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Season 10 Game 2: CyoKnight's Checkmate vs TheVagrantKing's Uncanny X-Men
Game ends May 19th
CyoKnight's Checkmate
D10A011 Green Lantern 93
LG016 Mr. Terrific 58
CD025 Green Flame 17
DKR106 Sgt. Gordon 50
BB029 Mademoiselle Marie 73
w/Checkmate ATA 6
AN005 Deadshot 89
w/Checkmate ATA 6
Total: 392
Vs.
TheVagrantKing’s Uncanny X-Men
1) E AvX Cyclops 100
2) R M10 Dark Phoenix 100
3) R WatX Colossus 100
4) U WoS Nightcrawler 86
SO: M'Krann Crystal 8
UHO
ULO
Total: 394
Sabotage: Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one. (Home team counts as "the player played this BFC)
d10a011 R Green Lantern
Team: Justice Society
Range: 7
Points: 93
Keywords: All Star Squadron, Gotham City, Justice Society, Mystical
10
11
18
3
10
10
17
2
10
9
17
2
9
8
16
2
8
9
16
2
8
10
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Battlefield Promotion: Pass the Torch: When Green Lantern hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #004 Green Lantern on the same click number.
lg016 R Mr. Terrific
Team: Justice Society
Range: 4
Points: 58
Keywords: Justice Society, Martial Artist, Scientist
8
9
16
2
7
8
15
2
7
8
15
2
6
7
14
2
6
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd025 R Green Flame
Team: Justice League
Range: 4
Points: 17
Keywords: Global Guardians, Spy
8
8
15
2
7
7
15
2
6
7
14
1
6
6
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
dkr106 R Sgt. Gordon
Team: Police
Range: 5
Points: 50
Keywords: Detective, Gotham City, Police
8
10
16
2
8
9
16
2
8
9
16
2
6
8
16
1
6
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I Gotta Get Me One of These!: Sgt. Gordon can use any of the following powers and abilities if he begins his turn adjacent to a friendly character who can use them: Carry, Charge, Flight, Leap/Climb, Running Shot, and Swim.
(Attack) Guns Blazing: Give Sgt. Gordon a range combat action. After the ranged combat attack resolves, he may make a second ranged combat attack as a free action if he still possesses this power.
bb029 V Mademoiselle Marie
Team: No Affiliation
Range: 8
Points: 73
Keywords: Checkmate, Soldier
8
10
17
2
8
10
17
2
7
9
16
2
7
9
16
2
7
8
15
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Improvise: Whenever Mademoiselle Marie KOs an opposing character, put an improvise token on her character card if she doesn't have one already. If an attack roll made by her misses, but is not a critical miss, you may remove an improvise token to automatically hit instead.
an005 V Deadshot
Team: Suicide Squad
Range: 8
Points: 89
Keywords: Checkmate, Gotham City, Secret Six, Suicide Squad
8
12
16
2
8
11
16
2
7
11
16
3
7
10
15
2
7
10
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Time to Set-Up the Shot: If Deadshot has no action tokens and occupies hindering terrain, he can use Ranged Combat Expert and deals penetrating damage with that attack.
Keywords: Checkmate
Minion: Kings and Queens and Bishops. When another friendly character using this team ability and with a point value greater than 50 is within 8 squares, this character can be given a power action to use Perplex if it can't already use Perplex.
(Improved) I Can Still See the Dream: Improved Targeting: Ignores Blocking Terrain. When a ranged combat attack resolves, any blocking terrain along its line of fire to the target is destroyed; May make a ranged combat attack when adjacent to an opposing character.
(Speed) Ongoing Optic Blasts: Cyclops can use Force Blast and Running Shot. When he uses Running Shot, after actions resolve, he can use Force Blast as a free action.
