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[i]C'CIL, ATTACK THERE!: Give B'Nee a power action. Warstar can be given a move action as a free action. If Warstar ends his movement adjacent to B'Nee,[/b] you may attach B'Nee to Warstar.
1. If Warstar uses Charge and ends its movement adjacent to B'nee, is B'nee attached inmediatly it ends its movement or after the close combat action as a free action resolves?
2. Can B'nee be attached to Warstar whenever it ends a movement, or only during the same turn that B'nee used a power action to give it a move action as a free action?
If B'nee is attached it leaves the field, so its outwit wont work anymore. When Warstar uses charge (and according with your answer) it would be attached BEFORE the free close combat action (yeah optional, whatever), so any power countered (said, a defense power possesed by warstar target) would kick in before warstar can attack. What a waste.
If B'nee is attached it leaves the field, so its outwit wont work anymore. When Warstar uses charge (and according with your answer) it would be attached BEFORE the free close combat action (yeah optional, whatever), so any power countered (said, a defense power possesed by warstar target) would kick in before warstar can attack. What a waste.
So don't attach him. What's the problem here?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
The problem is that now B'nee is on the field, waiting to be destroyed (Basically, if the opponent doesnt get to destroy it during next turn it would be just a one-time outwit). I just asumed that in a set where we got Fantomex's E.V.mother####ing eternal respawn.A a Super rare bystander would be even more effective. But I suppose that was just bad design.
The problem is that now B'nee is on the field, waiting to be destroyed (Basically, if the opponent doesnt get to destroy it during next turn it would be just a one-time outwit). I just asumed that in a set where we got Fantomex's E.V.mother####ing eternal respawn.A a Super rare bystander would be even more effective. But I suppose that was just bad design.
So use B'nee's Outwit, and have Warstar use Charge. Now give B'nee a power action to give Warstar the free move action, and he jumps on his buddy's shoulder.
Am I the only guy who thinks the creator of Warstar must have liked the Beanie and Cecil cartoon as a kid?
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
But the idea (and what maked B'nee so good) was to combine it with Shatterstar SP. That way Warstar could get to virtually anywhere in the map and after it hited, would be again outwit-proof.
Why combine it with a shatterstar when you can just combine it with Lilandra and make it even better? B'Nee in starting area has Warstar move 11 up, then charge 6, then have Lilandra summon Warstar back to the starting area keeping everyone safe.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
But the idea (and what maked B'nee so good) was to combine it with Shatterstar SP. That way Warstar could get to virtually anywhere in the map and after it hited, would be again outwit-proof.
So you're now upset that a combination that would be yet another argument to ban/errata Shatterstar in my peoples minds doesn't work?
Man people are right when they say no matter what you do, you can't win with everyone.
I'm not putting you down if that's what it sounds like. Just pointing out that what you're asking for would likely make even more people unhappy with the cross-brokenness of this stuff.
I think the design of the figure is fine myself and IMO re-attaching B-nee is really important to have Warstar's other powers non-counterable as much if not more than using the outwit. I left him unattached in a game where I was playing both sides & that's when Beast rolled out of hiding to outwit on Warstar so my Phoenix could blast him off the map. B'Nee lasted way longer than Warstar in that battle.
Of course Warstar was destroyed, BECAUSE it doesnt had the B'nee protection anymore. Look, Im not too fond to that combo I just described (dont have a Warstar and more than once I have been on the receiving part of the table) but again, it seemed just right considering the beast than Fantomex's E.V.mother####ing eternal respawn.A turned out to be. When I said it was poor desing, I was talking about this one (E.V.mother####ing eternal respawn.A)
Of course Warstar was destroyed, BECAUSE it doesnt had the B'nee protection anymore. Look, Im not too fond to that combo I just described (dont have a Warstar and more than once I have been on the receiving part of the table) but again, it seemed just right considering the beast than Fantomex's E.V.mother####ing eternal respawn.A turned out to be. When I said it was poor desing, I was talking about this one (E.V.mother####ing eternal respawn.A)
Hey, I love Fantomex as a character! His EVA is balanced, compared to the new stuff. Warstar is far more powerful than Fantomex, since he can charge 17 squares
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
So B'nee's Outwit would be lost before it can attack? This miniature went from "decent" to "meh" in less than a night.
The power says
Quote
If Warstar ends his movement adjacent to B'Nee, you may attach B'Nee to Warstar.
The timing on this does not indicate immediacy. If it did, it would probably have read something like "If Warstar ends his movement adjacet to B'Nee, you may immediately attach B'Nee to Warstar". As long as Warstar ends his movement adjacent to B'Nee, could you not choose at what point during your turn you would like to attach B'Nee?