills. As I run games with these roles, I may tweak with the Alt Win Cons to find a better balance.
My Cult is confusing and not as basic as it could be. I know. I really like the idea of a Cult gradually getting better at killing as it gains more members, so I have a system where they get better at killing and get worse at recruiting as they get bigger. Also, their fail rate gets higher as they lose members. The way this is set up, there are 7 open Cult slots (Leader included) and for each member that dies, that seat goes with it. It would be very rare for a Cult to fill up, though; as it would get better at killing than recruiting at 4 members with zero deaths, and it will only get harder to recruit once it starts losing members.
I have 2 requests for anyone reading this:
For seasoned Mods/Players - Try the Generator out a few times at varying game sizes and glance at the Roles to see if you think there are any glaring Balance issues.
For Newer Mods - Try using it to help generate a game. I would love to help coach you through a game =]