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Xewutwut's Runaways
E Spider-Girl* 77
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
si039 Cloak and Dagger 109
V Doctor Druid 104 pts
U Ancient One 78 pts
Team object: Telephone Booth
393
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
cr020 U Dr. Sivana
Team: Superman Enemy
Range: 6
Points: 111
Keywords: Fearsome Five, Monster Society of Evil, Scientist
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(Speed) Suspendium: Dr. Sivana can use Incapacitate. When he uses Incapacitate and successfully hits a target, also give an action token to each of up to two additional opposing characters that have zero action tokens and are adjacent to the target.
(Attack) Mad Inventor: Dr. Sivana can use Barrier, Energy Explosion, Phasing/Teleport, Psychic Blast, Pulse Wave, Quake, Smoke Cloud, and Support. If while using this power, he makes an attack roll that results in a critical miss, deal 1 additional unavoidable damage to Dr. Sivana.
(Defense) World's Wickedest Scientist: Dr. Sivana can use Mastermind. He can choose to deal the damage to a friendly character that has a higher point value if that character shares a team ability or keyword with Dr. Sivana; damage transferred using World's Wickedest Scientist can not later be dealt to Dr. Sivana.
with Contingency Plan:
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
(Damage) Combined Firepower: Give N.O.W.H.E.R.E. Soldier a power action and choose an adjacent friendly character. This turn, the chosen character modifies its damage value by +1 while adjacent to this character and making a ranged combat attack.
tt007 R Jinx
Team: No Affiliation
Range: 5
Points: 39
Keywords: Fearsome Five, Mystical, Society
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(Defense) Alterations and Illusions: Jinx can use Barrier and Super Senses. When she uses Super Senses to evade an attack, you may immediately place her up to three squares from the square she currently occupies.
cr031 E Mammoth
Team: Calculator
Range: 0
Points: 118
Keywords: Brute, Fearsome Five
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(Damage) Get Away from My Sister!: All targets of successful close combat attacks made by Mammoth are knocked back.
(Attack) Inseparable: Mammoth can use Super Strength. Modify Mammoth's attack value by +2 if he has a clear line of fire to Shimmer.
cr006 E Shimmer
Team: Calculator
Range: 0
Points: 49
Keywords: Fearsome Five
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(Defense) Inseparable: Modify Shimmer's defense value by +2 if she has a clear line of fire to Mammoth.
(Damage) Transmute: Once per turn, if Shimmer is adjacent to an object (including an object carried by a character) at the beginning or end of any action she is given, she can remove that object from the game.
vs.
Runaways
si041 E Spider-Girl
Team: Spider-Man
Range: 6
Points: 77
Keywords: Avengers, New Warriors, Teen
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(Speed) Weblines: Spider-Girl can use Charge, Leap/Climb, and Running Shot.
(Attack) Bio-magnetic Field: Spider-Girl can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Girl, Spider-Girl can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
(Defense) Spider-Sense: Spider-Girl can use Combat Reflexes and Super Senses.
with Stunning Blow:
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the effects of Incapacitate, the character may deal damage equal to its unmodified damage value. Divide the attacker's damage value any way you choose among the successfully hit targets.
with Lunge:
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
with Armor Piercing:
Choose a character.
Damage dealt by this character may not be reduced below 1.
si039 V Cloak and Dagger
Team: Spider-Man
Range: 6
Points: 109
Keywords: Marvel Knights, New Warriors
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(Speed) Cloak: Cloak and Dagger can use Phasing/Teleport and Stealth.
(Attack) Dagger: Cloak and Dagger can use Energy Explosion. Damage Cloak and Dagger deal using Energy Explosion is penetrating damage.
asm008 V Doctor Druid
Team: Mystics
Range: 5
Points: 104
Keywords: Avengers, Defenders, Detective, Mystical
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(Speed) Call Me... Druid: Dr. Druid can use Pulse Wave. When Dr. Druid is given a non-free action, before the action you may place him in a square of hindering terrain within 6 squares and line of fire.
asm037 U Ancient One
Team: No Affiliation
Range: 10
Points: 78
Keywords: Mystical, Past
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(Special) You are now the Sorcerer Supreme: Ancient One can use Enhancement. When Ancient One is KO'd, choose a friendly character with the Mystical keyword that's 150 points or less. That character modifies their combat values by +1 this game.
(Attack) Mentor to Many Magicians: Ancient One can use Leadership. When he does and succeeds, in addition to the normal effects, he may remove an action token from an adjacent friendly character with the Mystical keyword that is 150 points or less.
(Damage) The Original Sorcerer Supreme: Once during your opponent's turn, Ancient One may force that opponent to reroll any die roll, ignoring the original roll.
