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1) R Danger (MU) 124 (8/8)
2) R Magik (WXM) 102 (6/6)
3) E Smasher 86 (7/7)
4) U Spiral (CT) 56 (7/7)
5) R Psylocke (XP) 29 (5/5)
SO: Laser Turret (HO)
Total 297
vs
btfirez's Legion of Doom
Sinestro of Korugar 82pts
Riddler* 90
*Stunning Blow 10
*Contingency plan 12
*Swingline 10
*Protected 8
d10a005 Brainiac* 160
*Fortitude 25
397
BFC: BACK ALLEY BRAWL Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Street Terrain: If a character that can't use Leap/Climb, Phasing/Teleport, Flight, or Giant Size occupies Street Terrain after actions resolve, deal that character 1 unavoidable damage and then the character's controller places the character in their starting area.
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
I am on my tablet right now so I can't post a map link until later, but if you wanted to get started, I will post the positions here now.
I will also take the first turn after your setup!
Good luck!
Uncanny X-Force Setup:
Jbship628' X-Force[/b](home)
1) R Danger (MU) 124 (8/8) [H1]
2) R Magik (WXM) 102 (6/6) [H2]
3) E Smasher 86 (7/7) [G2]
4) U Spiral (CT) 56 (7/7) [I1]
5) R Psylocke (XP) 29 (5/5) [G1]
Total 397
vs
btfirez's Legion of Doom
Sinestro of Korugar 82pts
Riddler* 90
*Stunning Blow 10
*Contingency plan 12
*Swingline 10
*Protected 8
d10a005 Brainiac* 160
*Fortitude 25
397
Laser Turret (HO-A): I7
HO: L10
LO: E13
BFC: BACK ALLEY BRAWL Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Map: Gotham Rooftops
No map link due to tablet posting
mu039 R Danger
Team: No Affiliation
Range: 8
Points: 124
Keywords: Robot
9
11
17
3
8
10
16
3
8
10
16
3
7
10
15
2
7
9
15
2
7
9
14
2
6
8
14
2
6
8
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Strategic Database: Danger can use Probability Control. Her powers can't be countered, and no opposing characters 10 or fewer squares from Danger to which she has a clear line of fire at the beginning of any action can have their combat values modified during that action if the modified value would be higher.
wxm034 R Magik
Team: Mystics
Range: 6
Points: 102
Keywords: Exiles, Mystical, New Mutants, Ruler
9
10
17
3
8
11
17
3
10
11
17
3
9
10
16
3
8
11
16
2
7
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Teleportation Discs: Magik can use Phasing/Teleport and the Carry ability. She may carry up to two characters if both have the New Mutants keyword, regardless of their combat symbols.
(Speed) Travel Through Limbo: Give Magik a free action and double her speed value. If you do, at the end of the turn deal 1 unavoidable damage to her or one of the characters she carried this turn.
(Attack) Soulsword: Magik can use Blades/Claws/Fangs and Exploit Weakness. When she makes a close combat attack, she ignores the Mystics team ability.
wxm036 E Smasher
Team: No Affiliation
Range: 0
Points: 86
Keywords: Imperial Guard, Shi'ar
11
10
17
3
9
10
17
3
8
9
16
3
8
9
16
3
8
9
16
2
7
8
15
3
7
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Exospex Download: Give Smasher a free action and choose a standard power you didn't choose last turn. Until your next turn, Smasher can use the chosen power but can't use any other powers.
ct092 U Spiral
Team: Minions of Doom
Range: 0
Points: 56
Keywords: Brotherhood of Mutants, Mystical, Future, Robot
8
10
16
1
8
10
15
1
7
9
14
2
7
9
13
2
6
8
13
2
6
7
12
2
5
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
xp058 R Psylocke
Team: X-Men
Range: 6
Points: 29
Keywords: Psychic, The Hand, X-Men
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
lg208 LE Sinestro of Korugar
Team: No Affiliation
Range: 8
Points: 82
Keywords: Brute, Green Lantern Corps, Ruler
10
9
17
2
8
9
16
2
8
8
16
2
7
8
15
1
7
8
16
2
6
7
15
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa011 V The Riddler
Team: Batman Enemy
Range: 6
Points: 90
Keywords: Detective, Gotham City
7
10
16
2
7
9
16
2
7
8
16
2
6
9
15
1
6
9
14
1
6
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Riddle Me This: The Riddler can use Incapacitate. He can use it normally or as a free action targeting a single opposing character if he has been given and will take no other free actions that turn. When he uses Incapacitate as a free action, and successfully hits a target, choose a number from 1 to 6 and roll 2d6. If the chosen number comes up on either die, Incapacitate resolves normally; if the chosen number comes up on both die, give the target 2 action tokens if it has zero action tokens.
