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Treasure
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If you won and scored 200 or more victory points: Barrow Blade:
Once per battle, before dealing damage with a close combat attack, roll a d6; if the result is greater than the damage being dealt, that damage is penetrating.
Reinforcements
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If you lost and the winner scored 50 or more victory points than you did: Slowed by the River:
Before the beginning of the next battle’s first turn, give three opposing
characters an action token.
Team:
cy0nknight's White Lantern Corps
anW-7 U Flash
Team: No Affiliation
Range: 8
Points: 138
Keywords: Central City, White Lantern Corps
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(Defense) LIVE!: Flash can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
(Damage) White Blur: Flash can use Shape Change. When he rolls a d6 for Shape Change, on a result of 5 or 6, heal him of 1 damage after actions resolves.
with:
White Lantern Corps ATA
Place a number of tokens on this card equal to the number of characters with the White Lantern Corps keyword with which you begin the game. Immediately before any attack roll, you may remove one token to modify a friendly character's defensive value by +1.
Force Field
Prerequisites: Barrier, Defend, Energy Shield/Deflection, or Telekinesis
Choose a character without a power that reduces damage.
The character gains Toughness.
anW-2 U Bart Allen
Team: No Affiliation
Range: 8
Points: 120
Keywords: Teen Titans, White Lantern Corps
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(Speed) White Sprint: Bart Allen can use Hypersonic Speed. When he does, after actions resolve, you may roll a d6. On a result of 5 or 6, heal him of 1 damage.
(Defense) LIVE!: Bart Allen can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
with:
White Lantern Corps ATA
Place a number of tokens on this card equal to the number of characters with the White Lantern Corps keyword with which you begin the game. Immediately before any attack roll, you may remove one token to modify a friendly character's defensive value by +1.
Armor Piercing
Choose a character.
Damage dealt by the character may not be reduced below 1.
Relic:
White Light (Left Thumb)
Relic: 4-6.
When this character hits a single opposing character with a ranged combat attack, until your next turn, modify target's attack value by -2 and damage value by -1.
Alrighty man, I've been doing a lot of marvel lately, so here's something completely different.
Justice Society of America.
1) Stargirl
2) Dr. Fate
+ Book of Destiny
3) The Flash
slosh033 V Stargirl
Team: Justice Society
Range: 7
Points: 110
Keywords: Justice League, Justice Society, Martial Artist, Young Justice
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(Special) Teacher and Student: When Stargirl is 110 points, adjacent friendly characters with a shared keyword and a lower point value modify their attack values by +1. When Stargirl is 75 points and is adjacent to a friendly character with a shared keyword and a higher point value, modify her attack value by +1.
(Special) Cosmic Belt or Cosmic Rod: At the beginning of your turn, roll a d6 and Stargirl can use the indicated effects until your next turn: 1-2: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability. 3-4: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert. 5-6: Stargirl chooses either result above.
(Attack) Stunning Blow: When Stargirl uses Incapacitate, after actions resolve, deal her printed damage divided any way you choose among the hit characters.
(Damage) Star Pupil: Give Stargirl a free action and choose a standard attack or damage power that can be used by an adjacent friendly character with a higher point value and a shared keyword. Stargirl can use the choosen power until your next turn.
wkD-003 R Dr. Fate
Team: Justice Society|Mystics
Range: 8
Points: 100
Keywords: Justice Society, Mystical
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(Special) Agent of Order: Opposing characters within 6 squares can't be given actions to use special powers (including standard powers used only through those special powers).
aaF101 Book of Destiny
[/b]
Points: 4
Prerequisites: Probability Control or Super Senses
Choose a character.
At the end of your turn, choose an opposing character 6 or fewer squares away from the character to which it can draw a clear line of fire. Until the beginning of your next turn, the chosen character can't use Outwit or Probability Control, and can't evade attacks. At the beginning of your next turn, remove this feat from the game.
d10a018 U The Flash
Team: Justice Society
Range: 0
Points: 86
Keywords: Celebrity, Central City, Justice Society, Past, Politician
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(Special) Battlefield Promotion: Pass the Torch: When The Flash hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #010 Flash on the same click number.
1)Flash goes Hypersonic and moves to I8 and throws a punch at Bart
10 vs 19 (+1 Perplex) White Lantern token? No
Attack roll is...10+3+2=15 Miss
Flash finishes his movement at L9
2)Stargirl running shots to I11 and fires on Part
11 vs 20 (+1 Perplex, +1 Hindedring) White Lantern token? No
Attack Roll is...11+4+6=21 Hit!
Bart TTPC per instructions, Flash is too far away.
Bart TTPC Attack Roll is...11+1+6=18 Miss
Dr. Fate PC Attack Roll is...11+4+2=17 Still misses.
Indom Soaks the push
Doc Fate Clears.
Doc Fate will PC the first SA he can see. If there is another SA against Fate or Star Girl, Flash will take a token to TTPC if he can see. He will not take a TTPC to PC an attack roll against himself unless it would KO him.
cy0nknight's White Lantern Corps
anW-7 U Flash (8/8) H2
w/ White Lantern Corps ATA (2 Tokens)
w/ Force Field
anW-2 U Bart Allen (7/7) @ I7
w/ White Lantern Corps ATA (2 tokens)
w/Armor Piercing
TTPC: 1
Relic:
White Ring I7
Objects:
LO F11
HO G14
vs
Aranatta's Justice Society
1) Stargirl (7/7) I11 @@
2) Dr. Fate (5/5) D17
Book of Destiny (1/1)
3) The Flash (6/6) L9 @
BF Promotion (0)