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Dbauers' Marauders
1) R Nerkkod 215 pts (8/8)
2) U Deathbird* 70 pts (7/7)
*w/ Elite Sniper 20 pts
3) R Polaris 50 pts (5/5)
4) R Destiny 20 pts (4/4)
5) LE Sarah St. John 19 pts (3/3)
Objects: Crimson Gem of Cyttorak 5 pts, LO, HO
Total: 399 pts
BFC: SHRUNK All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
Of course I go back and forth between Doom and Namor...and I choose Doom and you play Atumma......
Butternuts and flash fired foxtails
and shrunk on top...well that pretty much seals the game for you
I wanted to bring more of a swarmy team, but I assumed id see skrullvell and I needed a way to counter her ridiculousness. ill post the dials in a bit. you have the honor of first setup my good man
asm016 V Dracula
Team: No Affiliation
Range: 0
Points: 214
Keywords: Legion of Monsters, Monster, Mystical, Past, Ruler
12
12
19
5
11
12
18
4
11
11
18
4
10
11
18
4
10
10
17
4
10
10
17
3
10
10
16
3
9
10
16
3
9
9
17
2
9
9
18
2
11
9
18
1
KO
KO
KO
KO
(Special) Vampiric Hunger: Dracula begins the game on click #4. Dracula can use Steal Energy and may use it to heal beyond his starting line, up to click #1.
(Special) Hypnotize My Victims: Dracula can use Stealth. When an opposing character takes damage from Dracula's attack, mark that character with a Mesmerize token. Dracula can use Mind Control with 2 targets, but only to target characters with a Mesmerize token or characters with the Animal or Monster keyword. Dracula takes a maximum of 1 damage from using Mind Control in this way.
(Defense) Mistform: Dracula can use Regeneration as a free action. Give Dracula a free action and choose Combat Reflexes or Energy Shield/ Deflection. Dracula can use the chosen power until your next turn, even if this power is lost.
gg205 R Dr. Doom
Team: Minions of Doom
Range: 8
Points: 139
Keywords: Armor, Mystical, Ruler, Scientist
8
11
17
3
8
10
17
3
8
10
16
3
8
9
17
3
7
9
16
2
7
9
17
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Hated Rivals: Dr. Doom modifies his attack value by +1 when attacking characters with the Fantastic Four keyword or team symbol.
(Defense) Force-Shielded Armor: Dr. Doom can use Energy Shield/Deflection and Invulnerability. If an adjacent opposing character attacks Dr. Doom and misses, that character is knocked back from Dr. Doom a number of squares equal to their printed damage value.
gx014 R Roulette
Team: Brotherhood of Mutants
Range: 0
Points: 35
Keywords: Hellions
6
9
16
1
6
9
15
1
5
8
15
1
5
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Marauders Dials:
fi022 R Nerkkod
Team: No Affiliation
Range: 4
Points: 215
Keywords: Asgardian, Atlantis, Brute, Deity, Ruler, The Worthy
11
11
18
4
10
11
18
4
10
11
17
4
10
10
17
4
10
10
17
4
9
10
17
4
8
9
16
3
7
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Hammer of Nerkkod: Nerkkod can use Running Shot. When Nerkkod is KO'd, you may place a FI #S105 Nerkkod's Hammer in an adjacent square and friendly characters modify their relic roll by +1 this game.
(Speed) Revert: Attuma: Give Nerkkod a free action and replace him with a figure named Attuma of equal or less points that's the same number of clicks from its starting line. You may assign FI #S105 Nerkkod's Hammer to that character and it can't be given an action this turn.
(Damage) Undersea: When Nerkkod occupies water terrain, modify his damage value by +1 and his range becomes 10.
xp087 U Deathbird
Team: No Affiliation
Range: 8
Points: 70
Keywords: Shi'ar, Warrior
10
10
17
2
9
9
16
2
8
9
15
2
8
8
14
2
7
8
14
2
6
7
13
2
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Elite Sniper (20 points)
Prerequisites: Ranged Combat Expert or Super Senses
Choose a character. Ranged combat attacks made by the character ignore other character's Stealth. The character can use the Sharpshooter ability.
Since you didn't mention who you want to go first, I'm going to assume it's me so we can get this thing going. If I'm wrong, and you wanted to go first, please feel free to tap it back to 1A.
1) Deathbird flies to N-8, dropping Destiny in O-7
2) Polaris TKs Nerkkod to O-6. Stupid BFC.
f) Sarah plex up Speed +1 on Nerkkod. Note that (unlike TK) plex has a minimum value of 6 which can't be lowered, so Sarah is good to plex that far.
3) Nerkkod RS to K-12. Since he is in Water, his range is now 10 / 2 = 5. he busts the blocking in G-16.
4) Sarah to N-7
Unless otherwise stated, Destiny's PC will always be CBC please.
MichiganJ's Cabal (home)
1) V (ASM) Dracula 214 pts (8/11) C-23
2) R (GG) Dr. Doom 139 pts (7/7) D-23
3) R (GsX) Roulette 35 pts (4/4) E-23
Total: 388 pts
vs
Dbauers' Marauders
1) R Nerkkod 215 pts (8/8) K-12 (in water) @
2) U Deathbird* 70 pts (7/7) N-8 (hindering) @
*w/ Elite Sniper 20 pts
3) R Polaris 50 pts (5/5) N-2 @
4) R Destiny 20 pts (4/4) O-7
5) LE Sarah St. John 19 pts (3/3) N-7 (hindering) @
Objects:
SO: Crimson Gem of Cyttorak 5 pts (N-8)
LO: H-10
HO: C-22, I-11
Rubble: G-16
Total: 399 pts
BFC: SHRUNK All characters with the damage symbol have the damage symbol instead. All range values are halved, as is the range of all effects that have a range.
You still need me over here, or is Cap Nifty doing it?
FLE's Stark Industries -Movie-
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DC: Deathstroke and the Secret Society of Superheroes