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Season 10 Game 1: JBship's JLA vs CaptainNifty's JSA
Game ends April 24th.
Justice League of America
1) R John Jones (D10) 90 (6/6)
2) R Green Lantern (JL52) 72 (6/6)
3) E Batman (IO) 47 (6/6)
4) LE Diana Prince (BB) 43 (5/5)
5) R Red Tornado 42 (6/6)
6) R Green Arrow (CJ) 29 (5/5)
7) R Aquaman (HT) 27 (6/6)
w/Contingency Plan 12
8) LE Clark Kent (BB) 23 (4/4)
Total 385
Theme Team PC: 4/4 (Justice League of America)
Objects: HO, HO ULO
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5)
2) U The Flash (dc10) 86 pts (1/6)
3) R Wildcat* 54 pts (1/7)
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5)
5) LE Carter Hall (or) 70 pts (1/8)
*Not So Special 3 pts
6) E Magog 85 pts (1/7)
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
d10a003 R John Jones
Team: Police
Range: 6
Points: 90
Keywords: Detective, Justice League, Justice League International, Police
10
11
16
3
8
10
17
3
8
10
17
3
8
9
16
3
7
9
16
3
7
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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KO
(Special) Battlefield Promotion: Martian Manhunter: When John Jones hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #019 Martian Manhunter a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. On a result of 10 or higher, replace this character on the same click number.
jl52004 R Green Lantern
Team: Justice League
Range: 7
Points: 72
Keywords: Green Lantern Corps, Justice League, Soldier
9
10
17
3
8
10
17
2
8
10
16
2
8
9
15
1
9
9
17
2
10
8
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Ineffective Against Yellow: Green Lantern modifies his attack and damage values by -1 when attacking a character displaying a yellow power in their dial.
(Attack) Green Constructs: Green Lantern can use Barrier, Incapacitate, and Telekinesis.
io001 E Batman
Team: Batman Ally
Range: 6
Points: 47
Keywords: Detective, Gotham City, Martial Artist
8
10
16
2
8
9
15
2
7
9
15
2
7
8
14
2
6
8
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
bb103 U Diana Prince
Team: No Affiliation
Range: 0
Points: 43
Keywords: Martial Artist
7
10
17
2
7
9
16
2
7
9
17
1
6
10
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd070 R Red Tornado
Team: No Affiliation
Range: 4
Points: 42
Keywords: Justice League of America, Robot
9
8
16
2
9
7
15
2
9
7
16
3
8
7
15
3
8
7
15
3
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj037 R Green Arrow
Team: No Affiliation
Range: 6
Points: 29
Keywords: Justice League of America, Star City
7
9
15
1
6
8
14
1
6
7
13
1
5
6
13
1
4
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht052 R Aquaman
Team: No Affiliation
Range: 0
Points: 27
Archenemy: Black Manta (Orange)
Keywords: Atlantis
6
10
15
3
6
9
14
2
6
9
13
2
5
8
12
1
4
8
11
1
3
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
CONTINGENCY PLAN
Cost: 12
Prerequisite: Leadership or Mastermind
Choose a character. If the character’s controller does not use all of
his or her actions for a turn, put a contingency token on this card if
there are two or fewer tokens on this card. When a friendly character
is given an action, you can remove any number of tokens from this
card: The character modifies the friendly character’s speed, attack or
range value by +1 for each token removed.
bb102 U Clark Kent
Team: No Affiliation
Range: 0
Points: 23
Keywords: Reporter
5
8
15
1
5
8
15
1
5
7
14
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
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KO
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(Speed) Investigative Reporting: Give Clark a power action. Choose an opposing character within 6 squares. That character can't use Stealth this turn and their combat values cannot be modified this turn.
Last edited by CaptainNifty; 04/21/2014 at 13:24..
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
slosh033r R Stargirl
Team: Justice Society
Range: 7
Points: 75
Keywords: Justice League, Justice Society, Martial Artist, Young Justice
8
10
16
3
7
9
15
2
7
8
15
2
6
9
16
2
6
10
15
2
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(Special) Teacher and Student: When Stargirl is 110 points, adjacent friendly characters with a shared keyword and a lower point value modify their attack values by +1. When Stargirl is 75 points and is adjacent to a friendly character with a shared keyword and a higher point value, modify her attack value by +1.
(Special) Cosmic Belt or Cosmic Rod: At the beginning of your turn, roll a d6 and Stargirl can use the indicated effects until your next turn: 1-2: Stargirl has a range value of 4 "two targets" and can use Combat Reflexes, Incapacitate, and the Sharpshooter ability. 3-4: Stargirl can use Energy Shield/Deflection and Ranged Combat Expert. 5-6: Stargirl chooses either result above.
