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(Special) Exorcist Supreme: Daimon Hellstrom and adjacent friendly characters can't be the target of Mind Control.
asm022 E Cloak
Team: No Affiliation
Range: 2
Points: 55
Keywords: Dark X-Men, Marvel Knights, Runaways, X-Men
11
10
17
2
11
9
16
1
10
9
16
1
10
9
17
1
9
8
16
1
9
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
(Special) Dark Form: Cloak and adjacent characters named Dagger can use Stealth. Cloak can use the Carry ability.
(Damage) Exiled to the Darkforce Dimension: Cloak can use Incapacitate. When he does, he may give a hit character two action tokens instead of one. If you do, deal Cloak 1 unavoidable damage after actions resolve.
asm035 U Jennifer Kale
Team: Mystics
Range: 6
Points: 77
Keywords: Midnight Sons, Mystical
10
10
17
2
9
9
16
2
9
9
16
2
8
9
16
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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KO
(Special) Defender of the Nexus of Realities: At the beginning of the game, place a special Nexus terrain marker on the map, at least 5 squares away from any starting area. A character occupying that square can use Probability Control, even if Jennifer Kale isn't on the map. If Jennifer Kale occupies that square, she can use it in addition to her normal Probability Control.
(Special) Nexus Duo: When a friendly character named Man-Thing is adjacent to Jennifer Kale, they both modify their attack values by +1 if not already modified by this effect.
asm046 Ghost Rider
Team: Mystics
Range: 3
Points: 145
Keywords: Champions, Heroes for Hire, Legion of Monsters, Midnight Sons, Mystical
(Attack) Living Hellfire Chain: If Ghost Rider has two action tokens you may give him a free action and deal 1 penetrating damage to a single opposing character within 3 squares.
(Damage) Penance Stare: Ghost Rider deals penetrating damage to opposing characters that have damaged a friendly character since your last turn.
asm101 R Franken-Castle
Team: No Affiliation
Range: 6
Points: 102
Keywords: Brute, Legion of Monsters, Monster, Soldier
8
11
17
3
8
10
16
3
8
11
16
3
7
10
16
3
7
10
16
3
7
9
15
2
7
9
15
2
7
8
15
2
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Where's My Synaptic-Glue Pills?: When Franken-Castle has two action tokens, modify his defense value by -1.
(Attack) Drill-Drone Gun: When Franken-Castle hits a character with a ranged combat attack, you may choose to deal no damage and mark that character. Even if this power is countered or lost, at the beginning of each of your turns deal 1 penetrating damage to each marked character. Marked characters may be given a double power action to remove the mark.
(Damage) We Need a Tactician to Defend Monsters: Franken-Castle can use Enhancement and Leadership. If he uses Leadership to remove an action token from a character with the Monster keyword, he may also remove an action token from himself.
Once again, I own all of these figures and have played them all except for Ghost Rider....I always want to play him locally, but never do.
(Special) Adamantium and Cybernetic Enhancements: Lady Deathstrike can use Blades/Claws/Fangs and can't be targeted by Incapacitate and Mind Control.
(Speed) Slice...And Then Dice: Lady Deathstrike can use Flurry; when she does, before making the second attack; she may use Sidestep as a free action.
(Attack) Cutting With Force Exertion: When Lady Deathstrike uses Blades/Claws/Fangs, if the result of her d6 roll is lower than her printed damage value, hit characters are dealt 1 penetrating damage after actions resolve.
ff001 R Lockjaw
Team: No Affiliation
Range: 0
Points: 24
Keywords: Animal, Inhumans
12
7
14
2
12
7
13
1
11
6
13
1
11
6
12
1
10
5
12
1
10
5
12
1
KO
KO
KO
KO
KO
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KO
KO
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KO
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KO
KO
KO
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KO
KO
KO
KO
KO
KO
cm003 V Moloid
Team: No Affiliation
Range: 0
Points: 9
Keywords: Monster
6
7
13
1
5
6
12
1
4
5
11
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
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bmao018 E Shiva
Team: Batman Enemy
Range: 0
Points: 90
Keywords: Arkham Asylum, Assassin, Gotham City Underworld, League of Assassins, Martial Artist
10
11
17
3
9
10
17
3
9
10
17
3
8
9
17
2
8
9
17
2
8
11
17
2
KO
KO
KO
KO
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KO
KO
KO
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(Improved) At Home in Battle: Improved Movement: Ignores Hindering Terrain, Ignores Characters
(Special) Hired Assassin: During your first turn, choose an opposing character. If Shiva KO's that character, you score an additional 50 victory points.
