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asm042r U Nightmare
Team: Power Cosmic
Range: 8
Points: 110
Keywords: Deity, Monster, Mystical
12
10
17
3
12
11
17
4
12
10
17
3
12
10
16
3
8
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
(Special) My Nightmare - Or Yours?: If an opponent wins the roll to determine the first player and does not choose Nightmare's controller to be the first player, characters on that opponent's force modify their attack value by -1 as long as Nightmare is on the map.
(Special) Feed on your Fear and Despair: Once per turn, when an opposing character takes pushing damage, you may heal Nightmare 1 click.
(Attack) Your Mind Betrays You: Nightmare can use Penetrating/Psychic Blast. When he does, modify his attack value by +1 for each action token on all target characters.
asm029 E Demogoblin
Team: No Affiliation
Range: 5
Points: 85
Keywords: Maximum Carnage, Monster, Mystical, Sinister Syndicate
10
10
16
3
9
9
16
3
9
10
16
2
9
10
16
2
8
9
15
1
8
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
(Special) Black Pumpkin Bombs of Fear: Demogoblin can use Energy Explosion. When he does, hit characters modify their defense value by -1 until your next turn.
(Damage) REPENT!: When Demogoblin hits an opposing character, that character's controller chooses one: give that character two action tokens; or that character's defense power is countered until your next turn.
xp089 U Green Goblin
Team: No Affiliation
Range: 6
Points: 62
Archenemy: Spider-Man (Red)
Keywords: Brute, Monster, Scientist
10
9
16
2
9
8
16
2
8
7
15
2
8
6
14
2
7
6
14
1
7
5
13
1
6
5
12
1
KO
KO
KO
KO
KO
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KO
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gg026 R Mole Man
Team: No Affiliation
Range: 0
Points: 47
Keywords: Infinity Watch, Monster, Scientist
8
9
16
2
7
9
16
1
6
9
16
1
6
8
15
.
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
(Attack) Mole Man's Monsters: Mole Man can use Mind Control only to target characters with the Monster keyword, including friendly ones. When using this Mind Control, Mole Man is not dealt unavoidable damage and modifies his attack value by +3.
asm014 R Werewolf
Team: No Affiliation
Range: 0
Points: 31
Keywords: Animal, Monster
7
9
16
1
6
9
16
1
6
9
15
1
8
11
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
9
10
17
2
KO
KO
KO
KO
(Special) Full Moon: At the beginning of your turn, roll a d6 once for all friendly characters with the Full Moon trait. On a result of 1-3, Werewolf can use Shape Change. On a result of 4-6, click Werewolf to click #11 and click him to click #2 at the end of the turn or before he takes any damage, whichever comes first.
(Special) The Scent of Blood: If an opposing character has taken damage this turn, modify Werewolf's attack, speed, and damage values by +1.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
(Attack) From the Land of Nightshades: Nightshade can use Smoke Cloud. If an opposing character ends its turn occupying a square containing a hindering terrain marker placed by Nightshade, that character is dealt 2 damage.
1. Mole Man MCs Nightmare
9+3 v 17
Roll=2,3
Hits. Mole Man gets 1 SA.
Free) Nightmare moves to H-13.
2. Green Goblin flies to I-10, carrying Mole Man to H-10.
Free) Green Goblin perplexes Nightmare's Damage by +1.
3. Nightmare attacks Enchantress and Persuader with PB.
10+2 (Nightmare's Trait) v 17+1 (hindering)/17+2 (hindering, ICWO)
Roll=5,4
Enchantress PCs to 1,5
Enchantress Super Senses roll=5
Miss; Enchantress gets 1 DFD
4. Demogoblin flies to G-12.
All Werewolves move to Click 2.
Default PC Instructions: Unless otherwise stated:
1. Nightmare will PC the first successful attack that he can see on your turns.
2. Theme PC on case by case basis; however, unless otherwise stated, no Theme PC will be used to re-roll a successful attack against a werewolf.
Nightmare Trait instructions: Unless otherwise stated, if Nightmare is not on his first click, and someone takes pushing damage, Nightmare will heal at the first opportunity.
**********
Doombot3.1's Monster Island (home)
1. U Nightmare (ASM) 110 pts (5/5) H-13 @
2. E Demogoblin 85 pts (6/6) G-12 @
3. U Ult Green Goblin 62 pts (7/7) I-10 @
4. R Mole Man (GG) 47 pts (5/5) H-10 @
5. Moe (R Werewolf) 31 pts (3/4) H-2
6. Larry (R Werewolf) 31 pts (3/4) L-2
7. Curly (R Werewolf) 31 pts (3/4) M-2
Total: 397 pts
Theme PC: 2/2 (Monster keyword)
Mole Man: 1 SA
vs
DaiHinorashi's Suicide Squad
1) V Persuader 129 pts. O20@ {CALCULATOR TA: MYSTICS} {DEF+1}
+ In Contact With Oracle 10 pts.
2) E Bronze Tiger 60 pts. (4/5) O16@ {ORACLE} {DEF+1}
+ In Contact With Oracle 10 pts.
3) E Nightshade 50 pts. N15@
+ In Contact With Oracle 10 pts.
4) R Enchantress 50 pts.M20@
5) R Sgt. Rock 28 pts. N24
6) R Oracle 27 pts. {ON CARD}
7) V Amanda Waller 12 pts. L20@
8) BYS Sarge Steel 8 pts. O24
= 394 points
Theme PCs) 4
HO: L-3, H-13, Q-13
LO: I-21, J-20, S-11
BFC: ANTIMATTER UNIVERSE
Critical hits do not increase damage dealt.