(Attack) Stunning Blow: When Stargirl uses Incapacitate, after actions resolve, deal her printed damage divided any way you choose among the hit characters.
(Damage) Star Pupil: Give Stargirl a free action and choose a standard attack or damage power that can be used by an adjacent friendly character with a higher point value and a shared keyword. Stargirl can use the choosen power until your next turn.
d10a018 U The Flash
Team: Justice Society
Range: 0
Points: 86
Keywords: Celebrity, Central City, Justice Society, Past, Politician
16
10
18
2
16
9
18
2
15
10
17
2
14
9
16
2
13
9
15
2
12
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
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(Special) Battlefield Promotion: Pass the Torch: When The Flash hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #010 Flash on the same click number.
or013 R Wildcat
Team: Justice Society
Range: 0
Points: 54
Keywords: All Star Squadron, Justice Society
8
10
15
3
8
10
15
3
7
9
14
3
7
9
14
2
6
8
13
1
8
10
15
3
7
8
14
2
KO
KO
KO
KO
KO
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KO
KO
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KO
KO
KO
KO
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cd022 R Dr. Mid-Nite
Team: No Affiliation
Range: 4
Points: 24
Keywords: Scientist
7
8
15
2
7
7
14
2
7
7
14
1
6
7
14
1
6
6
13
1
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or206 LE Carter Hall
Team: Justice League
Range: 4
Points: 70
Keywords: Justice League of America, Warrior
10
10
17
3
8
10
16
2
8
11
16
2
10
9
15
3
8
8
15
3
9
7
14
3
8
8
14
2
7
9
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sm019 E Magog
Team: Justice Society
Range: 5
Points: 85
Keywords: Herald, Justice Society, Soldier
10
11
16
3
9
11
16
2
8
10
16
2
8
10
16
2
8
10
15
2
8
9
15
2
7
9
15
2
KO
KO
KO
KO
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Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Sorry about the delay. I will go first after setup. My e-mail is [email protected].
Thanks for posting the dials and GOOD LUCK!
Justice League of America Setup:
Justice League of America
1) R John Jones (D10) 90 (6/6) [W13]
2) R Green Lantern (JL52) 72 (6/6) [W14]
3) E Batman (IO) 47 (6/6) [W10]
4) LE Diana Prince (BB) 43 (5/5) [X13]
5) R Red Tornado 42 (6/6) [W12]
6) R Green Arrow (CJ) 29 (5/5) [X14]
7) R Aquaman (HT) 27 (6/6) [W15]
w/Contingency Plan 12
8) LE Clark Kent (BB) 23 (4/4) [X12]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5)
2) U The Flash (dc10) 86 pts (1/6)
3) R Wildcat* 54 pts (1/7)
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5)
5) LE Carter Hall (or) 70 pts (1/8)
*Not So Special 3 pts
6) E Magog 85 pts (1/7)
Total - 400 pts
Objects:
HO: V13, V15
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) R John Jones (D10) 90 (6/6) [W13]
2) R Green Lantern (JL52) 72 (6/6) [W14]
3) E Batman (IO) 47 (6/6) [W10]
4) LE Diana Prince (BB) 43 (5/5) [X13]
5) R Red Tornado 42 (6/6) [W12]
6) R Green Arrow (CJ) 29 (5/5) [X14]
7) R Aquaman (HT) 27 (6/6) [W15]
w/Contingency Plan 12
8) LE Clark Kent (BB) 23 (4/4) [X12]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) B10
2) U The Flash (dc10) 86 pts (1/6) A10
3) R Wildcat* 54 pts (1/7) B12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) B13
5) LE Carter Hall (or) 70 pts (1/8) B11
*Not So Special 3 pts
6) E Magog 85 pts (1/7) B9
Total - 400 pts
Objects:
HO: V13, V15
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Free) Leadership roll with Aquaman.........5. Success!
JLA TA) Green Lantern picks up Green Arrow and flies to R15.
-Drop Green Arrow in R16.
Free) Diana uses Perplex on John Jones' movement. (+1)
1) John Jones picks up Diana Prince and flies to O14, picking up a HO along the way.
-Drop Diana in P13.
Free) John Jones will use Perplex on Diana's DV. (+1)
2) Batman will use L/C to move to O12.
3) Red Tornado picks up Clark and flies to P11.
4) Aquaman moves to S15, picking up a HO along the way.