(Speed) From the Shadows: Shiva can use Stealth. When Shiva occupies hindering terrain at the beginning of your turn, she can use Charge and Exploit Weakness.
iim045 R Sin and Crossbones
Team: Minions of Doom
Range: 7
Points: 158
Keywords: Hydra, Serpent Society, Skeleton Crew
8
12
17
2
8
11
17
2
8
11
17
3
7
10
17
3
7
10
16
3
7
10
16
3
6
10
16
2
6
9
16
2
KO
KO
KO
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KO
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(Special) Chaos...: When an opposing character would be given an action token, you may instead assign that action token to a character adjacent and friendly to the first character if it has less than 2 action tokens. If an opposing character would be given 2 action tokens, you instead assign those action tokens to a character adjacent and friendly to the first if it does not have any action tokens.
(Special) ...and Mayhem: If no friendly character has been attacked since your last turn, Sin and Crossbones may make a close or ranged combat attack as a free action during your turn.
(Attack) Assassination Team: If Sin and Crossbones have no action tokens and occupy hindering terrain, they can use Ranged Combat Expert and Improved Targeting: Ignores Hindering Terrain. When they do, they deal penetrating damage and they can't use Stealth until your next turn.
asm013b Hannibal King
Team: No Affiliation
Range: 6
Points: 107
Keywords: Detective, Midnight Sons, Monster
10
10
17
3
9
10
17
2
8
9
16
3
9
11
16
3
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11
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2
7
10
16
2
7
9
15
2
6
9
15
2
KO
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(Speed) Form of Mist, Form of Wolf: Hannibal King can use Running Shot and Stealth. At the beginning of your turn you may choose to increase Hannibal King's attack or defense value by 1 or 2; if you do, then decrease the other combat value by the same amount until your next turn.
BoT) Sin & Crossbones will use their "Chaos" trait to assign Jennifer Kale's action token to Ghost Rider.
1) Lockjaw will carry Sin & Crossbones to E13.
2) Since no friendly character was attacked this turn, Sin and Crossbones will use their "Chaos" power to make a ranged attack on Cloak. 12 on a 17 for 2. Rolled a 3, miss.
3) Lady Deathstrike moves to L16.
4) Shiva moves to D13.
5) Hannibal King running shot and carries Moloid to G17. He drops Moloid off at F16. Hannibal King range attacks Franken Castle. 10 on a 17 for 2 after toughness. Rolls a 3. Hannibal settles in on a heavy object for stealth.
6) Hannibal King outwits Jennifer Kale's Probability Control.
Wheely Nelson's Mystics!
1) Daimon Hellstrom (1/7)
2) Cloak (1/6)@
3) Jennifer Kale (1/5)@
4) Ghost Rider (1/7)@@
5) Fraken-Castle (1/9)
vs.
Mr. Boyk's Not Mystics!
1) Lady Deathstrike (1/7) @
2) Lockjaw (1/6) @
3) Moloid (1/4)
4) Shiva (1/6) @
5) Sin & Crossbones (1/8)
6) Hannibal King (1/8) @
Wow, don't take this the wrong way, but your team sucks.
1) Franken Castle will charge Sin and Crossbones and attack with a light object. 11 AV on 17 Def. Rolled a 5. Will prob with Jennifer Kale who is on the Nexus marker. Rolled a 7, hits for 4-1 for toughness so SC takes 3.
2) Cloak grabs Franken Castle and moves to G8, placing Franken on F9.
3) Daimon moves to H8.
And to note, if you moved Jennifer Kales token to GR, she has no tokens.
Wheely Nelson's Mystics!
1) Daimon Hellstrom (1/7)@
2) Cloak (1/6)@@
3) Jennifer Kale (1/5)
4) Ghost Rider (1/7)
5) Fraken-Castle (1/9)@
vs.
Mr. Boyk's Not Mystics!
1) Lady Deathstrike (1/7) @
2) Lockjaw (1/6) @
3) Moloid (1/4)
4) Shiva (1/6) @
5) Sin & Crossbones (4/8)
6) Hannibal King (1/8) @
...well...this is not how this played out in my mind...yikes...
BoT) Sin and Crossbones moves Cloak's token to Daimon Hellstrom (I searched the rules forums and I can't find if this deals damage). Then he moves Franken Castle's token to Cloak (while I was searching I found that they can do this more than once).
