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Season 10, Game 8: JBShip's JLA vs Melkhor's Arachnos
Game ends October 13
Justice League of America
1) E Green Lantern (TT) 110 (Click 1)
2) R Superboy (SLoSH) 100 (Click 1)
w/Contingency Plan 12
3) R John Jones (D10) 90 (Click 1)
4) R Bruce Wayne (BMFF) 50 (Click 1)
5) AE Diana Prince (BB) 32 (Click 1)
Total 394
Theme Team PC: [4/4]
Objects: UHO, HO, LO
Vs
Melkhor’s Arachnos
1. R Malekith* (1) - 91 pts
2. R Kang (1) - 87 pts
3. LE Ghost Widow** (1) - 54 pts
4. U Siren*** (1) - 50 pts
5. V Za'rax'as**** (1) - 50 pts
6. R Roulette (1) - 35 pts
Good children obey Mother: Mother Mayhem can use Mind Control. When she does, she ignores hindering and elevated terrain and other characters for line of fire purposes.
Astral projection
Mistress of Psionics Bad children get punished!: Mother Mayhem can use Psychic Blast and Pulse Wave. When Mother Mayhem uses Pulse Wave, she can choose to use her unmodified damage value and be dealt one unavoidable damage after the action resolves.
A good child wouldn't harm Mother
sv046 R Lord Nemesis
Team: Masters of Evil
Range: 8
Points: 87
Keywords: Future, Scientist, Warrior
8
10
16
3
7
11
15
2
7
11
15
2
6
12
15
1
6
11
16
2
5
10
17
1
10
9
13
1
KO
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A foe you can neither avoid nor defeat!
Nemesis Staff
Final Gambit
Nemesis Staff
Protective Forcefield
Devoted Servants
For *click* Lord *brzzt* Nemesis!
Wrath of Nemesis!
Plans within plans...
...within plans!
bsi009 U Diabolique
Team: No Affiliation
Range: 0
Points: 50
Keywords: Founders, Herald, Vox
9
10
18
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9
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18
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9
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17
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9
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17
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9
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Spirit
Ethereal
Phase Shift Covenant of the Furies: Diabolique can use Support. When she does and the character is healed, after actions resolve, the targeted character may immediately use Charge or Running Shot as a free action.
Psycho B*tch: Silver Mantis can use Flurry, Force Blast, and Leap/Climb; when she uses Flurry to attack the same target twice, damage dealt by the second attack is penetrating damage.
Spike Trap
Fling Spikes
Skewer
Hard Target
Up close and VERY personal!
Yes! Again! Harder!!!
Ripper
Hello there. I will go first after your setup. E-mail as always is [email protected]. Good luck!
For simplicity, I am using the blank blue object as the Ultra Heavy. For your Accelerator, using the blue A would be best. Thanks!
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [B11]
2) R Superboy (SLoSH) 100 (Click 1) [B13]
w/Contingency Plan 12
3) R John Jones (D10) 90 (Click 1) [B12]
4) R Bruce Wayne (BMFF) 50 (Click 1) [B8]
5) AE Diana Prince (BB) 32 (Click 1) [A8]
Total 394
Theme Team PC: [4/4]
Vs
Melkhor’s Arachnos
1. R Malekith* (1) - 91 pts
2. R Kang (1) - 87 pts
3. LE Ghost Widow** (1) - 54 pts
4. U Siren*** (1) - 50 pts
5. V Za'rax'as**** (1) - 50 pts
6. R Roulette (1) - 35 pts
tt033e E Green Lantern
Team: Green Lantern Corps
Range: 8
Points: 110
Keywords: Green Lantern Corps, Justice League
9
10
17
3
8
9
17
3
8
9
16
2
7
9
15
2
7
9
15
2
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(Attack) Anything I Can Imagine: Green Lantern can use Barrier. At the beginning of your turn, choose a standard attack or damage power that requires a power, close or ranged combat action to activate. Green Lantern can use that power this turn.
slosh046r R Superboy
Team: Legion of Superheroes|Superman Ally
Range: 8
Points: 100
Keywords: Future, Kryptonian, Legion of Super Heroes
9
10
17
3
9
11
17
3
9
10
17
3
9
11
17
3
9
10
18
3
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(Special) The Inspiration of the 31st Century: Superboy can use Leadership and Super Strength. Friendly adjacent characters with a lower point value can use Willpower.
