You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Point value: 300
Force A: Only characters with the 'fellowship' keyword
Force B: 8 Orc horde tokens
Aftermath.
Treasure ~ If you won and scored 75+ victory points more than the other player.
Mithril shirt: Once per battle when one of your characters would be dealt penetrating damage, the damage is not penetrating.
Reinforcements ~ If you lost and the winner scored 50+ more victory points than you:
Fly, you fools: during your first turn of the next battle, up to three friendly characters may be given a move action as a free action.
Team:
cy0nknight's White Lantern Corps
anW-7 U Flash
Team: No Affiliation
Range: 8
Points: 138
Keywords: Central City, White Lantern Corps
14
10
18
3
13
10
18
3
13
11
17
3
13
10
17
2
12
10
16
2
12
10
16
2
10
10
18
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) LIVE!: Flash can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
(Damage) White Blur: Flash can use Shape Change. When he rolls a d6 for Shape Change, on a result of 5 or 6, heal him of 1 damage after actions resolves.
with:
White Lantern Corps ATA
Place a number of tokens on this card equal to the number of characters with the White Lantern Corps keyword with which you begin the game. Immediately before any attack roll, you may remove one token to modify a friendly character's defensive value by +1.
Force Field
Prerequisites: Barrier, Defend, Energy Shield/Deflection, or Telekinesis
Choose a character without a power that reduces damage.
The character gains Toughness.
anW-2 U Bart Allen
Team: No Affiliation
Range: 8
Points: 120
Keywords: Teen Titans, White Lantern Corps
12
10
18
2
11
9
17
3
11
9
17
3
11
10
16
2
10
9
16
2
10
9
16
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) White Sprint: Bart Allen can use Hypersonic Speed. When he does, after actions resolve, you may roll a d6. On a result of 5 or 6, heal him of 1 damage.
(Defense) LIVE!: Bart Allen can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
with:
White Lantern Corps ATA
Place a number of tokens on this card equal to the number of characters with the White Lantern Corps keyword with which you begin the game. Immediately before any attack roll, you may remove one token to modify a friendly character's defensive value by +1.
Armor Piercing
Choose a character.
Damage dealt by the character may not be reduced below 1.
Relic:
White Light (Left Thumb)
Relic: 4-6.
When this character hits a single opposing character with a ranged combat attack, until your next turn, modify target's attack value by -2 and damage value by -1.
Cost: 292
Treasure:
Barrow Blade:
Once per battle, before dealing damage with a close combat attack, roll a d6; if the result is greater than the damage being dealt, that damage is penetrating.
The forces of light are ready to do battle! Get ready to duel...?
ygo053 V Blue-Eyes White Dragon
Team: No Affiliation
Range: 9
Points: 200
Keywords: "Seto Kaiba", Light
11
11
18
4
10
10
17
4
9
11
17
3
9
10
17
3
9
10
17
4
8
9
16
3
8
9
17
3
7
10
16
4
7
11
16
5
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) White Lightning: Blue-Eyes White Dragon can use Penetrating/Psychic Blast and Pulse Wave. When it uses either, hit characters are given an action token and any that can't be given an action token are dealt 1 penetrating damage after actions resolve.
ygo044 U Mystical Elf
Team: No Affiliation
Range: 0
Points: 50
Keywords: "Yugi Muto", Light, Mystical
8
10
18
2
8
10
18
1
8
10
17
2
8
10
17
2
8
9
19
1
.
S
.
.
.
T
.
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special-circle) Trap/Spell: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell.
(Blue-circle) Spell: Graceful Dice: Give the set character a power action. The set character can use Probability Control, but only for its own attack rolls. When the set character misses with an attack, remove the spell.
(Purple-circle) Trap: Skull Dice: When the set character would be KO'd, you may activate this trap. Deal 1 unavoidable damage to each opposing character 150, or more points within 6 squares. Remove the trap.
(Attack) Mystical Healing: At the beginning of your turn, you may roll a d6 that can't be rerolled. On a result of 4 - 6, heal an adjacent character 1 click.
