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2 of 4 Wave 2 Star Trek: Attack Wing Expansion Packs
Releases: December 2013
Welcome back to the continuing sneak peak of the expansion packs for Wave 2 of Star Trek: Attack Wing. This week we will be looking into the upcoming heavy hitter for the Dominion: the Koranak. The named version of the Keldon Class starship comes in at 26 points with a special ability allowing you to spend a Scan token to target two different ships with its Primary Weapon at -2 attack dice each. With Gul Dukat as captain, this is not such a bad option since he can back up the effectiveness of the ship by allowing a player to perform an Evasive Maneuver or Battle Station action as a free action. Gul Evek is also a good choice as captain as he allows a player to re-roll all of their blank results one time when defending.
Koranak (Cardassian Keldon Class)/ Dominion Starship (Cardassian Keldon Class) Front Firing Arc: 180° Rear Firing Arc: NA A: 5 E: 1 H: 4 S: 3 (2)
Instead of making a normal attack, you may spend a [Sensor] Token to attack 2 different ships with your Primary Weapon at -2 dice each.
Actions: Evasive Maneuvers, Target Lock, Sensors, Battle Stations
Upgrades: Tech, Tech, Weapons, Weapon, Crew
Points: 26 (24)
==================================== *Captains*
Gul Dukat (Dominion/Koranak Expansion)
Captain Skill: 7
Your ship may perform an [Evade] or a [Battle Stations] Action as a free Action each round.
Cost: 5
Elite Talent Upgrades: 1
Gul Evek (Dominion/Koranak Expansion)
Captain Skill: 4
Each time you defend, you may re-roll all of your blank results one time.
Cost: 2
Elite Talent Upgrades: 0
====================================
Captains and Special Abilities aside, let’s point out a few Star Trek: Attack Wing “firsts”—
1) The Koranak is the only ship in the game so far with a Primary Weapon of 5 and a 180˚ firing arc.
2) The Koranak is also the only ship in the game so far with a Primary Weapon of 5 and a Battle Stations Action in its Action Bar (although other ships can add Battle Stations through the use of Captains / Upgrades).
3) The Koranak is the only ship so far that uses the “4 Bank” Maneuver Template.
The Koranak expansion also has several great upgrades for the Dominion player’s arsenal. Boheeka, the crew upgrade for the set, allows a player to convert one blank result into a hit result if the ship has a Battle Station token beside it… so he is going to see quite a bit of play alongside Gul Dukat. The five attack dice Enhanced Weaponry is a great Weapon Upgrade to use as well since you add one attack die if fired from a Keldon Class ship. The Dorsal Weapons Array will also provide additional functionality as it will allow the Dominion player the ability to add a 3 attack dice, 360 degree attack to any of their ships. Unlike the 360 degree firing ability of the U.S.S. Enterprise-D, this upgrade can actually be used at range 1-3!
============================= *Crew*
Boheeka (Dominion/Koranak Expansion)
If your ship has a [Battle Stations] Token beside it when you attack, you may convert 1 blank result into a [Hit] result.
Cost: 2
=============================
*Weapons*
Enhanced Weaponry (Dominion/Koranak Expansion)
A: 5
Range: 2-3
Attack: (Target Lock) Spend your target lock and disable this card to perform this attack. If fired from a Keldon Class ship, add +1 attack die.
Cost: 5
Dorsal Weapons Array (Dominion/Koranak Expansion)
A: 3
Range: 1-3
Attack: Disable this card to perform this attack. You may fire this weapon in any direction.
Cost: 3
==============================
The synergy continues with the Tech Upgrades: Tetryon Emissions and Cloaking Device. Similar to the Cloaking Device from the U.S.S. Defiant expansion, the Dominion version comes in as a tech upgrade which must be disabled to use. It allows the player to perform the Sensor Echo action even when the card is disabled. Defensive capabilities seem to be the flavor of the day for Tech as the Tetryon Emissions card can be disabled as an action to add +3 defense dice each time a ship has to defend that round. If those are not enough to keep a ship in the battle, players can also look to the Elite Talent upgrade: Captured Intelligence. This card can be discarded and the ship gets the benefit of placing an Evasive Maneuver token beside the ship (as long as it does not have one already) and also adding one defense die every time the ship has to defend that round.
===============================================
*Tech*
Tetryon Emmisions (Dominion/Koranak Expansion)
Action: Disable this Upgrade to add +3 defense dice this round.
Cost: 3
Cloaking Device (Dominion/Koranak Expansion)
Instead of performing a normal Action, you may disable this card to perform a [Cloak] Action. While you have a [Cloak] token beside your ship you may perform a [Sensor Echo] Action even if this card is disabled. This Upgrade costs +5 Squadron Points for any non-Keldon Class ship.
Cost: 4
===============================================
*Elite Talent*
Captured Intelligence (Dominion/Koranak Expansion)
Before rolling your defense dice, if you do not have an [Evade] Token beside your ship, you may discard this card to place an [Evade] Token beside your ship. In addition, each time you defend during the round use this ability, roll 1 extra defense die.
