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This came up recently. How does improved movement interact with moving through intersections. The specific instance invloves "Ignores blocking and destroys it as it moves through"
. = Clear
A = Opposing Piece with Kurths Hammer
B = Opposing Piece
C = Friendly Piece
E = Elevated, e Ramp up to elevation
-, l = Walls
Can the piece with Kurths hammer move through the intersection point with an opposing character on one side and elevated on the other, through the wall?
QUESTION 2
When a piece have multiple sources of Improved Movement, which takes presidence? For example if a piece has phasing teleport and Kurths Hammer, does it destory blocking terrain as it moves through it if it uses phasing?
This character can use Charge, Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it, Improved Movement: Ignores Hindering Terrain, and Toughness. This character modifies its attack value by +2.
1.- about question one, yes he can move in a intersection and destroy both walls, but cannot ignore elevated terrai or character, and generate a illegal scenario because he must to stop in a occupied square because adjacency to opposing character, but you may place kuurt hammer holder in a adyacet square of C
2.- Phasing/Theleport need a move action, if you are use charge whit Kurth hammer, you can't use PT, if you give a move action, you can choose between using PT or IM
Quote
3) THE RULE OF OCCUPANCY
Any game effect resulting in two or more characters occupying the same square, or characters, terrain markers, or objects occupying a square of blocking terrain, is prohibited (except for Debris markers, see Terrain, p. 12). If part of a game effect would cause this to happen, that part of the game effect is ignored. If moving or placing a character, terrain marker, or object would cause this, then the character, terrain markers, or object must instead move to or be placed in a different square. Characters using certain powers and abilities may freely travel through other characters and/or blocking terrain, but if it will end its movement in the same square as another character or blocking terrain, the moving character must end its movement before entering the occupied square.
Last edited by Aishugo; 02/24/2014 at 02:43..
Reason: adding reference
Whenever a character would move diagonally through an intersection point between four squares on a map, treat the point as the less restrictive terrain of the two squares that touch that point not along the path of movement.
You are treating the point as if it were terrain of the type as described. You're still only passing through the point in question, not through any other piece of terrain. The point would be "destroyed", but it only has a terrain identity "virtually" anyway, so that doesn't change anything.
For question #2: Note that Phasing/Teleport has to be deliberately activated on your part. So, if you haven't used a move action to activate it, it isn't doing anything.
Improved Movement always applies, however. Which means that if you do activate Phasing/Teleport, you'll have both "Ignores brown square" and "Ignores brown square BOOM" in operation at the same time. The rule of simultaneous effects is that if there's no reason for one to take precedence over the other, the active player decides which happens first. Once one has happened, the other won't matter. (Because if "ignores brown square" is first, you'll be ignoring the blocking and the "ignores BOOM" won't "see" the blocking terrain to trigger on.)
Or I'm rusty because I've been gone a year and someone will be along in a moment to correct me. : - )
1.- about question one, yes he can move in a intersection and destroy both walls, but because he must to stop in a occupied square because adjacency to opposing character, this make it a illegal situation because rule of occupation
Look at the chart again, let me clean it up a bit.
You are treating the point as if it were terrain of the type as described. You're still only passing through the point in question, not through any other piece of terrain. The point would be "destroyed", but it only has a terrain identity "virtually" anyway, so that doesn't change anything.
I believe here was a clarifying ruling a while back clarifying that effects that destroy terrain would destroy the terrain on both sides of the intersection rather than none.
I think this is more what he had in mind. No impossible position from the movement described.
If this is the situation and there truly is a wall next to the elevated terrain, then both walls will be destroyed as per this rule from the Player's Guide:
When a character may destroy blocking terrain during movement moves through an intersection that would be otherwise blocked, the blocking terrain on both sides of the intersection is destroyed when it moves through that intersection
And if there isn't a wall adjacent to the elevated terrain, then only the wall above C will be destroyed.
The walls along the elevation are on it. My question is whether or not a character that has brown starburst improved movement can move through that intersection point. I would say no, because when you move through an intersection point you use the least hindering of the two squares. One is elevated, the other is a character. He can't move through either one of them. So the ability to ignore the walls doesn't matter if the rest of it is still illeagel.
The walls along the elevation are on it. My question is whether or not a character that has brown starburst improved movement can move through that intersection point. I would say no, because when you move through an intersection point you use the least hindering of the two squares. One is elevated, the other is a character. He can't move through either one of them. So the ability to ignore the walls doesn't matter if the rest of it is still illeagel.
Characters do not affect intersection points for movement, only terrain does.
2013 rulebook page 15:
MOVEMENT THROUGH
INTERSECTION POINTS
Whenever a character would move diagonally
through an intersection point between four squares
on a map, treat the point as the less restrictive terrain
of the two squares that touch that point not along
the path of movement. A character moving through
a hindered intersection point stops movement in the
square immediately following the point along its path.
So if the intersection is between elevated terrain and a grounded wall, then a character with IM:[Ignores and destroys blocking terrain] can run through that intersection point destroying the wall at the same time. Then after he has passed the intersection point he will have to stop because he became adjacent to an opposing character.
The character isn't adjacent before breaking the wall so he won't stop there. He then ignores the wall and moves across the intersection. Now he is adjacent to the opposing character and must stop. Breaking happens after the figure moves through it.