(Damage) Let's Put The World Back On Track: Cyclops can use Leadership and Outwit. When he uses Leadership, adjacent characters with a shared keyword are considered to have a lower point value.
m10a021r U Dark Phoenix
Team: Power Cosmic
Range: 10
Points: 100
Keywords: Cosmic, Deity, X-Men
10
10
17
3
10
9
17
3
11
11
17
4
9
10
16
3
8
9
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) The Darkness Within: Dark Phoenix can use Super Senses but only evades the attack on a result of 6. When Dark Phoenix KO's an opposing figure you may heal her of 1 damage.
(Attack) Jean's Not Here Anymore: Dark Phoenix can use Pulse Wave and Telekinesis.
(Defense) My Sacrifice Saves You All: When this click is revealed stop turning the dial. Dark Phoenix can't use Super Senses. When Dark Phoenix takes damage, heal all other friendly characters that share a keyword with Dark Phoenix of 2 damage.
(Special) Extra-Dimensional Teleportation: Nightcrawler ignores the effects of terrain and characters on movement.
(Speed) Teleportation Evacuation: Nightcrawler can use Hypersonic Speed, Stealth and the Carry Ability. When Nightcrawler uses Hypersonic Speed, a target hit by a close combat attack may be placed adjacent to Nightcrawler after the power action resolves.
(Defense) BAMF!: Nightcrawler can use Super Senses. Whenever he uses Super Senses to evade an attack, you may immediately move him up to half of his speed value.
M'Krann Crystal Sliver
Relic: 4-6.
When character would be KO'd, instead turn its dial to its last non-KO click, and then heal it of 2 damage, then remove this relic from the game.
You only roll around the table the once, since it says 'each -other- player'. Phoenix wouldn't get a token. It's pretty much a BFC that only affects multi player battles.
So, we've finished the tokens, it's your turn
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
1) Jean will grab Scott and fly to B-2 dropping Scott in B-1.
Nightcrawler will curse your sabotage.
(Note: I am not a fan of the (1/6) format of record keeping, as it messes with my RPG fundamentals. So for my block of stats, I just leave it as their current click number, without the 'clicks remaining' bit )
Cy0nknight's Checkmate
1) Green Lantern (1/6) F15 @@
2) Mr. Terrific (1/5) F16
3) Green Flame (1/5) L17 @ (-1 to Attack/Defense)
4) Sgt. Gordon (1/5) I17 @
5) Mademoiselle Marie (1/6) @ M16
w/Checkmate ATA 6
6) Deadshot (1/6) H16
w/Checkmate ATA 6
vs.
TheVagrantKing’s Uncanny X-Men
1) Cyclops (1) B1
2) Dark Phoenix (1) B2 @
3) Colossus (1) H1
4) Nightcrawler (1) H2
SO: M'Krann Crystal 8
Bencrawler will recover from the tranquilizer next turn, which worries me.
Turn 2a
BoT) Gordon rolls for Leadership...1. Not his night, I guess.
Everyone clears.
Cy0nknight's Checkmate
1) Green Lantern (1) F15
2) Mr. Terrific (1) F16
3) Green Flame (1) L17 (-1 to Attack/Defense)
4) Sgt. Gordon (1) I17
5) Mademoiselle Marie (1) M16
w/Checkmate ATA 6
6) Deadshot (1) H16
w/Checkmate ATA 6
vs.
TheVagrantKing’s Uncanny X-Men
1) Cyclops (1) B1
2) Dark Phoenix (1) B2 @
3) Colossus (1) H1
4) Nightcrawler (1) H2
SO: M'Krann Crystal 8
2) Jean goes for the Gem: 6! She's all M'Krann'd up.
Can't update the map from my phone, but TTPC on CBC.
Cy0nknight's Checkmate
1) Green Lantern (1) F15
2) Mr. Terrific (1) F16
3) Green Flame (1) L17 (-1 to Attack/Defense)
4) Sgt. Gordon (1) I17
5) Mademoiselle Marie (1) M16
w/Checkmate ATA 6
6) Deadshot (1) H16
w/Checkmate ATA 6