Cost: 3
===============================================
As players can see, the Koranak expansion pack is a prime example of a ship where card combos can make a fleet— each of the Captains can enhance the effectiveness of the ship and adding specific upgrades depending on which Captain you choose will make the ship even more potent. The Dominon player will need an extremely effective fleet if they hope to defeat the Federation player while tackling the Protect The Orias System mission included in the expansion. Speaking of missions, make sure you come back for a little bit of cat and mouse fun as we explore the R.I.S. Vo expansion pack and see what those devious Romulans are up to.
==============================
Traitor's first thoughts.....
And on the 13th day of November there was an end to all of the talk about how the Dominion had no good <insert card type>. There was no more talk about how the Dominion could not compete in faction pure environments (if that is of concern to you).
And Andrew and Chris were both commended for this awesome release.
By the will of the Founders.
But seriously.....damn.
Last edited by traitorarmor; 11/13/2013 at 15:34..
It is almost upon us! Are you prepared for the Quarmageddon?
Instead of making a normal attack you may spend a Scan token to attack 2 different ships with your primary weapon at -2 attack dice each attack.
Gul Dukat unique
Cost 5
7 skill
1 elite
Your ship may perform an Evade or Battle Stations action as a free action each round.
Gul Evek unique
Cost 2
4 skil
Each time you defend, you may re-roll all of your blank results one time.
Boheeka unique crew
Cost 2
If your ship has a Battle station token beside it when you attack, you may convert 1 blank into 1 hit.
Enhanced Weaponry
Cost 5
5 attack
2-3 range
Attack: spend target lock/disable card
If fired from Keldon class +1 attack die
Dorsal Weapons array
Cost 3
3 attack
Range 1-3
Attack: disable to perform
You may fire in any direction.
Tetryon Emissions
Cost 3
Action: Disable this upgrade to add +3 defense each time you defend this round.
Cloaking Device
Cost 4
Same as the other one but +5 for a non-Keldron class
Captured Intelligence
Elite talent cost 3
Before rolling your defense dice, if you do not have an Evade Token beside your ship, you may discard this to place an Evade token beside your ship. In addition, each time you defend during the round using this ability, roll 1 extra defense die.
Well, this firmly establishes the Dominion as a power-house faction. I love that the cloak only get the penalty for non-Keldon class ships unlike the cloak from the Defiant that gets the +5 penalty for any ship that isn't the USS Defiant. Silly Federation and their silly morals.
And finally, a Dominion captain with an elite talent slot.
Now all the Dominion needs is an upgrade that can repair shields and an Advanced Weapons card.
Well, this firmly establishes the Dominion as a power-house faction. I love that the cloak only get the penalty for non-Keldon class ships unlike the cloak from the Defiant that gets the +5 penalty for any ship that isn't the USS Defiant. Silly Federation and their silly morals.
And finally, a Dominion captain with an elite talent slot.
Now all the Dominion needs is an upgrade that can repair shields and an Advanced Weapons card.
This is the only Keldon ship currently right? I assume there will be more, but I don't even know what Keldon means. Should I assume there will be future Keldon class ships?
This is the only Keldon ship currently right? I assume there will be more, but I don't even know what Keldon means. Should I assume there will be future Keldon class ships?
Not sure if we'll see anymore......could be.
But I think the point is that the Dominion (until the sudden but inevitable betrayal of the Cardassians!) will be able to use multiple ships with this Cloaking Tech (the Koranak and it's generic Keldon ship in an many multiples you like) without paying the extra cost where the Federation/Defiant version is only usable on the named Defiant version without paying the cost.
It is almost upon us! Are you prepared for the Quarmageddon?
... Holy crap now any ship can fire 360!!!!! Yeah it's only 3 dice but still... NICE.... well crap Now daddy needs to get some of these.. time to do some pre-ordering...
Okay so I just looked and for my Romulans I could get some Awesome 360 firing going on.. now if we could just use print and play, I wouldn't need so many copies of this xpansion!
Am I the only one who hates this ship? Now I will no longer be able to blame my losses with Dominion fleets on bad ships, captains, and upgrades. Now I'm going to have take responsibility for my build and play decisions.
This is the only Keldon ship currently right? I assume there will be more, but I don't even know what Keldon means. Should I assume there will be future Keldon class ships?
Keldon is the class of the ship. Currently, yes, just this one. And as far as I know there aren't any more planned through wave 4 (including the Dominion War prizes). I'm not sure there have been multiple named ships of any class, for any faction, that have been available in retail. That's not to say its completely out of the question, just not anytime soon. Also, I suspect that the Dominion may not be getting many ships after wave 3.
Am I the only one who hates this ship? Now I will no longer be able to blame my losses with Dominion fleets on bad ships, captains, and upgrades. Now I'm going to have take responsibility for my build and play decisions.
Seriously, all round great expansion.
Ha! Quick jump factions to the Ferengi or the Bajorans.
Depending on how the R.I.S. Vo turns out (as I'm expecting the U.S.S. Excelsior to be just fine), Wave 2 might be setting the bar high for all other expansion waves from here on out.
It is almost upon us! Are you prepared for the Quarmageddon?