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S7 Game 7: Journey Into Mystery vs. Legion of Doom
(Games end April 6)
Journey Into Mystery (home)
1) V Thor 200 pts (8/8)
2) R Daimon Hellstrom 66 pts (5/5)
3) R Cosmo 52 pts (5/5)
4) R Valkyrie 38 pts (4/4)
5) R Valkyrie 38 pts (4/4)
6) R Asgardian Warrior 37 pts (4/4)
7) R Asgardian Warrior 37 pts (4/4)
8) R Loki 30 pts (3/3)
Total: 498 pts
vs
Legion of Doom
U Sinestro 249 pts **
**Automatic Regeneration 12 pts
**Repulsor Shield 25
V Riddler 90 pts *
*Stunning Blow 10 pts
*Swing line 10 pts
*Contingency Plan 12 pts
*armor piercing 10pts
*Protected 8 pts
R Solomon Grundy 48 pts
Bizarro 25 pts
499
BFC: Knockout Gas Characters occupying indoor terrain modify their speed values by -2. Characters using Smoke Cloud can place up to eight hindering terrain markers.
an100 U Sinestro
Team: Quintessence
Range: 8
Points: 249
Keywords: White Lantern Corps
12
12
18
5
10
11
18
4
10
11
17
4
10
10
17
4
8
9
15
3
8
11
18
5
8
11
18
4
8
10
17
3
7
10
17
2
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) White Sword: Sinestro can use Blades/Claws/Fangs. When he rolls a d6 for Blades/Claws/Fangs, on a result of 5 or 6, you may heal him of 1 damage after actions resolve.
(Defense) LIVE!: Sinestro can use Regeneration. When turning the dial, if this click is revealed due to damage taken from an opponent's attack, stop turning the dial.
Automatic Regeneration
Prerequisites: Regeneration
Choose a character.
Once, at the beginning of your turn, this character uses Regeneration as a free action.
12 Points
Repulsor Shield
Choose a character.
The character ignores other characters' Force Blast, Psychic Blast, and Ranged Combat Expert.
25 Points
aa011 V The Riddler
Team: Batman Enemy
Range: 6
Points: 90
Keywords: Detective, Gotham City
7
10
16
2
7
9
16
2
7
8
16
2
6
9
15
1
6
9
14
1
6
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Riddle Me This: The Riddler can use Incapacitate. He can use it normally or as a free action targeting a single opposing character if he has been given and will take no other free actions that turn. When he uses Incapacitate as a free action, and successfully hits a target, choose a number from 1 to 6 and roll 2d6. If the chosen number comes up on either die, Incapacitate resolves normally; if the chosen number comes up on both die, give the target 2 action tokens if it has zero action tokens.
(Damage) They'll Never Get This One: The Riddler can use Outwit and Perplex. When The Riddler uses Perplex, he can only modify a combat value (other than damage) of an opposing character by -2.
Stunning Blow
Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
10 Points
Swingline
Prerequisites: {boot}
Speed Modifier: +1
Choose a character. The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the [Wing] speed symbol, the target gains Earthbound until the beginning of its controller�s next turn.
10 Points
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
10 Points
Protected
Choose a character.
(Optional) If this character does not already have two tokens on it, damage dealt to this character as a result of a single action is ignored. Place a token on this character. If the character already has one token, placing a second token deals pushing damage normally. After the action is resolved, remove this feat from the game.
8 Points
ht073 R Solomon Grundy
Team: No Affiliation
Range: 0
Points: 48
Keywords: Brute, Gotham City
6
10
14
3
6
10
14
2
6
10
13
2
6
9
13
2
5
9
12
2
5
8
12
2
5
8
11
2
4
8
11
1
3
7
10
1
2
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
slosh039x U Bizarro
Team: Superman Enemy
Range: 6
Points: 25
Keywords: Brute, Legion of Doom, Metropolis, Monster
(Special) Me Am Not Bizarro!: Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can't be ignored.
(Special) Call the Storm & Tear Open the Sky: Thor can use Super Strength. When Thor targets and hits more than 1 opposing character with an attack, targets of the attack are dealt penetrating damage.
(Special) Exorcist Supreme: Daimon Hellstrom and adjacent friendly characters can't be the target of Mind Control.
gg039 R Thori the Hell Puppy (Cosmo)
Team: Police
Range: 6
Points: 52
Keywords: Annihilators, Animal, Guardians of the Galaxy, Police
7
10
17
1
7
10
18
1
6
9
17
1
6
9
16
1
5
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ha012 R Valkyrie
Team: No Affiliation
Range: 4
Points: 38
Keywords: Asgardian, Warrior
7
10
17
3
7
9
16
2
6
10
15
2
6
10
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Today Is Not That Day: When a friendly character with both the Asgardian and Deity keywords is within 8 squares, Valkyrie can use Support, and can use the Carry ability, but only to carry friendly characters that have the Asgardian keyword.
ha014 R Asgardian Warrior
Team: No Affiliation
Range: 0
Points: 37
Keywords: Asgardian, Warrior
8
10
17
3
7
9
16
2
6
10
16
2
6
11
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: For Asgard!: When a friendly character with both the Asgardian and Deity keywords is within 8 squares, Asgardian Warrior can use Charge and modifies his attack value by +1.
fi101r R Loki
Team: No Affiliation
Range: 0
Points: 30
Keywords: Animal, Asgardian, Deity, Mystical
11
10
16
2
10
9
15
2
9
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) The Speed of the Hel-Wolf: Loki's attack value is not modified by the Move and Attack ability.