EoT) Place a token onto Contingency Plan. (I have 5 actions due to successful leadership)
*Theme PCs will be case by case right now. Will not Theme PC hits on characters less than 40 points. (Except critical hits)
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] @ {w/HO}
2) R Green Lantern (JL52) 72 (6/6) [R15] @
3) E Batman (IO) 47 (6/6) [O12] @
4) LE Diana Prince (BB) 43 (5/5) [P13] {DV +1}
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (5/5) [R16]
7) R Aquaman (HT) 27 (6/6) [S15] @ {w/HO}
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) B10
2) U The Flash (dc10) 86 pts (1/6) A10
3) R Wildcat* 54 pts (1/7) B12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) B13
5) LE Carter Hall (or) 70 pts (1/8) B11
*Not So Special 3 pts
6) E Magog 85 pts (1/7) B9
Total - 400 pts
Objects:
HO: John Jones, Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
2) Hawkman Charges to N12 v. Batman, 10 to 16. 5 + 6 for the hit. Pause for TTPC
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] @ {w/HO}
2) R Green Lantern (JL52) 72 (6/6) [R15] @
3) E Batman (IO) 47 (6/6) [O12] @
4) LE Diana Prince (BB) 43 (5/5) [P13] {DV +1}
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (5/5) [R16]
7) R Aquaman (HT) 27 (6/6) [S15] @ {w/HO}
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) B10@
2) U The Flash (dc10) 86 pts (1/6) A10
3) R Wildcat* 54 pts (1/7) B12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) B13
5) LE Carter Hall (or) 70 pts (1/8) J11
*Not So Special 3 pts
6) E Magog 85 pts (1/7) B9
Total - 400 pts
Objects:
HO: John Jones, Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
What does everyone have against Batman? Dude is always getting punched out first!
No Theme PC on that hit. And if I ever don't respond within like 12 hours, PM me please. I probably just totally missed this as I have been getting ready to judge a big ROC event that happened yesterday.
Aw man you are right. If you had 1 perplex on your team, you'd still be able to pull it off, but as it sits, he'd be one square short.
I'm sorry man.
When you do redo your turn, I will only Theme PC crit hits. (Taken by the nearest and lowest point character as long as it wouldn't give them push damage)
All will Share the Highest possible Defense (18 right now)
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] @ {w/HO}
2) R Green Lantern (JL52) 72 (6/6) [R15] @
3) E Batman (IO) 47 (6/6) [O12] @
4) LE Diana Prince (BB) 43 (5/5) [P13] {DV +1}
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (5/5) [R16]
7) R Aquaman (HT) 27 (6/6) [S15] @ {w/HO}
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) G13@
2) U The Flash (dc10) 86 pts (1/6) F13@
3) R Wildcat* 54 pts (1/7) F12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) F14@
5) LE Carter Hall (or) 70 pts (1/8) G12@
*Not So Special 3 pts
6) E Magog 85 pts (1/7) G14
Total - 400 pts
Objects:
HO: John Jones, Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
1) Green Lantern TK's Green Arrow to M13.
-No push due to Willpower.
Free x2) Both Diana and John Jones will use Perplex on Green Arrow's AV. (+2)
2) Batman to M19.
-No push due to Willpower.
Free) Batman will Outwit Indomitable on Stargirl.
3) Green Arrow will use Incapacitate with 2 targets.
-Take token off Contingency Plan to AV. (+1)
-Dual target Magog and Star Girl.
-12AV vs 19DV (18DV JSA +1 Hind). Need 7.
-Attack roll is........8. (4,4) Hit.
-Token to Star Girl and a push click. (2/5)
-Token to Magog.
-1 SA Green Arrow. 1 AST Green Lantern for the TK. 1 AST Aquaman for the AV bump. (Only 1 of 3 was needed)
EoT) Token onto Contingency Plan.
Clear Red Tornado, John Jones, and Aquaman.
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] {w/HO}
2) R Green Lantern (JL52) 72 (6/6) [R15] @@
3) E Batman (IO) 47 (6/6) [M19] @@
4) LE Diana Prince (BB) 43 (5/5) [P13]
5) R Red Tornado 42 (6/6) [P11]
6) R Green Arrow (CJ) 29 (5/5) [M13] @
7) R Aquaman (HT) 27 (6/6) [S15] {w/HO}
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (2/5) G13@@
2) U The Flash (dc10) 86 pts (1/6) F13@
3) R Wildcat* 54 pts (1/7) F12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) F14@
5) LE Carter Hall (or) 70 pts (1/8) G12@
*Not So Special 3 pts
6) E Magog 85 pts (1/7) G14 @
Total - 400 pts
Objects:
HO: John Jones, Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Stargirl actually had a 21 ranged defense. 18 from Jay + 2 from ESD from the Trait + 1 from the BFC.
