You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
The Best There Is...: Movement: Ignores Hindering Terrain.
Healing Factor: At the beginning of your turn, you may heal Wolverine 1 click, or if he began the turn with two action tokens, he may use Regeneration as a free action instead.
A Lifetime Of Fighting: Wolverine may use Sidestep and Toughness. When he occupies hindering terrain, he may use Stealth.
Lunge (Charge) Feral Rage: Wolverine may use Charge and Flurry.
Berserker Fury! (Flurry)
Honed Martial Artist (Precision Strike)
Sometimes, My Claws Slip! (Blades/Claws/Fangs)
I Heal Fast, Bub! (Invincible) Way Of The Samurai: Wolverine may use Combat Reflexes, and when he is the target of a close combat attack, he may use Super Senses.
At What I Do! (Combat Reflexes)
These Claws Cut Through Anything! (Exploit Weakness)
You Wanted The Animal? You Got It! (Battle Fury) That All You Got, Bub?: When this click is revealed when turning the dial due to damage from an attack, stop turning the dial. Wolverine possesses Battle Fury and may use Exploit Weakness. Wolverine may not use his Healing Factor trait while this power is showing, and this power cannot be countered or ignored.
Sorry but no natural 4's in the damage slots. If he is going to have sidestep as a trait, I would reduce his natural speed to no greater than 8.
I would also recommend the following change:
Healing Factor: Wolverine can use Regeneration. If he has two action tokens, he may use Regeneration as a free action.
Just my .02.
I do appreciate the feedback. However, I'm a little unsure if he'd still be worth 200 points if I made those changes. Maybe if I explained my thinking on this...
The Flurry/Precision Strike/4 damage clicks are supposed to be Wolverine in his most bestial, animalistic fury, the kind even the infamous "Mr. X" telepathic warrior could not stop. The last click is another example of the animal unleashed, his last stand, and I included the nerfing his healing trait to make it harder to repeatedly hit his stop click or constantly heal off it.
The healing was to represent his constant healing, or when he has to stop and take time to let it heal him more efficiently. Though I should have just gone one route or the other, not both.
My thoughts : way overpowered. Don't think he deserves traited Sidestep and with what is going on in this dial , no defense value above 17. Combat Reflexes on the clicks with Battle Fury doesn't make sense for me either. I'd get the exploit off the fury and flurry clicks. I don't think he deserves Precision Strike. As it is, that's easily 240 points or more dial.
Example: Click 3 has Sidestep, Stealth, Charge, Flurry, Blades, Toughness, Super Senses, Combat Reflexes, Willpower, Regeneration, and Exploit Weakness. Oh and he ignores hindering.
I see where you are going - and like a lot of it... but I think his Def shouldn't be so high - especially when coupled with his constant healing.
Wolverine is the King (actually - second only to Superman) for being happy to take a hit and deliberately not dodging, deflecting, ducking etc - because he knows he will heal from it.
Think about who has never landed a hit on him... everyone has! He's not Spiderman or Beast or even Batman defensively.
The 17 with Combat Reflexes is too high IMO - with his constant regen/healing, I would top him out at 17 max (ie. 15+CR, or 17+Toughness etc)
Maybe something more like this then? I'm reluctant to change the Healing Factor trait, because while the DofP healing trait is pretty good, Wolverine doesn't exactly fail to heal that often. On the other hand, I felt he should heal faster when he's forced to rest, or at least potentially heal faster. I didn't want to make it too potent and say "Minimum result of 1", and I didn't want to make it "heal 2 clix instead of 1 if he began the turn with two action tokens", because neither of those seems terribly fair. I thought this would be the ideal balance between the two best Healing Factor traits he has. I also cut his cost down and removed permanent toughness and Combat Reflexes most of the dial for some classic damage reduction and lower defenses. And I figure each of those damage reducers is pretty fair given his defenses and the fact each of them has appeared on a "616" version of Wolverine.
The Best There Is...: Movement: Ignores Hindering Terrain.
Healing Factor: At the beginning of your turn, you may heal Wolverine 1 click, or if he began the turn with two action tokens, he may use Regeneration as a free action instead.
A Lifetime Of Fighting: Wolverine may use Sidestep. When he occupies hindering terrain, he may use Stealth.
Lunge (Charge) Feral Rage: Wolverine may use Charge and Flurry.
Berserker Fury! (Flurry)
Honed Martial Artist (Precision Strike)
Sometimes, My Claws Slip! (Blades/Claws/Fangs)
I Heal Fast, Bub! (Invincible)
Healing Factor's Numbing The Pain (Toughness)
Adamantium Skeleton (Invulnerability) The Animal Unleashed: Wolverine may use Toughness and Super Senses.
These Claws Cut Through Anything! (Exploit Weakness)
You Wanted The Animal? You Got It! (Battle Fury) That All You Got, Bub?: When this click is revealed when turning the dial due to damage from an attack, stop turning the dial. Wolverine possesses Battle Fury and may use Exploit Weakness. Wolverine may not use his Healing Factor trait while this power is showing, and this power cannot be countered or ignored.