You can go ahead and go first after you setup. Good luck!
Journey Into Mystery Setup
Journey Into Mystery (home)
1) V Thor 200 pts (8/8) K-2
2) R Daimon Hellstrom 66 pts (5/5) I-2
3) R Cosmo 52 pts (5/5) J-2
4) R Valkyrie 38 pts (4/4) G-1
5) R Valkyrie 38 pts (4/4) H-1
6) R Asgardian Warrior 37 pts (4/4) G-2
7) R Asgardian Warrior 37 pts (4/4) H-2
8) R Loki 30 pts (3/3) I-1/J-1
Total: 498 pts
vs
Legion of Doom
U Sinestro 249 pts **
**Automatic Regeneration 12 pts
**Repulsor Shield 25
V Riddler 90 pts *
*Stunning Blow 10 pts
*Swing line 10 pts
*Contingency Plan 12 pts
*armor piercing 10pts
*Protected 8 pts
R Solomon Grundy 48 pts
Bizarro 25 pts
499
HO: K-3, R-10
LO: C-11
BFC: Knockout Gas
Characters occupying indoor terrain modify their speed values by -2. Characters using Smoke Cloud can place up to eight hindering terrain markers.
BFC: Knockout Gas
Characters occupying indoor terrain modify their speed values by -2. Characters using Smoke Cloud can place up to eight hindering terrain markers.
BFC: Knockout Gas
Characters occupying indoor terrain modify their speed values by -2. Characters using Smoke Cloud can place up to eight hindering terrain markers.
1) Loki uses Move-and-Attack and moves to E-9/D-10 to attack Bizarro. Shape Change is a... 1. It's a 10 against an 18. And the roll is... 2,4=6, which is a miss. Loki returns to I-6/J-6 and takes a push click.
Everyone else clears.
Loki will PC the first successful attack he can see.
Journey Into Mystery (home)
1) V Thor 200 pts (8/8) K-2
2) R Daimon Hellstrom 66 pts (5/5) I-2
3) R Thori the Hell Puppy (Cosmo) 52 pts (5/5) J-2
4) R Valkyrie 38 pts (4/4) G-1
5) R Valkyrie 38 pts (4/4) H-1
6) R Asgardian Warrior 37 pts (4/4) J-5
7) R Asgardian Warrior 37 pts (4/4) I-5
8) R Loki 30 pts (2/3) I-6/J-6 @@
1)Bizarro will take a shot at loki 9 to a 15 roll = 5,5 = 10 hits pc loki roll = 5,1 = 6 hits for 3-1 =2 enough for the KO SA and KO to Bizarro second action token for bizarro but has indom
2)Grundy moves up to I-16
Token CP
Journey Into Mystery (home)
1) V Thor 200 pts (8/8) K-2
2) R Daimon Hellstrom 66 pts (5/5) I-2
3) R Thori the Hell Puppy (Cosmo) 52 pts (5/5) J-2
4) R Valkyrie 38 pts (4/4) G-1
5) R Valkyrie 38 pts (4/4) H-1
6) R Asgardian Warrior 37 pts (4/4) J-5
7) R Asgardian Warrior 37 pts (4/4) I-5
8) R Loki 30 pts KOKOKOKO
2) Asgardian Warrior TK'd to E-10 by Thori, Charges to F-14. It's a 10 against a 16, requiring a roll of a 6. And the roll is... 1,5=6, which is just enough for the hit.
2) Asgardian Warrior TK'd to E-10 by Thori, Charges to F-14. It's a 10 against a 16, requiring a roll of a 6. And the roll is... 1,5=6, which is just enough for the hit. The Riddler uses Protected.
3) Thor RS to K-3, attacking Bizarro with a ranged-combat attack. It's a 12 against a 17+1 (hindering terrain bonus), requiring a roll of a 5. And the roll is... 4,1=5, which is a miss.
4) Valkyrie (4) to K-2.
Journey Into Mystery (home)
1) V Thor 200 pts (8/8) K-3 @
2) R Daimon Hellstrom 66 pts (5/5) I-2
3) R Thori the Hell Puppy (Cosmo) 52 pts (5/5) J-2 @
4) R Valkyrie 38 pts (4/4) K-2 @
5) R Valkyrie 38 pts (4/4) H-1
6) R Asgardian Warrior 37 pts (4/4) J-5
7) R Asgardian Warrior 37 pts (4/4) F-14 @
8) R Loki 30 pts KOKOKOKO
bizarro was on an object hindering so his defense would be an 18 17 +1 hindering and 12 + 5 = 17 so you would of miss if you want to change you last action after the missed attack on bizzaro