2B
CBorCR=5: I'll choose the Rod for RCE and ESD.
Clear
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] {w/HO}
2) R Green Lantern (JL52) 72 (6/6) [R15] @@
3) E Batman (IO) 47 (6/6) [M19] @@
4) LE Diana Prince (BB) 43 (5/5) [P13]
5) R Red Tornado 42 (6/6) [P11]
6) R Green Arrow (CJ) 29 (5/5) [M13] @
7) R Aquaman (HT) 27 (6/6) [S15] {w/HO}
w/Contingency Plan 12 (1 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) G13 (ESD)
2) U The Flash (dc10) 86 pts (1/6) F13
3) R Wildcat* 54 pts (1/7) F12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) F14
5) LE Carter Hall (or) 70 pts (1/8) G12
*Not So Special 3 pts
6) E Magog 85 pts (1/7) G14
Total - 400 pts
Objects:
HO: John Jones, Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
I apologize for this, but I am on my tablet right now, so I can post a turn, but not a map link. (I can't move the tokens on HCUtils on a tablet)
Justice League of America Turn 3A:
1) Red Tornado TK's Green Arrow to Q12.
Free) Batman uses Outwit on Stargirl's TK.
-DFD for Batman.
Free) Diana uses Perplex on John Jones' DV. (+1)
Free) John Jones uses Perplex on his own DV. (+1)
EoT) Token onto Contingency Plan.
Clear Batman, Green Lantern and Green Arrow.
*Theme PC case-by-case on attacks of characters greater than 40 points. Characters less than 40 will use a Theme PC only to keep themselves from being KO'd.
Recap:
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] {w/HO, DV +2}
2) R Green Lantern (JL52) 72 (6/6) [R15]
3) E Batman (IO) 47 (6/6) [M19]
4) LE Diana Prince (BB) 43 (5/5) [P13]
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (5/5) [Q12]
7) R Aquaman (HT) 27 (6/6) [S15] {w/HO}
w/Contingency Plan 12 (2 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) G13 (ESD)
2) U The Flash (dc10) 86 pts (1/6) F13
3) R Wildcat* 54 pts (1/7) F12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) F14
5) LE Carter Hall (or) 70 pts (1/8) G12
*Not So Special 3 pts
6) E Magog 85 pts (1/7) G14
Total - 400 pts
Objects:
HO: John Jones, Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.
Map: The Docks
No map link due to tablet posting. Will post map link later if you haven't done so already.
Sorry about the multiple rolls. I'll make sure to only post the first roll. If there is an issue let me know.
3B
CBorCR: 1 for the Belt and CR, Incap, and Sharpshooter. 4 Range
1) Carter Charge to L18 v. Batman, 10 to 16. 2 + 6 for the hit; PC instructions?
Recap:
Justice League of America
1) R John Jones (D10) 90 (6/6) [O14] {w/HO, DV +2}
2) R Green Lantern (JL52) 72 (6/6) [R15]
3) E Batman (IO) 47 (6/6) [M19]
4) LE Diana Prince (BB) 43 (5/5) [P13]
5) R Red Tornado 42 (6/6) [P11] @
6) R Green Arrow (CJ) 29 (5/5) [Q12]
7) R Aquaman (HT) 27 (6/6) [S15] {w/HO}
w/Contingency Plan 12 (2 token)
8) LE Clark Kent (BB) 23 (4/4) [Q11]
Total 385
Theme Team PC: 4/4 (Justice League of America)
vs
CaptainNifty's JSA
1) R Stargirl (slosh) 75 pts (1/5) G13 (ESD)
2) U The Flash (dc10) 86 pts (1/6) F13
3) R Wildcat* 54 pts (1/7) F12
*Not So Special 3 pts
4) Dr. Mid-Nite 24 pts (1/5) F14
5) LE Carter Hall (or) 70 pts (1/8) G12
*Not So Special 3 pts
6) E Magog 85 pts (1/7) G14
Total - 400 pts
Objects:
HO: John Jones, Aquaman
ULO: Q12
Deep Shadows
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters that have range values greater than 6 have range values of 6 instead, and range values can't be modified to a value more than 6. Powers, abilities, and effects able to affect characters more than 6 squares away instead can only affect characters up to 6 squares away.