(Damage) Elven Magic: Mystical Elf can use Probability Control and Support.
ygo018 R Asura Priest
Team: No Affiliation
Range: 0
Points: 49
Keywords: "Noah", Light
10
10
17
2
10
10
16
2
10
10
17
2
9
10
17
2
9
9
16
2
9
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Multiple Arms: Give Asura Priest a double power action. Asura Priest can immediately make four close combat attacks as free actions, but can't target the same character with more than two attacks.
(Attack) Daggers of Demise: Once per game, give Asura Priest a ranged combat action even if it is adjacent to an opposing character. Make a ranged combat attack with an area of effect targeting each opposing character within 6 squares and line of fire. For each hit character, roll a d6 and deal that character that much damage.
2) Blue-Eyes Running shots up to F12. Blue-Eyes Pulse Waves. Only unlucky Bart is caught in the explosion.
11 vs 18
Attack Roll is...11+3+2=16 Miss.
Mystic Elf PC Attack Roll is...11+6+6=23 Hit and Crit.
Bart can't TTPC because of the Pulse Wave, Barry can't see the Dragon to TTPC.
Pulse Wave ignores Supersenses
Bart will take 5 from the Pulse Wave and then recieve an action token which deals an additional pushing damage
3) Asura Priest moves to J10
Mystic Elf will PC a successful hit she can see. No TTPC this turn.
Cy0nknight's White Lantern Corp
1)Flash (8/8) H8 @
White Lantern ATA 2/2
+Force Field
2)Bart Allen (1/7) I10 @@
White Lantern ATA 2/2
+Armor Peircing
Anyways, Barry perplexes up his damage by 1 and uses Hypersonic Speed to zip to G12, attacking Blue-Eyes, 10 on 18...it's double 6's for a 12. Mystical Elf uses her PC, so Barry attacks again, 10 on 18...it's a 5. He finishes his movement at J9 and takes a click for pushing.
Bart clears.
Bart will use a TTPC and a White Lantern if he gets attacked. I need to keep him alive...
Cy0nknight's White Lantern Corp
1)Flash (7/8) H8 @@
White Lantern ATA 2/2
+Force Field
2)Bart Allen (1/7) I10
White Lantern ATA 2/2
+Armor Peircing
That was crazy stupid luck. The +1 damage from the pulsewave was incredibly relevant.
Turn 2B
1) Mystic Elf Pushs to Port over to I11
2)Asura's Priest Pushes to attack Bart
10 vs 16 (+1 White Lantern per Instructions)
Attack Roll is...10+5+2=17 Hit
Bart TTPC Attack Roll is...10+2+1=13 Miss
Mystic Elf PC Attack Roll is...10+3+2=15 Miss Saved by the White Lantern token.
Willpower Soaks the push.
3) Blue-Eyes running shots up to F7 and Psy Blasts Bart
11 vs 16 (+1 White Lantern per Instructions)
Attack Roll is...11+2+3=16 just baaaaarley hits for the KO.
2) Blue-Eyes Running shots to I4 and Pulse Waves. Only Barry is Caught in the Wave.
11 vs 18
Attack Roll is...11+2+4=17 Miss.
Mystic Elf PC Attack Roll is...11+5+1=17. Miss.
3) Asura's Priest gets a double power action to use it's special flurry.
Attack 1
10 vs 18
Attack Roll is...10+1+2=13 Miss
Attack 2
10 vs 18
Attack Roll is...10+4+3=17 Miss
No valid targets for Attacks 3 and 4.
Willpower soaks the push.
Elf will PC a successful attack.
Cy0nknight's White Lantern Corp
1)Flash (7/8) @ H8
White Lantern ATA 0/2
+Force Field
2)Bart Allen (0/7) KO
White Lantern ATA 0/2
+Armor Peircing
1) Blue-Eyes Pulse Waves again
11 vs 18
Attack Roll is...11+1+3=15
Mystic Elf PC Attack Roll is...11+1+6=18 Barely hits for 4 + Action token.
Pulse Wave ignores Super Senses.
Barry takes 4 and an action token.
Mystic Elf and Asura's Preist both clear.
Cy0nknight's White Lantern Corp
1)Flash (3/8) @ H8
White Lantern ATA 0/2
+Force Field
2)Bart Allen (0/7) KO
White Lantern ATA 0/2
+Armor Peircing