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1) V Cosmic Boy (SLOSH)*,** 70 pts
2) R Tellus** 82 pts (6/6)
3) E Lightning Lad** (LoSH) 70 pts (6/6)
4) E Karate Kid** 63 pts
5) E Sun Boy** 79 pts (6/6)
* Contingecy Plan 12 pts
** Legion Lost ATA 4 pts
SO: LO, HO, LO
Total - 396 pts
Bizarro World:
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
(Special) Teleportation Disks: Give Magik a power action and choose an adjacent character. Place Magik in any square within range, place the chosen character in an adjacent square, and roll a d6. On a result of 1-4, the chosen character can't be given a non-free action until your next turn.
(Speed) I've Beaten Belasco: Magik deals penetrating damage to characters with the Mystical keyword.
wxm017 R Jean Grey
Team: X-Men
Range: 6
Points: 40
Keywords: X-Factor, X-Men
8
10
16
2
7
9
16
2
6
9
16
2
6
9
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
wxm047b Jubilee
Team: No Affiliation
Range: 0
Points: 33
Keywords: Monster, New Warriors, X-Men
11
11
18
5
10
11
17
4
10
10
17
3
9
10
17
2
8
9
17
1
7
9
16
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Vampiric Hunger: Jubilee begins the game on click #5. Jubilee can use Steal Energy and when she does, she may heal past her starting line, up to click #1.
snB005 Lockheed
Team: No Affiliation
Range: 4
Points: 8
9
9
15
1
KO
KO
KO
KO
Coordination
Prerequisites: Any team symbol
Choose a character.
Lines of fire to and from the character are not blocked by character with the same team symbol.
6 Points
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
slosh201 V Cosmic Boy
Team: Legion of Superheroes
Range: 6
Points: 70
Keywords: Future, Legion Founder, Legion of Super Heroes
10
10
17
2
9
10
16
2
9
9
16
1
8
9
16
1
7
10
15
1
7
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Welcome to the Legion: When you build your force, choose one character of 50 points or less. That character gains the Legion of Super Heroes keyword and "wing symbol" this game. If your force includes other characters with this trait, you may increase the point value of your chosen character by 50 points if this character doesn't use this trait.
(Speed) Magnetic Shield: When Cosmic Boy occupies hindering terrain, he and adjacent friendly characters can use Toughness.
(Damage) Long Live the Legion!: Cosmic Boy can use Perplex and Leadership. When he uses Leadership, on a result of 6 he may also remove a token from any adjacent friendly character with the Legion of Super Heroes keyword.
slosh048 R Tellus
Team: Legion of Superheroes
Range: 5
Points: 82
Keywords: Future, Legion of Super Heroes
9
10
16
2
9
9
16
2
9
9
16
2
9
9
18
2
9
8
18
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Link Telepathically: Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus.
(Defense) Telekinetic Shield: Tellus can use Energy Shield/Deflection, Super Senses, and Toughness.
ls001 E Lightning Lad
Team: Legion of Superheroes
Range: 10
Points: 70
Keywords: Future, Legion of Super Heroes, Teen
8
10
16
3
8
9
15
3
8
9
15
2
7
8
14
2
7
8
15
1
6
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr024 E Karate Kid
Team: Legion of Superheroes
Range: 0
Points: 63
Keywords: Future, Legion of Super Heroes, Martial Artist, Teen
10
10
17
2
9
11
16
2
8
12
16
3
8
11
16
2
8
10
15
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sm022 E Sun Boy
Team: Legion of Superheroes
Range: 7
Points: 79
Keywords: Future, Legion of Super Heroes
8
10
17
3
8
9
16
2
8
10
16
2
7
9
16
2
7
9
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Radiant Spectrum: Sun Boy can use Penetrating/Psychic Blast and Pulse Wave.
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
Legion Lost
Keywords: Legion of Super Heroes, Legion of Super Villains
Once at the beginning of the game, if no character on your force possesses a team ability that isn't a wild card team ability, choose any one DC team ability other than an additional team ability, a wild card team ability, or a team ability that can't be used by wild cards. Characters using this team ability are not wild cards and can use the chosen team ability if they can't already.
4 Points
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
1) V Cosmic Boy (SLOSH)*,** 70 pts
2) R Tellus** 82 pts (6/6)
3) E Lightning Lad** (LoSH) 70 pts (6/6)
4) E Karate Kid** 63 pts
5) E Sun Boy** 79 pts (6/6)
* Contingecy Plan 12 pts
** Legion Lost ATA 4 pts
SO: LO, HO, LO
Total - 396 pts
Bizarro World:
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) V Cosmic Boy (SLOSH)*,** 70 pts W14
2) R Tellus** 82 pts (6/6) W16
3) E Lightning Lad** (LoSH) 70 pts (6/6) W15
4) E Karate Kid** 63 pts W17
5) E Sun Boy** 79 pts (6/6) W13
* Contingecy Plan 12 pts
** Legion Lost ATA 4 pts
SO: LO K13, HO K16, LO L15
Total - 396 pts
Theme Team Reroll: 4/4
Bizarro World:
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) V Cosmic Boy (SLOSH)*,** 70 pts W14
2) R Tellus** 82 pts (6/6) W16
3) E Lightning Lad** (LoSH) 70 pts (6/6) W15
4) E Karate Kid** 63 pts W17
5) E Sun Boy** 79 pts (6/6) W13
* Contingecy Plan 12 pts
** Legion Lost ATA 4 pts
SO: LO K13, HO K16, LO L15
Total - 396 pts
Theme Team Reroll: 4/4
Bizarro World:
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) V Cosmic Boy (SLOSH)*,** 70 pts W14
2) R Tellus** 82 pts (6/6) R6 @
3) E Lightning Lad** (LoSH) 70 pts (6/6) R5 @
4) E Karate Kid** 63 pts W17
5) E Sun Boy** 79 pts (6/6) Q5 @
* Contingecy Plan 12 pts $
** Legion Lost ATA 4 pts Batman TA
SO: LO K13, HO K16, LO L15
Total - 396 pts
Theme Team Reroll: 4/4
Bizarro World:
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) V Cosmic Boy (SLOSH)*,** 70 pts W14
2) R Tellus** 82 pts (6/6) R6 @
3) E Lightning Lad** (LoSH) 70 pts (6/6) R5 @
4) E Karate Kid** 63 pts W17
5) E Sun Boy** 79 pts (6/6) Q5 @
* Contingecy Plan 12 pts $
** Legion Lost ATA 4 pts Batman TA
SO: LO K13, HO K16, LO L15
Total - 396 pts
Theme Team Reroll: 4/4
Bizarro World:
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.
1) V Cosmic Boy (SLOSH)*,** 70 pts W14 @ [1 SA]
2) R Tellus** 82 pts (6/6) R6
3) E Lightning Lad** (LoSH) 70 pts (6/6) R5
4) E Karate Kid** 63 pts N16 @
5) E Sun Boy** 79 pts (6/6) Q5
* Contingecy Plan 12 pts $
** Legion Lost ATA 4 pts Batman TA
SO: LO K13, HO K16, LO L15
Total - 396 pts
Theme Team Reroll: 4/4
Bizarro World:
A critical miss does not deal the attacker damage. Instead, after the attack resolves the target of the attack is healed of 1 damage. After a critical hit is resolved, remove an action token from the target of the attack if it has more than one action token.