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or079 R Shazam!
Team: No Affiliation
Range: 0
Points: 105
Archenemy: Mister Mind (White)
Keywords: Kid, Mystical
7
7
15
1
10
10
17
4
9
9
17
4
8
7
15
1
7
7
15
1
9
10
16
4
8
9
16
4
8
9
15
3
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
an051 R Wonder Woman
Team: Justice Society
Range: 0
Points: 100
Keywords: All Star Squadron, Amazon, Justice Society, Warrior
10
11
17
3
10
10
17
3
8
9
16
3
8
10
16
3
8
10
16
2
8
9
15
2
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Cavalry Charge: Wonder Woman can use Charge. When she is given a power action to use Charge, she ignores opposing characters and hindering terrain for movement purposes. After actions resolve, any number of adjacent opposing characters may be knocked back two squares.
jl52011 R Hawkman
Team: Justice League
Range: 0
Points: 95
Keywords: Justice League, Past, Warrior
11
10
17
3
11
11
17
3
10
10
16
2
10
10
16
2
9
9
16
2
9
9
16
3
8
10
16
2
9
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Dive Bomb: Hawkman can use Charge. When Hawkman uses Charge, modify his attack and damage values by +1 if he makes an attack targeting a character at a lower elevation than the square in which Hawkman began his movement.
d10a011 R Green Lantern
Team: Justice Society
Range: 7
Points: 93
Keywords: All Star Squadron, Gotham City, Justice Society, Mystical
10
11
18
3
10
10
17
2
10
9
17
2
9
8
16
2
8
9
16
2
8
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Battlefield Promotion: Pass the Torch: When Green Lantern hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #004 Green Lantern on the same click number.
muF003 Inside Information
Points: 4
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
Hawkman and Shazam are core. All versions of them have the Virtual keyword. Lantern and WW actually have the keyword. This should be a theme. That's the way it's been played all year.
Hawkman and Shazam are core. All versions of them have the Virtual keyword. Lantern and WW actually have the keyword. This should be a theme. That's the way it's been played all year.
I understand where you're coming from, but that's not how the keyword system was designed to work. If the "New Avengers" drafted Hulk, Hulk would break theme because Hulk was never a New Avenger. Now, if the player decided to play versions of Spider-Man and Wolverine that shared a keyword with Hulk, that's fine. Here's another way to look at it:
Shazam
Kid, Mystical, (HCFL JSA) Wonder Woman
All Star Squadron, Amazon, Justice Society, Warrior Hawkman
Justice League, Past, Warrior, (HCFL JSA) Green Lantern
All Star Squadron, Gotham City, Justice Society, Mystical, (HCFL JSA)
Wonder Woman has the Justice Society KW, but that's not your virtual keyword. The rule was written to encourage theme, not allow hodgepodge.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Free) Gordon Leadership: 3
Free) Lucius Leadership: 2. PC from Question: 5. Token off of Bat/Cat, token to Question.
GCPD) Cruiser to G/J-8/9
Free) Lucius Perplex up Bat/Cat's Range.
Free) Perplex up Bat/Cat's damage.
1) Gordon will 'Get these Men into Position'
-) Cruiser to I/L-16/17, dropping Question in J-18.
-) Gordon to H-15.
-) Bat/Cat to G/H-17 (8 from Gordon, +2 from Belt), activating Double Pounce. 1st target is Green Lantern. AV 10+2 from the Belt on DV 18-1 PD TA, needs a 5 for 3+2 Belt +1 Perplex damage at 3+2 Belt +1 Perplex range. Rolls 8 for the KO. 2nd attack, targeting Hawkman. AV 10+2 on DV 17+2-1 PDTA, needs a 6 for 5 damage. Rolls: 5. Prob from Cruiser: 5. Damn...
Free) Outwit ESD on Wonder Woman with Question.
2) Cruiser moves to F-23, pinging Wonder Woman to I-20, ending it's move in H/K-21/22.
3) Bat/Cat will standard Duo attack on Wonder Woman, AV 12 on DV 17, needs 5 for 6 damage and the KO. Rolls: 6. KOed. 2nd attack for 5 damage, needs a 7 to get a hit on Hawkman. Rolls: 5 again. Hawkman is just king of 5's.
Free) OW Charge on Hawkman w/ Bat/Cat.
Belt Roll: 4. Belt: 4, x2: 2, 6 combo.
Gotham Knights
1) Batman and Catwoman 142 G/H-17 @@
w/ UB 7, Batarangs 1, Radar Monitor 1, Handcuffs 1, First Aid Kit 1, Grapnel Gun 1
w/ Protected 8
2) Lt Gordon 68* H-15 @@
3) GCPD Cruiser 68 (Piloted) H/K-21/22 @@
4) The Question 37* J-18 @
5) U Lucius Fox 35 J-7
Pilot) GCPD 20
* GCPD ATA 2
Total: 398
TPC: 4/4
VS.
JSA
1) Shazam 105 (1/9) E23 @
2) Wonder Woman 100 KOed
3) Hawkman 95 (1/8) G23
4) Green Lantern KOed
-Inside Info 4
SO - <Light Object> E17
HO - Meteorite C17
397 points
BFC: Debris
Each player must place three additional standard objects in addition to those included in their force.
Free) Gordon Leadership: 3
Free) Lucius Leadership: 2. PC from Question: 5. Token off of Bat/Cat, token to Question.
GCPD) Cruiser to G/J-8/9
Free) Lucius Perplex up Bat/Cat's Range.
Free) Perplex up Bat/Cat's damage.
1) Gordon will 'Get these Men into Position'
-) Cruiser to I/L-16/17, dropping Question in J-18.
-) Gordon to H-15.
-) Bat/Cat to G/H-17 (8 from Gordon, +2 from Belt), activating Double Pounce. 1st target is Green Lantern. AV 10+2 from the Belt on DV 18-1 PD TA, needs a 5 for 3+2 Belt +1 Perplex damage at 3+2 Belt +1 Perplex range. Rolls 8 for the KO. 2nd attack, targeting Hawkman. AV 10+2 on DV 17+2-1 PDTA, needs a 6 for 5 damage. Rolls: 5. Prob from Cruiser: 5. Damn...
Free) Outwit ESD on Wonder Woman with Question.
2) Cruiser moves to F-23, pinging Wonder Woman to I-20, ending it's move in H/K-21/22.
3) Bat/Cat will standard Duo attack on Wonder Woman, AV 12 on DV 17, needs 5 for 6 damage and the KO. Rolls: 6. KOed. 2nd attack for 5 damage, needs a 7 to get a hit on Hawkman. Rolls: 5 again. Hawkman is just king of 5's.
Free) OW Charge on Hawkman w/ Bat/Cat.
Belt Roll: 4. Belt: 4, x2: 2, 6 combo.
That moment when you know FOR SURE that you have not been playing the game competitively for a few years. I do not know how this happened without reading for the next 20 minutes.