You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
S9 SEMI-FINALS: Game 1: Secret Invasion vs. Apokolips Now!
S9 SEMI-FINALS: Game 1: Secret Invasion vs. Apokolips Now!
Semi-finals are scheduled to end November 1th, 2013 at 11:59PM CST.
Aranatta's Secret Invasion
1) M10a022 Wolverine 96 Points
+ Auto Regen 12 Points Secret Invasion ATA 2 Points
2) SI061 Super Skrull: Illuminati 250 Points
+ Secret Invasion ATA 2 Points
3) SI057 Jarvis 36 Points
+ Secret Invasion ATA 2 Points
400 Points
VS.
DarkCorsair's Apokolips Now!
Apokolips Now!
1) General RAAM 151pts (8/8)
*w/Protected 8pts
2) R Cyborg Superman 140pts (7/7)
3) R Enchantress 50pts *Injured* (4/4)
4) Qwardian Weaponer (R AIM Agent) 38pts (4/4)
5) R Parademon Scout 13pts (3/3)
Total: 400pts
Generator, HO, LO
Grenade Pool: 3
BFC: Malice
At the end of each player's turn, if none of his or her characters made an attack against an opposing character, that player chooses a friendly character and deals it 1 unavoidable damage.
gow009 U General RAAM
Team: Locust Horde
Range: 8
Points: 151
Keywords: Locust Horde, Soldier, Warrior
6
11
16
3
6
12
17
3
6
11
18
3
6
11
17
3
6
10
17
2
5
10
16
2
5
9
16
2
5
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Grenade Scatter: When General RAAM is given a move action, he can use a grenade as a free action after the move action is resolved.
(Attack) Troika Blasts and Clouds of Kryll: General RAAM can use Penetrating/Psychic Blast. Once per turn, if General RAAM has no action tokens he can use Smoke Cloud as a free action until the beginning of his next turn. At the end of your turn, roll a d6 for each opposing character occupying a square containing a hindering terrain marker placed by General RAAM, and on a result of 5-6 deal the opposing character 1 damage.
(Grenade_gow) Throw a Grenade: Give the character a power action, decrease the number of grenades in your grenade pool by 1 (if greater then 0), and choose a type of grenade listed on this card. Choose a target square within 5 squares and line of fire (ignoring characters for line of fire purposes). Make a ranged combat attack targeting all characters occupying or adjacent to the target square. Deal damage to each character hit based only on the type of grenade chosen.
(Grenade_gow) Grenade Pool: +3
(Grenade_frag) Frag (2 damage): A hit character in the target square is dealt 1 additional damage. Each other hit character is knocked back from the target square.
(Grenade_ink) Ink (1 penetrating damage): Place a hindering terrain marker in the target square. At the beginning of your next turn, deal 1 additional penetrating to each character occupying the target or adjacent squares, then remove the marker.
w/Protected 8pts
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
sm034 R Cyborg Superman
Team: Superman Enemy
Range: 6
Points: 140
Keywords: Coast City, Metropolis, Reign of the Supermen, Robot
10
10
18
4
9
10
18
3
9
10
17
3
8
9
17
3
8
9
16
2
7
9
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Mental Backup: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
(Damage) Total Machine Control: Give Cyborg Superman a free action to use Telekinesis, but only to move an object or attack with an object.
jl52016r R Enchantress - Injured - injuries NOT reflected in dial values
Team: Mystics
Range: 8
Points: 50
Keywords: Mystical
(Attack) Minion: When You Get Thrown Out of Grad School...: When a friendly character with the A.I.M. keyword and a higher point value is within 8 squares, A.I.M. Agent can use Energy Explosion.
cj007 R Parademon Scout
Team: No Affiliation
Range: 6
Points: 13
Keywords: Apokolips, Soldier
m10a022 U Wolverine
Team: Skrulls|X-Men
Range: 0
Points: 96
Keywords: Alpha Flight, Savage Land, Skrulls, Spy, Weapon X, X-Men
9
11
16
3
9
10
16
2
9
9
17
3
8
9
16
2
8
10
16
2
7
9
16
3
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Skrull Loyalty: Other friendly characters with the Skrulls keyword can use the X-Men team ability.
(Speed) Skrull Infiltrator: Wolverine can use Charge and Stealth. When he uses Charge, Wolverine can use "Improved Movement: Ignores Hindering Terrain".
(Defense) Skrull Mutant Hybrid: Wolverine can use Regeneration and Super Senses.
Automatic Regeneration
Prerequisites: Regeneration
Choose a character.
Once, at the beginning of your turn, this character uses Regeneration as a free action.
(Special) Infiltrator: Super-Skrull: Illuminati is a wild card on your turns; on opponents' turns, he can use only the Skrulls team ability.
(Speed) Avenging Fury: Super-Skrull: Illuminati can use Charge, Flurry, and Plasticity. Once per turn before making a close combat attack roll for Super-Skrull: Illuminati, you can declare that damage from the attack will be penetrating damage.
(Attack) Elastic Entanglements and Black Bolts: Super-Skrull: Illuminati can use Quake. When Super-Skrull: Illuminati succeeds at an attack, roll a d6. On a result of 4 or 5, if a target of the attack has no action tokens, give the target an action token after the attack is resolved. On a result of 6, damage from the attack is penetrating damage.
(Defense) Iron Defense: Damage dealt to Super-Skrull: Illuminati is reduced to 1.
(Damage) Strange Magicks: Super-Skrull: Illuminati can use Perplex. He can use it normally, or he can modify any one of his own combat values by +2 or -2 until the beginning of your next turn.
Secret Invasion
When a character using this team ability is targeted with an attack by an opposing character with which it shares a keyword, modify this character's defense value by +1.
Hey there.
Sorry for the delay. Here is the new BFC
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
Hey there.
Sorry for the delay. Here is the new BFC
Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
As much as I'd like to just start brawling as immediately as possible, the "opposite starting areas" rule requires that you set up diagonally opposite my starting area. This is one of the few maps where I genuinely wish you could set up adjacent to your opponent - with the forcefields, it works so much better than on most maps.
As much as I'd like to just start brawling as immediately as possible, the "opposite starting areas" rule requires that you set up diagonally opposite my starting area. This is one of the few maps where I genuinely wish you could set up adjacent to your opponent - with the forcefields, it works so much better than on most maps.
I didn'teven know that was a rule, go ahead and just change the 16s to 9s and ill keep the same formation. Ill edit it when i get to my home pc. Sorry!
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.
BFC: Rally
Whenever the character with the highest point value remaining on your force is eliminated, remove one action token from all characters on your force, as applicable, and then remove the eliminated character from the game.