(Speed) Punch You Before You See it Coming: Superboy can use Force Blast and Hypersonic Speed. When he uses Hypersonic Speed, he can only make close combat attacks.
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
12 Points
d10a003 R John Jones
Team: Police
Range: 6
Points: 90
Keywords: Detective, Justice League, Justice League International, Police
10
11
16
3
8
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17
3
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17
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7
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2
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(Special) Battlefield Promotion: Martian Manhunter: When John Jones hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with D10A #019 Martian Manhunter a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. On a result of 10 or higher, replace this character on the same click number.
bm202a R Bruce Wayne
Team: No Affiliation
Range: 4
Points: 50
Keywords: Celebrity, Gotham City, Ruler
8
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16
1
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1
7
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1
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(Attack) Millions to Buy Anything or Anyone: Bruce Wayne can use Telekinesis but cannot use it to make attacks with objects.
bb003 Diana Prince
Team: No Affiliation
Range: 0
Points: 32
Keywords: Amazon, Politician, Trinity
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9
15
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(Speed) Alter Ego: Wonder Woman: Give Diana Prince a power action and replace this character with a BB #018 Wonder Woman on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Wonder Woman. If replaced, no victory points are awarded for this character and the replacement Wonder Woman is considered to be 32 points for all game effects.
Oh, and I hope you'll forgive if I switch our colours around, it just doesn't sit right with me, playing Arachnos with blue colours (the hero-side colour of City of Heroes/Villains)
Before the start of the game, Mother Mayhem is chosen as Silver Mantis' "Master" as per her Mage Spawn Team Ability (Whenever Mother Mayhem is given a Move Action, if Silver Mantis is within 4 squares of her, Mantis may be given a Move Action as a Free Action herself)
Arachnos: Setup
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [B11]
2) R Superboy (SLoSH) 100 (Click 1) [B13]
w/Contingency Plan 12
3) R John Jones (D10) 90 (Click 1) [B12]
4) R Bruce Wayne (BMFF) 50 (Click 1) [B8]
5) AE Diana Prince (BB) 32 (Click 1) [A8]
Total 394
Theme Team PC: [4/4]
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (1) - 91 pts W10
2. R Lord Nemesis (1) - 87 pts W11
3. LE Ghost Widow** (1) - 54 pts W7
4. U Diabolique*** (1) - 50 pts W9
5. V Silver Mantis**** (1) - 50 pts W8
6. R Fortunata Kalinda (1) - 35 pts X10
I feel a Loony Toons-esque "Duck Season!" "Wabbit Season!" style argument coming on here! Might I suggest green as a villain color.
Justice League of America Turn 1A:
Free) Leadership Roll by Superboy..........4.
1) Bruce Wayne moves down to B10.
2) Superboy flies to F18, detouring to pick up the UHO.
3) Green Lantern to E19.
Free) Green Lantern uses Perplex on Superboy's DV. (+1)
Free) Bruce uses Perplex on his own DV. (+1)
EoT) Token onto Contingency Plan.
*Theme PC cbc for now.
Recap:
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [E19] @
2) R Superboy (SLoSH) 100 (Click 1) [F18] @
w/Contingency Plan 12 (1 token)
3) R John Jones (D10) 90 (Click 1) [B12]
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10] @
5) AE Diana Prince (BB) 32 (Click 1) [A8]
Total 394
Theme Team PC: [4/4]
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (1) - 91 pts W10
2. R Lord Nemesis (1) - 87 pts W11
3. LE Ghost Widow** (1) - 54 pts W7
4. U Diabolique*** (1) - 50 pts W9
5. V Silver Mantis**** (1) - 50 pts W8
6. R Fortunata Kalinda (1) - 35 pts X10
A little pressed for time now, so I'll have to forego my usual story post opening. I'll catch up to it though!