(Damage) They'll Never Get This One: The Riddler can use Outwit and Perplex. When The Riddler uses Perplex, he can only modify a combat value (other than damage) of an opposing character by -2.
Stunning Blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the effects of Incapacitate, the character may deal damage equal to its unmodified damage value. Divide the attacker's damage value any way you choose among the successfully hit targets.
10 Points
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
Swingline
Prerequisites: {boot}
Speed Modifier: +1
Choose a character. The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the [Wing] speed symbol, the target gains Earthbound until the beginning of its controller�s next turn.
10 Points
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
8 Points
(Special) Battlefield Promotion: Brainiac: When Brainiac hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #012 Brainiac a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. One a result of 10 or higher, replace this character on the same click number.
Fortitude
Choose a character.
The character ignores other characters' Exploit Weakness and Outwit.
25 Points
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Free) Smasher activates his SP and chooses Telekinesis.
-Loses all other powers until my next turn.
3) Smasher TK's Danger to L15.
4) Danger uses Psychic Blast against Brainiac.
-Psylocke using Enhancement.
-11AV vs 17DV. Need 6.
-Attack roll is.........9. (4,5) Hit.
-Damage is 4 to Brainiac straight through. (3/7)
-1 SA Danger, 1 AST Smasher for TK, 1 AST Psylocke for Enhancement.
*Danger will PC the first hit she can see against herself.
*Reminder that Danger's SP will prevent any combat value from being modified higher.
Recap:
Jbship628' X-Force
1) R Danger (MU) 124 (8/8) [L15] @
2) R Magik (WXM) 102 (6/6) [I6]
3) E Smasher 86 (7/7) [I7] @
4) U Spiral (CT) 56 (7/7) [H16] @
5) R Psylocke (XP) 29 (5/5) [M14] @
Total 397
Stats:
Danger: 1 SA
Smasher: 1 AST
Psylocke: 1 AST
vs
btfirez's Legion of Doom
1)Sinestro of Korugar 82pts J-23
2)Riddler* 90 L-23
*Stunning Blow 10
*Contingency plan 12 @@
*Swingline 10
*Protected 8
3)d10a005 Brainiac* 160 (3/7) I-23
*Fortitude 25
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Map: Gotham Rooftops
No map link yet due to posting on a tablet. I will post one in a couple hours. (Unless you want to do so, but are not obligated to)
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
2) Smasher picks up the Laser Turret and flies to M18.
-Push click. (6/7)
Free) Smasher uses Sidestep to move 1 more to M19.
Free) Smasher uses his SP and chooses Outwit.
-Smasher loses all other powers and drops the Laser Turret underneath himself.
Free) Smasher uses Outwit on Sinestro's Toughness.
Free) Smasher activates "the laser" (pretend I'm actually doing air quotes with this)
-Target Sinestro, 8AV vs 17DV. Need 9.
-Attack roll is..........CRITICAL HIT! "FIRE THE LASER!"
-Damage is 3 to Sinestro (4/7), who is then knocked back to I24 and into the wall for another click. (3/7)
-Not sure if Smasher gets an SA or an AST here. (Technically the Turret is making the attack)
Clear Danger, Spiral and Psylocke.
*Danger and Magik will only PC critical hits.
Recap:
Jbship628' X-Force
1) R Danger (MU) 124 (7/8) [L15]
2) R Magik (WXM) 102 (6/6) [M15] @
3) E Smasher 86 (7/7) [M19] @@ {Outwit}
4) U Spiral (CT) 56 (7/7) [H16]
5) R Psylocke (XP) 29 (5/5) [M14]
Total 397
Stats:
Danger: 1 SA
Smasher: 1 AST (1 SA or AST pending)
Psylocke: 1 AST
BFC: BACK ALLEY BRAWL
Characters who make close combat attacks using no powers, feats, or team abilities and who are no affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.
Map: Gotham Rooftops
No map link due to tablet posting. As always I will provide one later.