Telephone Booth:
A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
Xewutwut's Runaways
1) E Spider-Girl* 77 G-23
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 H-23
3) V Doctor Druid 104 pts I-23
4) U Ancient One 78 pts J-23
Team object: Telephone Booth D-7
393
LO:B-5, E-5, B-8
HO:D-3, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Xewutwut's Runaways
1) E Spider-Girl* 77 G-23
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 H-23
3) V Doctor Druid 104 pts I-23
4) U Ancient One 78 pts J-23
Team object: Telephone Booth D-7
393
LO:B-5, E-5, B-8
HO:D-3, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Xewutwut's Runaways
1) E Spider-Girl* 77 G-23
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 H-23
3) V Doctor Druid 104 pts I-23
4) U Ancient One 78 pts J-23
Team object: Telephone Booth D-7
393
LO:B-5, E-5, B-8
HO:H8, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Xewutwut's Runaways
1) E Spider-Girl* 77 B-16 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 B-15 Copying Mystics
3) V Doctor Druid 104 pts A-17
4) U Ancient One 78 pts E-19
Team object: Telephone Booth D-7
393
LO:B-5, E-5, B-8
HO:H8, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Xewutwut's Runaways
1) E Spider-Girl* 77 B-16 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 B-15 Copying Mystics
3) V Doctor Druid 104 pts A-17
4) U Ancient One 78 pts E-19
Team object: Telephone Booth D-7
393
LO:B-5, E-5, B-8
HO:H8, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Xewutwut's Runaways
1) E Spider-Girl* 77 B-11 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 C-12 @ Copying Mystics
3) V Doctor Druid 104 pts A-11@
4) U Ancient One 78 pts E-19
Team object: Telephone Booth D-14@
393
LO:B-5, E-5, B-8
HO:H8, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
"C'mon sis, blow up that wall! I can hear 'em getting closer!" Mammoth roared as he pounded on the cement wall.
"You're out of time, you lumbering oaf." Dr. Sivana adjusted his glasses and let out an overly dramatic sigh. "Even with my genius intellect, there's little chance we'll make it out of this alive."
"I'd like to disagree, Doctor," Jinx said as she formed a wall out of the prison's cement floor.
"Same here," Shimmer said as she appeared in a flash of light. With a flick of the young woman's wrist, the overturned computer desk she was crouched next to melted into a puddle of molten steel. "And get out from the cell, brother. You're just making your knuckles bloody."
The purple-and-green walkie talkie on the N.O.W.H.E.R.E.'s belt crackled..."Less banter, more destruction! I'm not paying you to have a picnic out there."
The soldier pushed a button on the device as he watched the super-villains make their preparations. "Uh, sir, you're not paying us at all."
Xewutwut's Runaways
1) E Spider-Girl* 77 B-11 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 C-12 @ Copying Mystics
3) V Doctor Druid 104 pts A-11@
4) U Ancient One 78 pts E-19
Team object: Telephone Booth D-14@
393
LO:B-5, E-5, B-8
HO:D3, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Xewutwut's Runaways
1) E Spider-Girl* 77 B-11 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 C-12 @ Copying Mystics
3) V Doctor Druid 104 pts A-11@
4) U Ancient One 78 pts E-19
Team object: Telephone Booth D-14@
393
LO:B-5, E-5, B-8
HO:D3, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Xewutwut's Runaways
1) E Spider-Girl* 77 B-11 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 C-12 @ Copying Mystics
3) V Doctor Druid 104 pts A-11@
4) U Ancient One 78 pts E-19
Team object: Telephone Booth D-14@
393
LO:B-5, E-5, B-8
HO:D3, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1)Cloak and Dagger will use PT and carry Spider-Girl moving to L-4 droping Spider-Girl in M-4
2)AO will move to D-12
PC from Doctor Druid will be on first attack he can see and AO special power will be on first attack that doctor druid can't see or if the one he can see still hits
Xewutwut's Runaways
1) E Spider-Girl* 77 M-4 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 L-4 @ Copying Mystics
3) V Doctor Druid 104 pts A-11
4) U Ancient One 78 pts D-12 @
Team object: Telephone Booth D-14
393
LO:B-5, E-5, B-8
HO:D3, I-3
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Xewutwut's Runaways
1) E Spider-Girl* 77 M-4 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 L-4 @ Copying Mystics
3) V Doctor Druid 104 pts A-11
4) U Ancient One 78 pts D-12 @
Team object: Telephone Booth D-14
393
LO:B-5, E-5, B-8
HO: K4
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
2)Spider-Girl Charges to L-3 vs Mammoth using Incap and stunning Blow 10 to a 18 roll = 5 miss
clear rest AO Special power will be used on first succcessful attack and sam with Doctor druids pc if he can see
BFC roll for LO next to DR. Sivana roll = 5 object goes off and Dr. Siavan or if you chose to MM to Jinx takes one damage from it up to you just updated it in the stats
Xewutwut's Runaways
1) E Spider-Girl* 77 M-4 Copying Mystics
*Stunning Blow 10
*Lunge 5
*Armor Piercing 10
2) si039 Cloak and Dagger 109 L-4 @ Copying Mystics
3) V Doctor Druid 104 pts A-11 @
4) U Ancient One 78 pts D-12 @
Team object: Telephone Booth D-14
393
LO:B-5, E-5, B-8
HO: K4
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.