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ZOMBIE INFECTION: When [Deadpool Chase ZOMBIE CHARACTER] damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
When ZOMBIE INFECTION is played and the opposing character is added to your force - does it stay in the square it was KO'd in, or is it placed in your starting zone?
Why this is unclear:
Rules state (pg.4): "If a character’s dial is turned and [KO] symbols appear, the character is defeated and immediately removed from the game."
The ZOMBIE INFECTION power stats that the opposing character IS KO'd - therefore removed from the game.
Other powers similar which allow characters to continue to battle in the game despite reaching their [KO] symbols (i.e. SLoSH Grundy, IH White Tiger) clearly state "...when [this character] WOULD be KO'd..." - the WOULD defining that they have hit their [KO] symbols - but are not removed from the game.
I believe the intention of this power is that when ZOMBIE INFECTION is played, the opposing character stays in the square they were KO'd in, clicked back up as per how many 'Infection tokens' they have and are immediately considered as part of your force - however...
Thanks in advance for any clarification (or pointing out what I have missed )
ZOMBIE INFECTION: When [Deadpool Chase ZOMBIE CHARACTER] damages an opposing character, give that character a Virus token if it has less than 5 Virus tokens. When an opposing character is KO'd by this character, you may add it to your force, turn to its first KO click, remove all of its Virus tokens and heal it that many clicks.
Further, would the Zombie Chase gain a Virus Token before KO'ing an opposing character? The wording says "damaged", not KO'd. But, you must damage an opposing character to KO them. I would say yes.
Also, what if the opposing character pushes themselves to KO? Do they resurrect? I would say no.
@HectorXV, I would say yes, if the attack that KO's a character was the only attack the zombie maid, it would still get a token and resurrect, as the attack still damaged it.
As for pushing to death, no resurrection, as the character was not KOed by the zombie, and that is a prerequiset for resurrection.
If Zombie Infection stated that when opposing characters "would" be KO'd you "instead" resurrect them, then you wouldn't get the points for KOing them.
Although that brings up an interesting question... if you "infect" an opponent, KO them, and then your opponent KOs the resurrected zombie, are points awarded to them as well?
After all, you get the points for the initial KO... but if your opponent KOs the figure that's friendly to your force, wouldn't they get those extra points? If so and you Zombified a high enough point figure, that could cause your opponent to win if you don't KO their whole force (as it would then go to points and they would have that extra bump).
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
if they aren't actually ko'ed you don't get points for them, and your opponent has a chance to get points for them, if there is a ruling on x-men gold i'm sure this would be the same.
if they aren't actually ko'ed you don't get points for them, and your opponent has a chance to get points for them, if there is a ruling on x-men gold i'm sure this would be the same.
But it specifically says "when an opposing character is KO'd..." Meaning the opposing character is KO'd. People don't come back as zombies if they aren't dead, or KO'd in this instance.
But it specifically says "when an opposing character is KO'd..." Meaning the opposing character is KO'd. People don't come back as zombies if they aren't dead, or KO'd in this instance.
i miss read the power i thought it was an as if power sorry
When ZOMBIE INFECTION is played and the opposing character is added to your force - does it stay in the square it was KO'd in, or is it placed in your starting zone?
It isn't specified but I imagine the fig should resurrect back in the same spot it KO'd in.
Quote : Originally Posted by HectorXV
Further, would the Zombie Chase gain a Virus Token before KO'ing an opposing character? The wording says "damaged", not KO'd. But, you must damage an opposing character to KO them. I would say yes.
Also, what if the opposing character pushes themselves to KO? Do they resurrect? I would say no.
The Zombie chase would receive a FOOD token and the target that is KO'd would receive one more VIRUS token before being reanimated.
If the target pushes themselves to KO then no, they would not resurrect and all those Virus tokens are wasted. The Zombie Infection power specifies that a Zombie with the trait must be the one to perform the killing blow in order to resurrect. Think of it as someone committing suicide to avoid becoming a Zombie. You'd still get KO points for them though.
I'm sort of curious to see how the Zombie Infection interacts with characters that come back to life (Phoenix, Solomon Grundy, Slattern, etc.). I know that those characters come back to life when they would be ko'd but I'm wondering if the Zombie Infection comes first or if the character's power comes first.
More Blood for the blood god! More skulls for the skull throne! More milk for the khorne flakes.
I'm sort of curious to see how the Zombie Infection interacts with characters that come back to life (Phoenix, Solomon Grundy, Slattern, etc.). I know that those characters come back to life when they would be ko'd but I'm wondering if the Zombie Infection comes first or if the character's power comes first.
049 Grundy would not become a virus zombie unless he had no resurrection tokens on him at the time of KOing. His trait states:
Quote : Originally Posted by Grundy trait powers ACTIVATE!
When Solomon Grundy would be KO'd and has at least one Resurrection token on his card, instead click him to click #9, heal him of 1 damage for each Resurrection token on his card and remove all Resurrection tokens from his card.
He doesn't actually get KOed until there are no Resurrection tokens. Now, if you KOed him, kept him from getting more tokens then KOed him again with virus tokens on him you'd get him as a friendly figure and could potentially keep him resurrecting on your side (if you got Resurrection tokens on him yourself).
FF Grundy has what would probably be an active player choice. His trait says:
Quote : Originally Posted by Form of: Fast Forces!
When Solomon Grundy is KO'd, remove him from the map and place him on his character card. While on his card, at the beginning of your turn, you may heal Solomon Grundy of 1 damage and if he is on click 1-6; you may place him in any starting area or square of hindering terrain. Opponents receive victory points each time Solomon Grundy is KO'd.
That has the same timing as the virus trait, specifically when the character is KOed. That's where things get iffy. If both things have to happen then the active player most likely gets the choice (i.e. the zombie team player). It is then a question of whether or not each effect overwrites the previous one. If so then the active player would want to have the Grundy owner place him on his card and then the zombie player places Grundy back on the board and heals based on virus tokens. I could see that one getting ruled differently though.
whats the ruling on this? If Spiderman has no virus tokens on him and gets ko'ed by Venom Zombie chase and dies in 1 hit will he become a zombie? Would Spiderman be Ko'ed before the Virus token is placed on him or not? Also are they placed in the same square or in the starting area.
Had a tournament Saturday and we played as the character getting the infection before ko'ed and being placed in the same square with all actions/etc removed