Arachnos: Turn 1
free) Fortunata Kalinda uses her TA to move to R11
1) Mother Mayhem TKs Lord Nemesis to R10
2) Lord Nemesis uses Running Shot, activating the Accelerator, roll is: 4, which leaves me in a might dilemma... go for my original plan, or take a wild shot at Bruce...hm I think I'll stick with my first plan. Nemesis makes a Running Shot to N10 and tries to blast Superboy with EE. 10 atk. vs 17 (+1 from perplex) def. Needs an 8 which will also get Hal in the blast. Roll is: (2,4) for a 6 and a miss which validates my decision to go for this plan! Kalinda PCs the attack. Second roll is: (4,3) for a 7 and just barely a miss! 1 DFD for Hal... and I think this one's going to go south VERY rapidly from here...
3) Mantis leaps to S8
4) Widow teleports to R7
Recap:
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [E19] @
2) R Superboy (SLoSH) 100 (Click 1) [F18] @
w/Contingency Plan 12 (1 token)
3) R John Jones (D10) 90 (Click 1) [B12]
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10] @
5) AE Diana Prince (BB) 32 (Click 1) [A8]
Total 394
Theme Team PC: [4/4]
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (1) - 91 pts W10 @
2. R Lord Nemesis (1) - 87 pts N10 @
3. LE Ghost Widow** (1) - 54 pts R7 @
4. U Diabolique*** (1) - 50 pts W9
5. V Silver Mantis**** (1) - 50 pts S8 @
6. R Fortunata Kalinda (1) - 35 pts R11 @
Free) Leadership Roll for Superboy...........5. Extra action, but GL is more points than him, so no token removal.
1) John Jones flies to F17, picking up the HO along the way.
Free) Green Lantern uses Perplex on Superboy's range. (+1)
Free) Bruce Wayne uses Perplex on Superboy's AV. (+1)
2) Superboy uses Running Shot, taking a token off Contingency Plan to his AV. (+1)
-Fly to E16, target Lord Nemesis.
-John Jones using PD TA.
-12AV vs 17DV(16+2ES/D-1PDTA). Need 5.
-Attack roll is.........10. (4,6) Hit.
-Damage is 3 to Lord Nemesis (4).
-1 SA Superboy. 1 AST Green Lantern for Range bump.
-No push due to Indomitable.
3) Green Lantern uses Running Shot.
-Fly F16, target Nemesis.
-John Jones using PD TA, Superboy using Enhancement.
-10AV vs 14DV (15-1PD). Need 4.
-Attack roll is......4. (1,3) Just a hit.
-Damage is 4 to Lord Nemesis, which is enough for the KO!
-1 SA 1 KO Green Lantern, 1 AST Superboy for needed damage bump, 1 AST John Jones for needed help with the PD TA.
Free) John Jones uses Perplex on Superboy's DV. (+1)
EoT) Token onto Contingency Plan.
Clear Bruce.
*Theme PC will be used on crit hits only by lowest point character available.
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [F16] @@
2) R Superboy (SLoSH) 100 (Click 1) [E16] @@
w/Contingency Plan 12 (1 token)
3) R John Jones (D10) 90 (Click 1) [F17] @ w/HO
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10]
5) AE Diana Prince (BB) 32 (Click 1) [A8]
Total 394
Theme Team PC: [4/4]
Stats:
Green Lantern: 1 SA 1 KO 1 AST 1 DFD
Superboy: 1 SA 1 AST
John Jones: 1 AST
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (1) - 91 pts W10 @
2. R Lord Nemesis (KO) - 87 pts KO
3. LE Ghost Widow** (1) - 54 pts R7 @
4. U Diabolique*** (1) - 50 pts W9
5. V Silver Mantis**** (1) - 50 pts S8 @
6. R Fortunata Kalinda (1) - 35 pts R11 @
Yeah... that's pretty much what I was expecting to happen after missing that opening shot. But oh well, the only thing I honestly need from this game is to *not* get anyone important injured. But I do apologise in advance for what is most likely to not be a very exciting game at all.