1) Shiva rolls a 2 for leadership.
2) Shiva charges Franken Castle. 11 on a 17 for 3 (penetrating). Shiva rolls a 10. Franken Castle takes 3 clix.
3) Lady Deathstrike is going to charge/BCF Jennifer Kale. 11 on a 17 for BCF. Rolls a 7. Jennifer Kale uses her Nexus Prob. Rolls a 4. Miss.
4) Hannibal King will outwit Jennifer Kale's Energy Shield Deflection. Hannibal King running shots Jennifer Kale. 10 on a 17 for 3. Rolls a 4. Miss.
5) Sin and Crossbones will perplex up their attack to an 11 and running shot Ghost Rider. 11 on an 18 for 3. Rolls an 11. Jennifer Kale uses her second prob. Rolls a 4. Miss.
6) Moloid moves to I11.
Wheely Nelson's Mystics!
1) Daimon Hellstrom (1/7) @@
2) Cloak (1/6)@@
3) Jennifer Kale (1/5)
4) Ghost Rider (1/7)
5) Fraken-Castle (4/9)
vs.
Mr. Boyk's Not Mystics!
1) Lady Deathstrike (1/7) @@
2) Lockjaw (1/6)
3) Moloid (1/4) @
4) Shiva (1/6) @@
5) Sin & Crossbones (4/8) @
6) Hannibal King (1/8) @@
Frankencastle will attempt Leadership. He rolled a 2.
1) Franky will attack Shiva, 10 on a 19. Rolled a 6.
2) Jennifer Kale will attack Moloid. 10 AV vs 13 Def, rolled a 10, hit for 2. And Moloid will be knocked back two spaces. AWESOME!
3) Ghost Rider will charge to I10 and attack Sin and Crossbones. 11 AV in 17 Def, rolled a 2, Jennifer Kale will prob that. Rolled a 4, and will prob that one, too..... Rolled a 2, are you kidding me?!?!
Cloak and Daimon will clear. (I realized Daimon could not push as he had two tokens)
Wheely Nelson's Mystics!
1) Daimon Hellstrom (1/7)
2) Cloak (1/6)
3) Jennifer Kale (1/5)@
4) Ghost Rider (2/7)@
5) Franken-Castle (4/9)@
vs.
Mr. Boyk's Not Mystics!
1) Lady Deathstrike (1/7) @@
2) Lockjaw (1/6)
3) Moloid (3/4) @
4) Shiva (1/6) @@
5) Sin & Crossbones (4/8) @
6) Hannibal King (1/8) @@
Our collective dice are frozen. This game may last forever!
BoT) Franken Castle's action token moves to Cloak then from Cloak to Daimon. Jennifer Kale's action token moves to Ghost Rider.
1) Hannibal King outwits Ghost Rider's invulnerability.
2) Lockjaw will phase to H9 to tie up Daimon.
3) Moloid pushes to tie up (and block) Jennifer Kale's probs.
4) Sin & Crossbones will perplex up their attack by 1. Duo attack against Ghost Rider. First attack, 11 on a 17 for 3. Rolled an 8. Ghost Rider takes 3, Sin and Crossbones takes 1.
5) Second duo attack. Sin & Crossbones will outwit Ghost Rider's "Living Hellfire Chain" ability. 10 on a 17 for 2 (-1 toughness). Rolled a 5. Miss.
Shiva, Hannibal King and Lady Deathstrike will all clear.
Wheely Nelson's Mystics!
1) Daimon Hellstrom (1/7) @
2) Cloak (1/6)
3) Jennifer Kale (1/5)
4) Ghost Rider (5/7) @@
5) Franken-Castle (4/9)
vs.
Mr. Boyk's Not Mystics!
1) Lady Deathstrike (1/7)
2) Lockjaw (1/6) @
3) Moloid (4/4) @@
4) Shiva (1/6)
5) Sin & Crossbones (5/8) @@
6) Hannibal King (1/8)
1) Cloak is going to phase to K8 and carry Daimon to L9.
2)Franken Castle is going to attack Shiva, 10 on 19, rolled an 11, that does 3 damage.
3) Jennifer Kale will attack Deathstrike, 10 on 19 Def, rolled a 6, Jennifer will prob, rolled a 4, missed again. Will use the Nexus marker to prob, rolled a 12!! That will be 3 damage. And she has charge so does not get knocked back, darn!
