You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
After reading this, rereading it, and then reading it once more, I'm left with a question. Would the phrase "When an opposing character becomes adjacent to one of these markers, roll a d6 that can't be rerolled" mean that it triggers whenever an opposing characters becomes adjacent (as in moving from not-adjacent to adjacent) even if that character does it multiple times in a single action? Could I have Opposing Character X move 1 square to become adjacent, move one square back, then one forward again, one back again, etc. basically allowing me to roll the D6 multiple times in the same movement?
The power doesn't stipulate any limit on the number of times a character can be defined as "becoming adjacent".
Quote
Sniper's Nest: Once per game, give Winter Soldier a power action, place three Sniper's Nest terrain markers on the map, and place Winter Soldier in one of these squares. When he occupies one of these markers, he can use Ranged Combat Expert, lines of fire can't be drawn to him, and he may not be given actions except power actions to use Ranged Combat Expert. Once per turn, you may place Winter Soldier in the square of a different one of his Sniper's Nest markers. When an opposing character becomes adjacent to one of these markers, roll a d6 that can't be rerolled. On a result of 1 or 2, place Winter Soldier in the square of a different one of his Sniper's Nest markers. On a 3-6, remove the marker and, if Winter Soldier occupies that square, place him in another of his Sniper's Nest markers if there is one on the map
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
I would imagine that any movement that involved moving adjacent would have to be resolved first
because the says "when" and not "whenever," you'd check once after the action resolves. this does still leave the power apparently open to fly-bys
Is there something in the rulebook that dictates that the difference between "when" and "whenever" is the thing that turns a check from "immediately" to "when the action is resolved"?
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
I see no reason a character couldn't move in and out of adjacency to cause multiple activations of the trait.
Well, if Winter Soldier was actually occupying the marker in question, then moving adjacent to it should end the character's movement (unless he's able to ignore characters when moving) regardless of the result, shouldn't it?
Even if Winter Soldier is placed in a different Sniper's Nest afterwards, the moving character still became adjacent to an enemy figure, and the fact that said figure vanished *afterwards* doesn't mean that your movement wasn't ended.
Regards
Melkhor
From the ashes of Paragon City... it rises!
I see no reason a character couldn't move in and out of adjacency to cause multiple activations of the trait.
Neither do I. I just thought the explanation of it runs a bit counterintuitively to the intent of the power...
"Hey, I discovered a sniper's nest!"
"Now, let me move a bit further down the road"
"Nah, this is the wrong way, I'll go back the way I came"
"Hey, I discovered the same sniper's nest!"
"Maybe I should go tell the guys"
"Actually, I should find another way back to camp."
"Hey, I discovered the same sniper's nest....again!"
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
Well, if Winter Soldier was actually occupying the marker in question, then moving adjacent to it should end the character's movement (unless he's able to ignore characters when moving) regardless of the result, shouldn't it?
Even if Winter Soldier is placed in a different Sniper's Nest afterwards, the moving character still became adjacent to an enemy figure, and the fact that said figure vanished *afterwards* doesn't mean that your movement wasn't ended.
That doesn't matter. The power triggers when an opposing figure becomes adjacent to ANY sniper's nest, not just the one Winter Soldier is occupying.
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
That doesn't matter. The power triggers when an opposing figure becomes adjacent to ANY sniper's nest, not just the one Winter Soldier is occupying.
I know that, my point was in response to MoomPix's post (hence why I quoted it ) where he said he couldn't see any reason why you couldn't move in and out of adjacency multiple times. If Winter Soldier actually *is* occupying the marker in question that *would* be a reason.
Regards
Melkhor
From the ashes of Paragon City... it rises!
Neither do I. I just thought the explanation of it runs a bit counterintuitively to the intent of the power...
"Hey, I discovered a sniper's nest!"
"Now, let me move a bit further down the road"
"Nah, this is the wrong way, I'll go back the way I came"
"Hey, I discovered the same sniper's nest!"
"Maybe I should go tell the guys"
"Actually, I should find another way back to camp."
"Hey, I discovered the same sniper's nest....again!"
Well, odds are it wouldn't still be there the third time, right?
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
Neither do I. I just thought the explanation of it runs a bit counterintuitively to the intent of the power...
"Hey, I discovered a sniper's nest!"
"Now, let me move a bit further down the road"
"Nah, this is the wrong way, I'll go back the way I came"
"Hey, I discovered the same sniper's nest!"
"Maybe I should go tell the guys"
"Actually, I should find another way back to camp."
"Hey, I discovered the same sniper's nest....again!"
It's just like when I used to keep opening the refrigerator every two minutes checking to see if Bucky Barnes is in there.
He never was.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
Well, if Winter Soldier was actually occupying the marker in question, then moving adjacent to it should end the character's movement (unless he's able to ignore characters when moving) regardless of the result, shouldn't it?
Even if Winter Soldier is placed in a different Sniper's Nest afterwards, the moving character still became adjacent to an enemy figure, and the fact that said figure vanished *afterwards* doesn't mean that your movement wasn't ended.
Yes, it only works when a character can actually move adjacent, then not adjacent, then adjacent again. (There are tons of characters that can do this. For example, every flyer in the game.)
If they are unable to do that, then it would only activate once.
My questions:
If I roll a 1-2 on the last sniper's nest, what happens to Winter Soldier?
If I roll a 1-2 for moving adjacent to an unoccupied sniper's nest, does Winter Soldier get to switch locations between the other two nests?
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
My questions:
If I roll a 1-2 on the last sniper's nest, what happens to Winter Soldier?
If he can't be placed in another nest, he stays put.
Quote : Originally Posted by anthony_barnstable
If I roll a 1-2 for moving adjacent to an unoccupied sniper's nest, does Winter Soldier get to switch locations between the other two nests?
Yes.
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
My questions:
If I roll a 1-2 on the last sniper's nest, what happens to Winter Soldier?
If I roll a 1-2 for moving adjacent to an unoccupied sniper's nest, does Winter Soldier get to switch locations between the other two nests?
1) He should just stay there.
2) If there are three nests and he is not in the one moved adjacent to, he can move into one of the two he is not in, so he could choose to be placed in the one you're at, or that other one.
Once the first nest is gone, just run a Close Combat guy with Charge next to the nest he's not in. That nest will either disappear, stranding him in the last nest, or he has to be placed next to the CC guy to get punched in the face.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
My questions:
If I roll a 1-2 on the last sniper's nest, what happens to Winter Soldier?
If I roll a 1-2 for moving adjacent to an unoccupied sniper's nest, does Winter Soldier get to switch locations between the other two nests?
1) He stays put, obviously.
2) He doesn't "get to" he *has* to. Nothing in the trait description as given indicates that Winter Soldier could chose not to switch on a roll of 1-2
Regards
Melkhor
From the ashes of Paragon City... it rises!