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dp028 V Siryn
Team: No Affiliation
Range: 6
Points: 86
Keywords: Fallen Angels, X-Corps, X-Factor, X-Force
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(Special) Father, Uncle, and ?: When Siryn is adjacent to a friendly character named Banshee, Black Tom Cassidy, or Deadpool, modify Siryn's and those adjacent characters' attack values by +1 unless already modified by this effect.
(Attack) Hypnotic Notes: Siryn can use Pulse Wave. When she does and hits, choose any one hit character. After actions resolve, Siryn can use Mind Control targeting that character as a free action regardless of line of fire or force.
(Damage) My Own Branch of X-Factor: Siryn can use Leadership. When she does and succeeds, she and a character she removed an action token from can use Outwit until your next turn.
wxm009 V Longshot
Team: No Affiliation
Range: 5
Points: 75
Keywords: Celebrity, Excalibur, Exiles, Martial Artist, Mojoverse, X-Factor, X-Men
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(Special) Luckiest 'Man' Alive: All of Longshot's hits are critical hits. If Longshot rolls 12, the attack can't be evaded, damage dealt is increased by an additional 1 and damage can't be reduced below 3.
wxm010 V Shatterstar
Team: No Affiliation
Range: 0
Points: 73
Keywords: Future, Mojoverse, New Mutants, Warrior, X-Factor, X-Force
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(Special) X Portal: Once per game, give Shatterstar a power action. Place Shatterstar and an adjacent friendly character of a lower point value in any adjacent squares on the map. That character can't be given a non-free action this turn.
(Attack) Two Twin-Blades: Shatterstar can use Blades/Claws/Fangs and Flurry.
Vault 3 pts
Prerequisites: Combat Reflexes or Leap/Climb
Choose a character.
After the character resolves a close combat action, it may be placed in any square in which it may legally be placed adjacent to a target of the action at the same elevation as the target.
wxm014 V Rictor
Team: No Affiliation
Range: 6
Points: 58
Keywords: Detective, New Mutants, X-Corps, X-Factor, X-Force
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(Special) Reunited Duo: When Rictor is adjacent to a friendly character named Shatterstar, they both modify their attack values by +1 if not already modified by this effect.
(Attack) Seismic Shock: Rictor can use Quake. He can use it normally, or he may instead use it to target each opposing character along a direct line of fire within his range. This line of fire ignores characters.
Maneuver 8 pts
Prerequisites: {boot}, Close Combat Expert or Combat Reflexes
Choose a character.
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
ha006 V Pip the Troll
Team: No Affiliation
Range: 0
Points: 42
Keywords: Brute, Infinity Watch
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(Speed) Space Gem: Pip the Troll can use Phasing/Teleport. He can use it normally, or if he is not using the Carry ability, you can instead move him to any square that he has a clear line of fire to that is adjacent to both a friendly character and an opposing character. If you do, he can make a close combat attack as a free action.
Double-Time 5 pts
Prerequisites: Transporter or {boot} speed mode
Choose a character.
When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
wxm041 U Spiral
Team: No Affiliation
Range: 6
Points: 106
Keywords: Brotherhood of Mutants, Freedom Force, Mojoverse, Mystical, Robot, X-Force
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(Special) Dimensional Portal: Give Spiral a double power action, remove all of her Gateway markers from the map and place 2 Gateway markers on the map. Place one in an adjacent square and the other may be placed in any square on the map. Starting with your next turn, give a friendly character occupying the square of a Gateway marker a free action and place it in the square of the other Gateway marker.
(Attack) Six-Armed Menace: Spiral can use Blades/Claws/Fanges and Flurry. When she uses Blades/Claws/Fangs, she may reroll the d6 roll once per turn.
Nova Blast 10 pts
Prerequisites: Pulse Wave
Choose a character.
When the character use Pulse Wave, its damage does not become 1 for the attack. Use the character's unmodified damage value for the attack, regardless of how many clear lines of fire can be drawn.
After resolving this action, the character takes 2 pushing damage that ignores Willpower and team abilities; remove this Nova Blast from the game.
dofp018 R Mystique
Team: Brotherhood of Mutants
Range: 6
Points: 82
Keywords: Brotherhood of Mutants, Freedom Force, Spy
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(Special) Shape Shifter: Mystique can use Shape Change. When she does and the result is 6, opposing characters can't attack her this turn.
(Defense) Leader of the Brotherhood: Mystique can use Mastermind and Toughness. She may transfer damage to a friendly character with a higher point value that shares a keyword with her and when she does, that character ignores 1 of the damage dealt after damage is reduced.
(Damage) Magneto Taught Me Well: Mystique can use Leadership and Perplex.
Contingency Plan 12 pts
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
wxm037a R Magneto
Team: Brotherhood of Mutants
Range: 9
Points: 65
Keywords: Acolytes, Brotherhood of Mutants, Hellfire Club
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(Special) Magnetic Force Barrier: Opposing characters within range modify their range and speed values by -1 for each action token assigned to Magneto.
(Speed) Magnetic Repulsion: Magneto can use Force Blast. He may use it as a free action to target an opposing character within 4 squares and line of fire.
(Damage) Capture Cape Citadel Missile Base: If Magneto occupies an opponent's starting area, give him a power action and choose a square on the map. For each character occupying that square or an adjacent square, roll a d6 that can't be rerolled. On a result of 4-6, deal that character 3 damage.
dofp011 R Destiny
Team: Brotherhood of Mutants
Range: 0
Points: 50
Keywords: Brotherhood of Mutants, Freedom Force
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(Special) Impossible to Plan Against the Future: After an opposing character within 8 squares uses Outwit, Perplex, or Probability Control and actions resolve, deal that character 1 damage if it has not already taken damage from this effect this turn.
(Attack) Crossbow: Destiny can use Precision Strike and Ranged Combat Expert as if she had a range value of 5.
(Damage) You Cannot Fool the Future: Destiny can use Probability Control as if she had a range value of 8 and doesn't need line of fire to the attacker if she has line of fire to a target of the attack.
ct111 LE Dominic Petros
Team: Brotherhood of Mutants
Range: 4
Points: 22
Keywords: Brotherhood of Mutants, X-Corps
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dofpH004 Mutant Protestor
Team: No Affiliation
Range: 0
Points: 15
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(Max_stack) : = 8
(Defense) Horde: Gene Nation: Friendly characters with the Brotherhood of Mutants or X-Men team ability or keyword can use Mastermind, but only to deal damage to this character.
dofpH004 Mutant Protestor
Team: No Affiliation
Range: 0
Points: 15
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(Max_stack) : = 8
(Defense) Horde: Gene Nation: Friendly characters with the Brotherhood of Mutants or X-Men team ability or keyword can use Mastermind, but only to deal damage to this character.
Brotherhood of Evil Mutants ATA 4 pts (on everyone except protesters)
Keywords: Brotherhood of Mutants
Characters using this team ability within 4 squares of another friendly character named Magneto can use Willpower. Characters using this team ability named Magneto can use Leadership, but when they do, they may only removed action tokens from other friendly characters using this team ability.