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There are several aspects to this figure to be very excited about. First off is the awesome attack power 'Lance Skewer,' which on his first 3 clixs lets him charge for 5 spaces and then B/C/F up to 3 spaces away, effectively giving him the charge of a figure with a 14 movement! That 3 range is just enough Dreadknight won't need to worry about poision or even special poisons that affect up to two spaces away. Being forced to roll B/C/F though does mean giving up on the option to use that nice safe base 3 damage, so having some PC close might not be such a bad idea.
Another potential limiting factor is that although the 3 range B/C/F means he won't be tied up immediately by basing himself to an opponent if you don't want to, he's only one sidestep/charge/running shot away from a follow up attack. Boosting his range or movement with alittle perplex wouldn't hurt, especially if your target is sporting sidestep. This is why I love the idea of dropping the impact ring on him. You'll already have 2 spaces between figs, why not add a potential 2-12 additional spaces? At the minimal you'll double the space to 4, and on average likely knock the target out of charging range. Bonus points for earning the 2 pentrating knock damage the ring provides!
Secondly, his special damage 'Revert: Hawkeye' power is exciting, but like the previous special power not without limitations. What immediately jumps out is the lack of a stop dial similiar to the Fear Itself reverts, but spreading it across 3 clixes insures you have a decent chance of getting to use it. Its also important to note that unlike the migthy revert powers which were defensive in nature (being triggered on your opponents turns) this revert is triggered on your turn by way of a free action. So feel free to lay into an adjacent figure with Flurry & B/C/Fs before reverting. You won't be sporting those nice bonuses the mighty revert bestows either, but for 106 points I'll take it.
CW039 Hawkeye obviously makes a great revert coming in on the 3rd clix sporting RS, stealth, EE that drops tokens on those it hits, RCE, ES/D, 11 AV, 9 range with 3:bolt:, :a-sharpshooter:, another wildcard, and 2 damage. If you've managed to clear adjacency with Dreadknight's flurry|B/C/F combo, Hawkeye will also breathe alittle easier with a 16 defense backed by ES/D. In one free action you've just gone from a Dreadknight with one foot in the grave to a Hawkeye thats locked and loaded for action. Obviously this is not a state your opponent will want to find themselves in, and will likely pile on Dreadknight to make sure he doesn't get the chance to tag out.
For 106 points, theres plenty else to like; wildcard, full clix of damage reduction, 18 starting DV, good keywords, 7 clixs in an age where 5 clixes for ~100pts is becoming a disturbing trend, and :m-wing:. And of course, the sculpt is beautiful! I can't wait to copy mystics for alittle added damage output and start pinballing opponents across the map with the impact ring. Play it right, and Dreadknight will tear up opponents while keeping others at bay. An easy 5 stars and a must have for me!
Very cool. With the Flame Blast Ring, Revert him to Fantastic Forces Vet Hawkeye, as he'll be able to deal triple EE splash damage (and retain the T-Bolts ATA, if attached to Dreadknight).
My friend an i have a slap bet going on. Can someone help us solve it? Dose the hawkeye come in on his third clix no matter which clix dreadknights on, or is it 2 less then dreadknights current clix?
My friend an i have a slap bet going on. Can someone help us solve it? Dose the hawkeye come in on his third clix no matter which clix dreadknights on, or is it 2 less then dreadknights current clix?
He effectively heals 2 clicks. So if Dreadknight's on 6, Hawkeye comes in on 4.
Really surprised we didn't get a Cobalt Man with Iron Man revert. Can Dreadknight use Lance Skewer with Charge?
Since Charge lets you use a Close Combat Action as a free action after the movement, yes. It's only power actions that can't be used in conjunction with charge.
He effectively heals 2 clicks. So if Dreadknight's on 6, Hawkeye comes in on 4.
This is inaccurate. The power says nothing in relation to where dreadknight is when the power is used. All it says is start hawkeye 2 clicks from its starting line. So, hawkeye starts on click 3 and can't be given an actions that turn.
Every time I play this guy he proves to be a practical piece. His lance ability is quite nice for the extension of B/C/F, and his 18 defense isn't too shabby. I've wrecked a few unfamiliar folks with those late B/C/F-Flurry clicks too.
This is inaccurate. The power says nothing in relation to where dreadknight is when the power is used. All it says is start hawkeye 2 clicks from its starting line. So, hawkeye starts on click 3 and can't be given an actions that turn.
It does not actually say two clicks from the starting line. It says two Less clicks from the starting line. That means if Dreadknight is on click 6 he is 5 clicks from the starting line and Hawkeye will come in at click 4 since that is 3 clicks from the starting line.