Arachnos: Turn 2
1) Diabolique phases to T5
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [F16] @@
2) R Superboy (SLoSH) 100 (Click 1) [E16] @@
w/Contingency Plan 12 (1 token)
3) R John Jones (D10) 90 (Click 1) [F17] @ w/HO
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10]
5) AE Diana Prince (BB) 32 (Click 1) [A8]
Total 394
Theme Team PC: [4/4]
Stats:
Green Lantern: 1 SA 1 KO 1 AST 1 DFD
Superboy: 1 SA 1 AST
John Jones: 1 AST
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (1) - 91 pts W10
2. R Lord Nemesis (KO) - 87 pts KO
3. LE Ghost Widow** (1) - 54 pts R7
4. U Diabolique*** (1) - 50 pts T5 @
5. V Silver Mantis**** (1) - 50 pts S8
6. R Fortunata Kalinda (1) - 35 pts R11
Hey, I give kudos for taking that shot. It was definitely a boom or bust proposition.
Justice League of America Turn 3A:
Free) Superboy leadership roll..........4. Fail
1) Diana walks to B12.
Free) Bruce uses Perplex on Green Lantern's DV.
Free) John Jones uses Perplex on Superboy's DV.
Free) Green Lantern uses Perplex on John Jones' DV.
EoT) Token onto Contingency Plan.
*Theme PC cbc.
Recap:
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [F16]
2) R Superboy (SLoSH) 100 (Click 1) [E16]
w/Contingency Plan 12 (2 token)
3) R John Jones (D10) 90 (Click 1) [F17] w/HO
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10]
5) AE Diana Prince (BB) 32 (Click 1) [B12] @
Total 394
Theme Team PC: [4/4]
Stats:
Green Lantern: 1 SA 1 KO 1 AST 1 DFD
Superboy: 1 SA 1 AST
John Jones: 1 AST
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (1) - 91 pts W10
2. R Lord Nemesis (KO) - 87 pts KO
3. LE Ghost Widow** (1) - 54 pts R7
4. U Diabolique*** (1) - 50 pts T5 @
5. V Silver Mantis**** (1) - 50 pts S8
6. R Fortunata Kalinda (1) - 35 pts R11
1) E Green Lantern (TT) 110 (Click 1) [F16]
2) R Superboy (SLoSH) 100 (Click 1) [E16]
w/Contingency Plan 12 (2 token)
3) R John Jones (D10) 90 (Click 1) [F17] w/HO
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10]
5) AE Diana Prince (BB) 32 (Click 1) [B12] @
Total 394
Theme Team PC: [4/4]
Stats:
Green Lantern: 1 SA 1 KO 1 AST 1 DFD
Superboy: 1 SA 1 AST
John Jones: 1 AST
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (1) - 91 pts W10 @
2. R Lord Nemesis (KO) - 87 pts KO
3. LE Ghost Widow** (1) - 54 pts S4 @
4. U Diabolique*** (1) - 50 pts T5
5. V Silver Mantis**** (1) - 50 pts S6 @
6. R Fortunata Kalinda (1) - 35 pts U5 @
Free) Bruce Wayne uses Perplex on Superboy's damage. (+1)
Free) John Jones uses Perplex on Superboy's damage. (+1)
Free) Green Lantern uses Perplex on John Jones' range value. (+1)
1) Bruce Wayne uses TK to move Superboy to J11.
2) Green Lantern uses TK to move John Jones to N15.
3) Superboy uses Running Shot.
-Fly 5 squares to O16, target Mother Mayhem.
-Shape Change roll is..........2.
-John Jones using PD TA.
-10AV vs 16DV.(17-1 PD) Need 6.
-Attack roll is.........3. Miss.
-John Jones takes a Theme PC..........11. Hit.
-Damage is 5 to Mother Mayhem. (6)
-1 SA Superboy. 1 AST Bruce Wayne, 1 AST John Jones.
