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Glen Quagmire Avengers Academy
FI019 Hawkeye* 135 pts (7/7)
* w/ Armor Piercing (10 pts)
E Sif* 93 pts (8/8)
* w/ Asgardian ATA (5 pts)
U Gamora 73 pts (7/7)
R Amadeus Cho 59 pts (5/5)
R Lightspeed 25 pts (4/4)
400 pts
BFC: Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
fi019 R Hawkeye
Team: No Affiliation
Range: 8
Points: 135
Keywords: Avengers, Great Lakes Avengers, The Mighty, Thunderbolts
10
11
17
3
9
11
17
3
9
11
16
3
8
10
16
3
7
9
16
3
7
9
16
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Mighty Bow: Hawkeye can use Incapacitate as if he had 3 targets. When he does, after actions resolve, roll a d6. On a result of 4-6, each hit character is dealt damage equal to the number of action tokens they have.
(Damage) Mighty Revert: Hawkeye: When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial. Give Hawkeye a free action and replace him with a figure with the same name and less points that's the same number of clicks from its starting line. That character can't be given an action this turn and modifies its attack and damage values by +1 for the rest of the game. This power can't be ignored. (Revert option will be CW Hawkeye)
w/ Armor Piercing
Damage dealt by this character may not be reduced below 1.
10 Points
ha033 E Sif
Team: No Affiliation
Range: 0
Points: 93
Keywords: Asgardian, Deity, Warrior
8
11
17
3
8
10
17
3
8
10
17
3
7
9
16
2
7
8
16
2
7
9
16
2
7
10
16
3
6
11
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Odin's Enchantment: Sif can use Phasing/Teleport. If she does, she can use the Carry ability. Sif's speed value is not modified by the Carry ability.
w/ Asgardian ATA
A character using this team ability can't have its Willpower or Indomitable countered. A character using this team ability can use Willpower on its first click.
5 Points
si054 U Gamora
Team: No Affiliation
Range: 0
Points: 73
Keywords: Cosmic, Infinity Watch, Martial Artist
8
11
18
3
8
10
18
3
8
10
17
3
8
9
17
3
7
9
17
3
7
9
16
3
6
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ih027 R Amadeus Cho
Team: No Affiliation
Range: 5
Points: 59
Keywords: Avengers, Celebrity, Deity, Scientist
6
9
15
2
6
9
16
1
6
9
15
1
5
8
14
1
5
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Unlikely Duo: When a friendly character named Hercules is adjacent to Amadeus Cho, they both modify their attack values by +1 if not already modified by this effect.
(Attack) Time to Calculate Trajectory: Amadeus Cho can use Penetrating/Psychic Blast. When he does, modify his attack and range values by +2 and his damage value becomes 1 and is locked.
(Damage) 7th Smartest in the World: Amadeus Cho can use Outwit. If no friendly character has a power or ability countered, he can also use Probability Control.
si013 R Lightspeed
Team: Fantastic Four
Range: 0
Points: 25
Keywords: Excelsior, Kid, Loners, Power Pack
11
8
15
1
10
8
14
1
10
8
14
1
9
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Matter-EaterLad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton
(Special) One Power Set at a Time: If Xavin is on click #1 or #6 at the beginning of your turn, you may turn his dial to any one of click #2-#5. At the end of your turn, if Xavin is not KO'd, return him to the click he began the turn on.
Swingline
Prerequisites: {boot}
Speed Modifier: +1
Choose a character. The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the [Wing] speed symbol, the target gains Earthbound until the beginning of its controller�s next turn.
10 Points
si041 E Spider-Girl
Team: Spider-Man
Range: 6
Points: 77
Keywords: Avengers, New Warriors, Teen
10
10
18
2
10
10
17
2
8
9
17
2
8
9
16
2
8
9
16
2
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Weblines: Spider-Girl can use Charge, Leap/Climb, and Running Shot.
(Attack) Bio-magnetic Field: Spider-Girl can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Girl, Spider-Girl can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
(Defense) Spider-Sense: Spider-Girl can use Combat Reflexes and Super Senses.
Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
10 Points
Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
5 Points
Stunning Blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
10 Points
asm033r R Man-Thing
Team: Mystics
Range: 0
Points: 100
Keywords: Legion of Monsters, Monster, Mystical, Thunderbolts
10
10
16
3
10
10
16
3
9
9
17
3
9
9
16
2
8
9
15
2
8
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) T-Bolt's Chosen Transport: Man-Thing can use Phasing/Teleport. Man-Thing can use the Carry ability and, when he does, he may carry two characters with the Mystical or Thunderbolts keyword and his speed value is not modified by it.
(Attack) Whatever Knows Fear...: Man-Thing can use Poison. When he does, instead of dealing normal damage, roll a d6 that can't be rerolled for each adjacent opposing character. On a result of 1-3 deal that character 1 damage. On a result of 4-5, deal that character 2 damage. On a result of 6, deal that character 3 damage.
asm202 R Cloak
Team: Spider-Man
Range: 0
Points: 85
Keywords: Marvel Knights, Spider-Man Family
(Speed) Through the Dark Dimension: Cloak may carry any number of adjacent friendly characters. After an action resolves in which Cloak carries more than one character, deal him damage equal to the number of characters he carried minus one.
(Damage) Envelop in Darkness: Cloak can use Exploit Weakness. When he does, hit characters are given an action token.
wxm021 R Flatman
Team: No Affiliation
Range: 0
Points: 28
Keywords: Great Lakes Avengers, Scientist
8
9
17
1
7
9
17
1
7
9
17
1
6
8
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I'll Just Slip Under This Door: Flatman ignores walls for movement purposes.
(Attack) Stretch Attack: Flatman can use the Giant Reach ability.
(Damage) The Smartest Man... In This Closet, At Least: Flatman can use Outwit, but may only target characters of 100 points or less.
Glen Quagmire Avengers Academy
FI019 Hawkeye* 135 pts (7/7)
* w/ Armor Piercing (10 pts)
E Sif* 93 pts (8/8)
* w/ Asgardian ATA (5 pts)
U Gamora 73 pts (7/7)
R Amadeus Cho 59 pts (5/5)
R Lightspeed 25 pts (4/4)
400 pts
HO:G-4
LO:H-10,F-15
BFC: Disruption
Characters on a themed team cannot use the Probability Control granted by a themed team if they already have an action token placed on them. When a character on a themed team uses the Probability Control granted by a themed team, place two action tokens on the character, the character does not take pushing damage from the placement of these tokens.
1) Using Enhancement from Hawkeye, Cho makes a ranged attack to destroy the wall between P14/P15.
2) Lightspeed to P16, dropping Cho in O16.
Outwit - Cho on Spider-Girl's Super-Senses
3) Hawkeye vs. Spider-Girl/Xavin, RS/INC/SS to P16, 11 vs. 18/16,
Skrull roll: 1
Roll is 3,2 = 5, hits Xavin, misses Spider-Girl
Cho PC: 4,2 = 6, same
1 damage to Xavin since he had 2 tokens
4) Sif to K15, dropping Gamora in K16
Clearing. Cho will PC the first successful attack he can, if able.
2)Spider-girl will charge to N-17 vs Cho using stunning blow incap 10 to 15 roll = 6,5 = 11 hits for 2 and a token and one more from push SA to Spider-girl no PC because A power has been outwitted on your team
3)Cloak will charge to O-16 vs Cho 10 to a 14 roll=1,5 = 6 hits pc from cho roll =2,4 = 6 hits for 2 and enough for a KO and SA to Cloak
1) Gamora vs. Man-Thing, 11 vs. 16, BCF
Roll is 2,3 = 5, hits
BCF: 5, reduced by 1. Gamora takes 1 Mystics
2) Hawkeye RS/Incap to L17 vs. Spider-Girl/Cloak/Xavin, 11 vs. 18 and a few 17s, Skrull roll: 2
Roll is 4,6 = 10 Super Senses - Cloak 5, Spider-Girl 6
So after all that, 1 token to Xavin