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All scenarios will have the command token resource free of points, counting as the resource and we can use an Admiral's Order.
The OP host is only running the actual OP2 mission for the 1st scenario, the other two will be surprise missions of his design (he did this in OP1 too).
Since I can only plan plan for OP2, looking for any builds or tactics input that also include flexibility beyond the OP2 mission.
In particular, is a mine build with small maneuverable ships viable for OP2?
I didn't get to play in OP 2, but looking at it now, mines will be a problem - those orbital weapons platforms will count as opposing ships, severely restricting where you can place cloaked mines. If that's what you were thinking - anti-matter mines will be fine.
Man, platforms you can't kill, that fire every round, and debris? That's a brutal scenario.