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Season 10, Playoff Round 1: Krueger's X-Force v. Dai Hinoarashi's Teen Titans
Game ends November 10
Kruger666's X-Force
1) Fantomex 142 pts (7/7)
w/ Protected 8 pts
2) Iron Pharaoh 110 pts (7/7)
3) R AW Psylocke 45 pts (6/6)
5) R Domino 35 pts (5/5)
6) Cerise 60 pts (5/5)
Total: 400
HO
LO
SO: Force Field Generator
Vs
Dai Hinoarashi's Teen Titans
125 SM017 Superboy
83 SOG044 Starfire
10 SNF004 Heightened Reflexes
5 BBF004 Recharge
81 TT008 Wonder Girl
5 TTS103 Wonder Girl Lasso
49 AN104 Impulse
8 CRF102 Maneuver
30 BA005 Robin
3 BBF003 Not So Special
399
2HO, 1LO
Krakoa the Living Island:
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
wxm042 U Fantomex
Team: No Affiliation
Range: 5
Points: 142
Keywords: Martial Artist, Spy, Weapon X, X-Force
9
11
17
3
9
11
16
3
9
10
16
3
8
10
15
3
8
11
16
2
8
10
16
2
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Improved) Rooftop Runner: Improved Movement: Ignores Elevated Terrain, Ignores Hindering Terrain (Special) E.V.A.: When Fantomex has one action token and no friendly character named E.V.A. is on your force, you may give him a free action and place an E.V.A. bystander token on the map in an adjacent square as described on the back of this card. (Speed) Master Thief and Misdirection: Fantomex can use Running Shot, Shape Change and Stealth.
wxm042bt E.V.A.
Team: No Affiliation
Range: [b]0
8
10
17
1
(Attack) External Nervous System: Friendly characters named Fantomex can use Toughness and may draw lines of fire and count squares and range from E.V.A.'s square.
Camouflage
Prerequisites: Shape Change
Choose a character.
When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.
iim051 R Iron Pharaoh (1500 BC)
Team: No Affiliation
Range: 9
Points: 110
Keywords: Armor, Mystical, Past, Ruler
10
10
18
3
10
11
18
3
9
10
17
3
9
10
17
3
9
10
17
3
8
11
16
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Fight the Future: Iron Pharaoh modifies his attack and damage values by +1 when attacking a character that shares a keyword with him. (Special) Golden Falcon, Soaring: When Iron Pharaoh is first placed on the map, place a Falcon special terrain marker in an adjacent square. Give Iron Pharaoh a free action to move this marker up to 3 squares. Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters. (Attack) Pharaoh's Slave: Iron Pharaoh can use Mind Control, but only to target characters of fewer points that himself. When he does, after actions resolve, deal 1 unavoidable damage to the character he hit with his Mind Control.
(Special) Red Solid Light Constructs: At the beginning of your turn, choose one: Blades/Claws/Fangs, Empower, or Energy Shield/Deflection. Cerise can use the chosen power until she chooses again.
-----
Force Field Generator
This object allows an adjacent character to use Barrier as if the character had a range value of 0.
If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game
1) Fantomex 142 pts (7/7) G24
w/ Protected 8 pts
2) Iron Pharaoh 110 pts (7/7) I23
B) Falcon marker H22
3) R AW Psylocke 45 pts (6/6) G23
4) R Domino 35 pts (5/5) H24
5) Cerise 60 pts (5/5) H23
Total: 400
HO B22
LO C23
SO: Force Field Generator A23
Vs
Dai Hinoarashi's Teen Titans
125 SM017 Superboy
83 SOG044 Starfire
10 SNF004 Heightened Reflexes
5 BBF004 Recharge
81 TT008 Wonder Girl
5 TTS103 Wonder Girl Lasso
49 AN104 Impulse
8 CRF102 Maneuver
30 BA005 Robin
3 BBF003 Not So Special
399
2HO, 1LO
Krakoa the Living Island:
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Kruger666's X-Force
1) Fantomex 142 pts (7/7) G24
w/ Protected 8 pts
2) Iron Pharaoh 110 pts (7/7) I23
B) Falcon marker H22
3) R AW Psylocke 45 pts (6/6) G23
4) R Domino 35 pts (5/5) H24
5) Cerise 60 pts (5/5) H23
Total: 400
Vs.
