You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
The first team I'm using is Vox. Sure, I could've use Slate and Motorized Patriots and Shock Jockeys, but I wanted to use some Clix that will probably never see time in the leagues.
bsi104 E Daisy Fitzroy
Team: Vox Populi
Range: 7
Points: 80
Keywords: Politician, Vox
6
9
16
3
6
10
17
2
6
10
17
2
6
10
16
2
6
9
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I Hear Your Voice: When an adjacent friendly character attacks a character with a higher point value than its own, modify their attack value by +1.
(Damage) Revolutionary Leader: Daisy Fitzroy can use Leadership and Outwit.
bsi101 E Booker Dewitt
Team: No Affiliation
Range: 5
Points: 75
Keywords: Detective, Founders, Soldier, Vox
6
10
16
2
8
9
17
2
8
9
16
2
6
9
16
1
6
8
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Bucking Bronco: Booker DeWitt can use Telekinesis; when he does, he may only attack with or place objects.
(Attack) Huntsman Carbine: Give Booker DeWitt a ranged combat action. If he rolls doubles (other than a critical miss), after actions resolve, he may make a ranged combat attack as a free action.
bsi102 R Elizabeth
Team: No Affiliation
Range: 8
Points: 75
Keywords: Founders, Herald, Vox
7
8
17
2
7
9
16
2
7
10
16
1
7
10
16
1
6
11
15
1
6
11
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Pieces of Another World: Elizabeth can use Barrier; when she does, each time she places a terrain marker she may place a hindering terrain marker instead of a blocking terrain marker.
(Attack) Ready To Open The Tear!: Elizabeth can use Telekinesis; when she does and places an opposing character, that character is given an action token.
bsi002 R Machine Gun Turret
Team: No Affiliation
Range: 5
Points: 25
Keywords: Founders, Robot, Vox
.
9
16
1
.
9
16
1
.
9
15
1
.
8
15
1
.
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Let's Move It Into Position: Any friendly character adjacent to Machine Gun Turret can use the Carry ability if they can't already, but only to carry Machine Gun Turret. Machine Gun Turret can't be targeted with Mind Control and can't be dealt damage through Mastermind.
(Special) Sentry: Each time an opposing character within 6 squares makes an attack and hits, place one Alert token on Machine Gun Turret's character card, maximum four Alert tokens. When Machine Gun Turret makes an attack, you may remove any number of Alert tokens. For each Alert token you remove, modify its attack or damage value by +1.
bsi006 E Rocket Turret
Team: No Affiliation
Range: 8
Points: 45
Keywords: Founders, Robot, Vox
.
8
17
1
.
8
17
1
.
8
16
1
.
9
16
1
.
9
16
1
.
9
15
1
.
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Let's Move It Into Position: Any friendly character adjacent to Rocket Turret can use the Carry ability if they can't already, but only to carry Rocket Turret. Rocket Turret can't be targeted with Mind Control and can't be dealt damage through Mastermind.
(Special) Sentry: Each time an opposing character within 6 squares makes an attack and hits, place one Alert token on Rocket Turret's character card, maximum four Alert tokens. When Rocket Turret makes an attack, you may remove any number of Alert tokens. For each Alert token you remove, modify its attack or damage value by +1.
(Attack) Hale Rockets: Rocket Turret can use Energy Explosion. When it does, damage dealt to the target of the attack is penetrating damage.
Wrecking Crew
iim050r R Wrecker
Team: No Affiliation
Range: 0
Points: 90
Keywords: Brute, Masters of Evil, Wrecking Crew
7
10
18
3
7
10
17
3
7
9
17
3
6
9
16
3
6
10
16
3
6
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) I Got the Power First, Ya Know: Adjacent friendly characters with the Wrecking Crew keyword modify their attack values by +1 if not already modified by this effect.
(Special) Wrecking Crew, At Your Service: At the beginning of your turn, you may destroy one wall or square of blocking terrain adjacent to any friendly character with the Wrecking Crew keyword. If you do, place a standard heavy object in the same square as a placed debris marker.
(Attack) Enchanted Crowbar: Wrecker can use Super Strength. When he's not holding an object and makes a close combat attack, modify his damage value by +1.
iim039r R Thunderball
Team: No Affiliation
Range: 3
Points: 75
Keywords: Masters of Evil, Scientist, Wrecking Crew
8
10
17
3
8
10
17
3
8
9
17
3
7
9
16
3
7
9
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Swinging Ball and Chain: Thunderball can use Quake and when he does, he also targets all opposing characters within range and line of fire.
(Damage) People Underestimate Me: If no other character on your force can use Outwit, Thunderball can use Outwit.
iim014r R Bulldozer
Team: No Affiliation
Range: 0
Points: 70
Keywords: Brute, Masters of Evil, Wrecking Crew
9
10
17
3
9
9
17
3
9
9
16
3
9
10
16
2
9
9
17
2
9
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) You Got the Guts to Deal With Me?: Improved Movement: Ignores blocking terrain and destroys blocking terrain as the character moves through it.
(Special) Head Down, Head First: At the end of your turn, choose a side of the square Bulldozer occupies. Lines of fire drawn to Bulldozer that pass through that side of the square are blocked until your next turn.
iim027r R Piledriver
Team: No Affiliation
Range: 0
Points: 55
Keywords: Brute, Masters of Evil, Wrecking Crew
8
10
17
3
8
9
16
3
7
9
16
3
7
9
16
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Fist Slam: Piledriver can use Quake. When he does, if he's holding an object, his damage becomes 3 and is locked instead of 2 and then remove that object from the game.
Wrecking Crew ATA
Keywords: Wrecking Crew
A character using this team ability can use Improved Movement: Ignores Hindering Terrain. When a character using this team ability uses Charge, modify its attack value by +1.
"You're not alone, you know. What you were, and what you are to become, will always be with you."