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Last Saturday the venue I play at had it's AvX month 2 event. my brother invited a new guy to play. He has played at gencon and won the first ROC event where he used to live. Him and I played and we had a few problems in our match. he outwitted one of my characters outwit but I still had it on my resource dial which was assigned to that character. When I went to use the outwit from my resource dial he tried to say that I couldn't because my character already had outwit on it's dial. But I was told that when using outwit you treat the power that was outwitted as if the character didn't even have it on it's dial. He also tried to say that I couldn't choose between abilities on that my character could use (i.e. invulnerability) and what was on my resource dial (i.e. impervious) saying that I could only use what was on the characters dial. And he also tried to use enhancement without declaring it. out of all those things I only brought in the judge on the enhancement thing simply because I didn't want to waste any more time than he was already wasting. (btw he did not wipe me out. He literally won because he stalled. Our venue doesn't have any rules on stalling.) the judge did rule in his favor because he did add the enhancement damage to it before he rolled the attack. But the judge also said that you would need to say your using the powers. He just didn't say "i'm using enhancement." I just want to know, was he right or did I get completely cheated out of that match?
He was wrong on the outwit question. If you lose outwit on your dial you'll gain it from the resource.
If you have 2 damage reducers available you can choose which one to use.
From the rulebook:
If multiple game effects would allow a character to reduce or ignore damage dealt, only one game effect can activate, to be decided by the character’s controlling player
He doesn't need to declare enhancement though, that works whenever he calculates damage for a ranged attack, in fact it isn't optional.
ENHANCEMENT When an adjacent friendly character makes a ranged combat attack, this character modifies that adjacent friendly character’s damage value by +1.