BoT) Sin and Crossbones will transfer Cloak's action token to Daimon. Sin and Crossbones will transfer Jennifer Kale's action token to Ghost Rider.
1) Shiva will flurry Franken Castle. Attack 1: 9 on a 16 for 2. Rolled a 6. Miss. Attack 2: 9 on a 16 for 2. Rolled a 4. Miss.
2) Hannibal King will outwit Jennifer Kale's probability control.
3) Lady Deathstrike is going to charge to I12 (she ignores characters) and attack Jennifer Kale. 10 on a 17 for 2. Rolled a 9. Jennifer Kale probs. Rolls another 9. Whew. Kale takes 2 and Deathstrike takes 1.
4) Hannibal King choose to up his attack by +2 (and his defense goes down -2). 12 on an 18 for 3. Rolls a 6. Kale is KO'ed. Hannibal takes 1.
5) Lockjaw will push to carry Sin and Crossbones. He will drop them on the Nexus marker and Lockjaw will settle in at K10.
6) Sin and Crossbones will outwit Ghost Rider's Living Hellfire Chain power.
Sin and Crossbones along with Moloid will clear.
Sin and Crossbones will prob Ghost Rider's attack.
Wheely Nelson's Mystics!
1) Daimon Hellstrom (1/7) @
2) Cloak (1/6)
3) Jennifer Kale (KO)
4) Ghost Rider (5/7) @
5) Franken-Castle (4/9)@
vs.
Mr. Boyk's Not Mystics!
1) Lady Deathstrike (5/7) @
2) Lockjaw (2/6) @@
3) Moloid (4/4)
4) Shiva (4/6) @
5) Sin & Crossbones (5/8)
6) Hannibal King (2/8) @
1) Franken castle is going to attack Shiva, 10 AV on 17 Def, rolled a 9, rolling for super senses, rolled a 4, Shiva takes 3 and is KO'ed. Phew!
2) Ghost Rider is going to attack Sin and Crossbones, 10 AV vs 18 Def. Ghost Rider rolled an 8, that hits for 3 penetrating. Sin and Crossbones probed the attack, I roled a 7, missed. Hmmmm, we have been playing the map incorrectly.....is that a red border so there is an elevation drop, right? So Hannibal actually wouldn't have been able to shoot Jennifer Kale, right? But that is hard for me to see, does the edge run next to the hindering Hannibal is in? Anyway, let me know if that is a ledge and if so, Sin and Crossbones went over the ledge for an extra damage, which would KO them, But let me know when you take a look. OK, Hannibal is a flyer, Kale is still dead. Some guy in a trench coat did a fly by and shot her
3) Cloak will attack Lockjaw, he hits for one.
Wheely Nelson's Mystics!
1) Daimon Hellstrom (1/7)
2) Cloak (1/6)@
3) Jennifer Kale (KO)
4) Ghost Rider (5/7)
5) Franken-Castle (4/9)@@
vs.
Mr. Boyk's Not Mystics!
1) Lady Deathstrike (5/7) @
2) Lockjaw (3/6) @@
3) Moloid (4/4)
4) Shiva KO
5) Sin & Crossbones (5/8)
6) Hannibal King (2/8) @
BoT) Sin and Crossbones will transfer Cloak's action token to Daimon.
1) Hannibal King the ordinary looking guy who happens to fly will outwit Daimon's invulnerability.
2) Sin and Crossbones will outwit Ghost Rider's toughness and make a close combat attack on Ghost Rider. 10 on a 17 for 3. Rolled a 4. Prob. Rolled a 6. Second attack. Rolled a 10. Ghost Rider is KO'ed and Sin and Crossbones take 1 click.
3) Hannibal King is going to +2 his attack (and his defense goes -2). He will running shot Daimon. 12 on a 18 for 2. Rolled a 5. Miss.
4) Moloid is going to move to H10.
Lady Deathstrike and Lockjaw are going to clear.
Sin and Crossbones will prob Cloak's attack.
Wheely Nelson's Mystics!
1) Daimon Hellstrom (1/7) @
2) Cloak (1/6)
3) Jennifer Kale (KO)
4) Ghost Rider (KO)
5) Franken-Castle (4/9)@@
vs.
Mr. Boyk's Not Mystics!
1) Lady Deathstrike (5/7)
2) Lockjaw (3/6)
3) Moloid (4/4) @
4) Shiva KO
5) Sin & Crossbones (5/8) @
6) Hannibal King (2/8) @@