You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I'm surprised noone's mentioned this guy being powered by a ring or battery.. supes will be sitting on a 19 defense perplexing attacks down 1-2/defenses down 1-3.. not bad at all but the dial is short.
currently playing:
Dragon Quest VIII
Heroclix
Go
currently listening:
The Shins- Chutes to Narrow
Yo La Tengo- And then nothing turned itself inside out.
The Faint- Wet from birth
So here is my Sinestro Corp 300 pt Dream team: Sinestro Superman 150 pt dial here, Despotellis, Parallax entity on Supes, Romat Ru, and Sinestro Battery (net/shield/etc..) basically play it out like the comics. go ballistic with supes, tking him in, pick up heavys and smash face, with despotellis/Romat in tow. With parallax Entity Supes keeps invincible or Impervious his whole dial,can keep that damage or attack boosted, and has an option to gain Quint if facing Outwit. this magnifies the value of his trait and gives him the much needed longevity many similar beatsticks do not have..
currently playing:
Dragon Quest VIII
Heroclix
Go
currently listening:
The Shins- Chutes to Narrow
Yo La Tengo- And then nothing turned itself inside out.
The Faint- Wet from birth
So here is my Sinestro Corp 300 pt Dream team: Sinestro Superman 150 pt dial here, Despotellis, Parallax entity on Supes, Romat Ru, and Sinestro Battery (net/shield/etc..) basically play it out like the comics. go ballistic with supes, tking him in, pick up heavys and smash face, with despotellis/Romat in tow. With parallax Entity Supes keeps invincible or Impervious his whole dial,can keep that damage or attack boosted, and has an option to gain Quint if facing Outwit. this magnifies the value of his trait and gives him the much needed longevity many similar beatsticks do not have..
Actually, I believe that @ 150, Superboy Prime's starting click is actually click 6. If you possessed Superboy @ 150, Parallax would start on his click 6. This being the case, you actually wouldn't have Invincible or Impervious the whole dial.
Pulled this guy in a sealed, decided to go with the 150 point version as I don't think he'd fare well in this set at 300. Middling attack values to go with a very nice perplex power that you won't get to use that often at 150 points because of your need to run n' gun because of his short dial. On his own not horrible but not spectacular.
There's something about HSS+Super Strength + Indomitable that always elicits a strong response... and this guy adds anti-Stealth and excellent range to the mix. He can blast guys hiding in Stealth and still have plenty of speed to get back to his own cover. Fear - Submission can drop an opponent's solid 4 damage down to a harmless 2 (particularly with the anti-penetrating Trait) if they have a token. The hard part of fielding this Prime is deciding when to leave your line of fire open to an opponent for that Perplex... because if you can see them, they can see you.
It's noteworthy that this guy has a lot more (and more steady) HSS utility than other flying beatsticks in his cost zone. 5 clicks of flying HSS with damage reducers and 3+ damage is a big deal. Click 5 is also a romp because you get two extra effects on top of it to squeeze more damage out of each hit.
Discover OpenHC - a fan-built Heroclix platform to play with your friends online. Crow's OpenHC Download