-Mystics click. (Click 2)
Free) Superboy starts copying the PD TA.
4) John Jones makes a ranged attack against Mother Mayhem, taking 2 tokens off CP to his range. (+2, now 9)
-Supes using PD TA.
-11AV vs 14DV (15-1PD). Need 3.
-Attack roll is..........7. Hit.
-Damage is 3 to Mother Mayhem which is enough for the KO!
-1 SA 1 KO John Jones, 1 AST Green Lantern and 1 AST Supes, both for range bumps.
-Push click AND Mystics click. (Click 3) (Heavy Object fall underneath him)
Clear Diana.
*Theme PC on crit hits only.
Recap:
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [F16] @
2) R Superboy (SLoSH) 100 (Click 2) [O16] @
w/Contingency Plan 12 (0 token)
3) R John Jones (D10) 90 (Click 3) [N15] @@
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10] @
5) AE Diana Prince (BB) 32 (Click 1) [B12]
Total 394
Theme Team PC: [4/4]
Stats:
Green Lantern: 1 SA 1 KO 2 AST 1 DFD
Superboy: 2 SA 2 AST
John Jones: 1 SA 1 KO 2 AST
Bruce Wayne: 1 AST
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (KO) - 91 pts KO
2. R Lord Nemesis (KO) - 87 pts KO
3. LE Ghost Widow** (1) - 54 pts S4 @
4. U Diabolique*** (1) - 50 pts T5
5. V Silver Mantis**** (1) - 50 pts S6 @
6. R Fortunata Kalinda (1) - 35 pts U5 @
1) E Green Lantern (TT) 110 (Click 1) [F16] @
2) R Superboy (SLoSH) 100 (Click 2) [O16] @
w/Contingency Plan 12 (0 token)
3) R John Jones (D10) 90 (Click 3) [N15] @@
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10] @
5) AE Diana Prince (BB) 32 (Click 1) [B12]
Total 394
Theme Team PC: [4/4]
Stats:
Green Lantern: 1 SA 1 KO 2 AST 1 DFD
Superboy: 2 SA 2 AST
John Jones: 1 SA 1 KO 2 AST
Bruce Wayne: 1 AST
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (KO) - 91 pts KO
2. R Lord Nemesis (KO) - 87 pts KO
3. LE Ghost Widow** (1) - 54 pts S4
4. U Diabolique*** (1) - 50 pts T5
5. V Silver Mantis**** (1) - 50 pts S6
6. R Fortunata Kalinda (1) - 35 pts U5
Apologies. I was sick pretty much all weekend and didn't even touch the computer.
Justice League of America Turn 5A:
BoT) Green Lantern chooses TK.
1) GL TK's Diana to J12.
-No Push due to Willpower.
2) Diana walks to N16.
Free) Bruce uses Perplex on GL's DV.
Free) GL uses Perplex on Diana's DV.
Clear Superboy, John Jones, and Bruce.
EoT) Token onto Contingency Plan.
*Theme PC case by case.
Recap:
Justice League of America
1) E Green Lantern (TT) 110 (Click 1) [F16] @@
2) R Superboy (SLoSH) 100 (Click 2) [O16]
w/Contingency Plan 12 (1 token)
3) R John Jones (D10) 90 (Click 3) [N15]
4) R Bruce Wayne (BMFF) 50 (Click 1) [B10]
5) AE Diana Prince (BB) 32 (Click 1) [N16] @
Total 394
Theme Team PC: [4/4]
Stats:
Green Lantern: 1 SA 1 KO 2 AST 1 DFD
Superboy: 2 SA 2 AST
John Jones: 1 SA 1 KO 2 AST
Bruce Wayne: 1 AST
Vs
Melkhor’s Arachnos
1. R Mother Mayhem* (KO) - 91 pts KO
2. R Lord Nemesis (KO) - 87 pts KO
3. LE Ghost Widow** (1) - 54 pts S4
4. U Diabolique*** (1) - 50 pts T5
5. V Silver Mantis**** (1) - 50 pts S6
6. R Fortunata Kalinda (1) - 35 pts U5