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wxm059e U Colossus
Team: Power Cosmic|X-Men
Range: 9
Points: 150
Keywords: Cosmic, Excalibur, Phoenix Force, X-Men
11
10
18
4
11
11
17
4
10
10
18
4
9
10
17
4
9
10
17
4
8
9
17
3
6
9
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Phoenix Five: When a friendly character with the Phoenix Force keyword would take damage, you may transfer up to 2 of that damage to one other friendly character with the Phoenix Force keyword as unavoidable damage. When this character is KO'd, choose a combat value not yet chosen this game for this trait. Modify that value by +1 on all friendly characters with the Phoenix Force keyword.
(Damage) Phoenix Effect: When Colossus hits a character with a close combat attack and that character isn't knocked back, after actions resolve, deal 1 penetrating damage to that character and each other character along that direct line of fire.
wxm045 E Phoenix
Team: No Affiliation
Range: 8
Points: 154
Keywords: Excalibur, Future, Phoenix Force, Starjammers, X-Men
11
10
17
4
10
11
17
3
8
11
17
3
10
10
17
3
9
10
17
3
8
10
16
4
9
10
16
3
8
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Psionic Purging: Phoenix can use Outwit and Shape Change. She can use Outwit normally, or she may choose a power and counter that power on all opposing characters within range and line of fire.
Camouflage
Keywords: Shape Change
Prerequisites: Shape Change
Choose a character.
When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.
gx012 E Cypher
Team: Brotherhood of Mutants|X-Men
Range: 0
Points: 38
Keywords: Excalibur, Hellions, New Mutants
6
9
16
1
6
8
15
1
5
8
14
1
8
10
18
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Crack Enemy Comunications: At the beginning of the game, choose a team ability that an opposing character can use that isn't a Wild Card team ability or a team ability a Wild Card can't use. Friendly characters can use that team ability this game in addition to their other team abilities as long as Cypher is on the map.
mu006 E Pete Wisdom
Team: X-Men
Range: 6
Points: 33
Keywords: Excalibur, Mutant, Spy, X-Force
7
9
16
2
7
9
16
2
6
8
17
2
6
8
16
2
6
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
wxm080 R Lockheed
Team: No Affiliation
Range: 5
Points: 16
Keywords: Excalibur, Mystical, Pet Avengers
6
9
17
1
(Special) Distraction: When you build your force, Lockheed may be attached to WXM #T003 Excalibur as a team member but can't be selected for Solo Adventure. When attached, the team character can use Energy Explosion as if it had "1 target".
(Damage) My Human: When an adjacent friendly character named Kitty Pryde or Shadowcat is chosen as the target of an attack, roll a d6. On a result of 5-6, modify her defense by +2 until your next turn.
(Special) One Power Set at a Time: If Xavin is on click #1 or #6 at the beginning of your turn, you may turn his dial to any one of click #2-#5. At the end of your turn, if Xavin is not KO'd, return him to the click he began the turn on.
si041 E Spider-Girl
Team: Spider-Man
Range: 6
Points: 77
Keywords: Avengers, New Warriors, Teen
10
10
18
2
10
10
17
2
8
9
17
2
8
9
16
2
8
9
16
2
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Weblines: Spider-Girl can use Charge, Leap/Climb, and Running Shot.
(Attack) Bio-magnetic Field: Spider-Girl can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Girl, Spider-Girl can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
(Defense) Spider-Sense: Spider-Girl can use Combat Reflexes and Super Senses.
Stunning Blow
Keywords: Incapacitate
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
10 Points
Lunge
Keywords: Close Combat Expert, Leap/Climb
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
5 Points
Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
asm202 R Cloak
Team: Spider-Man
Range: 0
Points: 85
Keywords: Marvel Knights, Spider-Man Family
(Speed) Through the Dark Dimension: Cloak may carry any number of adjacent friendly characters. After an action resolves in which Cloak carries more than one character, deal him damage equal to the number of characters he carried minus one.
(Damage) Envelop in Darkness: Cloak can use Exploit Weakness. When he does, hit characters are given an action token.
asm033r R Man-Thing
Team: Mystics
Range: 0
Points: 100
Keywords: Legion of Monsters, Monster, Mystical, Thunderbolts
10
10
16
3
10
10
16
3
9
9
17
3
9
9
16
2
8
9
15
2
8
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
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(Speed) T-Bolt's Chosen Transport: Man-Thing can use Phasing/Teleport. Man-Thing can use the Carry ability and, when he does, he may carry two characters with the Mystical or Thunderbolts keyword and his speed value is not modified by it.
(Attack) Whatever Knows Fear...: Man-Thing can use Poison. When he does, instead of dealing normal damage, roll a d6 that can't be rerolled for each adjacent opposing character. On a result of 1-3 deal that character 1 damage. On a result of 4-5, deal that character 2 damage. On a result of 6, deal that character 3 damage.
(Speed) Alter Ego: Scarlet Spider: Give this character a power action and replace this character with a #040 Scarlet Spider on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.
I didn't know if you prefered to count up or down, it looks like the league is moving to counting up so I'm trying it out to get used to it, when i damaged Xavin i counted up, if you don't like it and want to count down just go ahead and change it.
Turn 3B
Free) Cypher Perplexs up Phoenix's Attack
1) Phoenix Running shots to H13 and Psy Blasts Xavin
11 vs 17(Hindering)
Skrull: 1
Attack Roll is...11+2+6=19 Hits for 4 Straight Through
+1 SA
2) Lockheed flies to H14
3) Colossus Carries Pete Wisdom. Colossus ends his movement at H12, He drops both Pete and the HO at G13
Cypher Clears.
TTPC will be CBC for attacks that Pete, Cypher or Lockheed can see only. Otherwise no TTPC.