Dai Hinoarashi's Teen Titans
1. 125 SM017 Superboy {1} M2
2. 83 SOG044 Starfire {1} L2
+ 10 SNF004 Heightened Reflexes
+ 05 BBF004 Recharge
3. 81 TT008 Wonder Girl {1} N2
+ 05 TTS103 Wonder Girl Lasso
4. 49 AN104 Impulse {1} O2
+ 08 CRF102 Maneuver
5. 30 BA005 Robin {1} K2
+ 03 BBF003 Not So Special
399
Theme PC: 4 of 4.
HO: B22 F10 S10
LO: C23 K14
SO: Force Field Generator A23
Krakoa the Living Island:
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
I'm sorry for the delay, I was waiting on my thread subscription only to realize I hadn't activated it...
And I had a misplacement on my set up. It wouldn't matter that much at this point, but Domino should be on G23 ad Psylocke on H24. Just switched them both, ok?
Like this:
Kruger666's X-Force
1) Fantomex 142 pts (7/7) G24
w/ Protected 8 pts
2) Iron Pharaoh 110 pts (7/7) I23
B) Falcon marker H22
3) R AW Psylocke 45 pts (6/6) H24
4) R Domino 35 pts (5/5) G23
5) Cerise 60 pts (5/5) H23
Total: 400
Vs.
Dai Hinoarashi's Teen Titans
1. 125 SM017 Superboy {1} M2
2. 83 SOG044 Starfire {1} L2
+ 10 SNF004 Heightened Reflexes
+ 05 BBF004 Recharge
3. 81 TT008 Wonder Girl {1} N2
+ 05 TTS103 Wonder Girl Lasso
4. 49 AN104 Impulse {1} O2
+ 08 CRF102 Maneuver
5. 30 BA005 Robin {1} K2
+ 03 BBF003 Not So Special
399
Theme PC: 4 of 4.
HO: B22 F10 S10
LO: C23 K14
SO: Force Field Generator A23
Krakoa the Living Island:
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
1) Fantomex RShots to B22 and destroys the wall in B19 (I think that's a wall, if not ignore the shot)
Free) Psylocke Perplexes Domino's movement
2) Domino moves to A23
3) Cerise flies to C23, drops Psylocke in B23
4) Pharaoh to B24
Free) EVA spawns in A22
Kruger666's X-Force
1) Fantomex 142 pts (7/7) B22 @
w/ Protected 8 pts
A) EVA A22
2) Iron Pharaoh 110 pts (7/7) B24 @
B) Falcon marker H19
3) R AW Psylocke 45 pts (6/6) B23
4) R Domino 35 pts (5/5) A23 @
5) Cerise 60 pts (5/5) H23 C23 @ [using ES/D]
Total: 400
Vs.
Dai Hinoarashi's Teen Titans
1. 125 SM017 Superboy {1} M2
2. 83 SOG044 Starfire {1} L2
+ 10 SNF004 Heightened Reflexes
+ 05 BBF004 Recharge
3. 81 TT008 Wonder Girl {1} N2
+ 05 TTS103 Wonder Girl Lasso
4. 49 AN104 Impulse {1} O2
+ 08 CRF102 Maneuver
5. 30 BA005 Robin {1} K2
+ 03 BBF003 Not So Special
399
Theme PC: 4 of 4.
HO: B22 F10 S10
LO: C23 K14
SO: Force Field Generator A23
Krakoa the Living Island:
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
sm017 R Superboy
Team: Superman Ally
Range: 6
Points: 125
Keywords: Metropolis, Reign of the Supermen, Young Justice
10
10
17
3
10
9
17
3
9
10
16
3
9
9
16
3
9
11
16
3
8
10
15
3
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Reign of the Supermen: If a friendly character named Superman has been KO'd this game, modify Superboy's combat values by +1 for the rest of the game.
(Attack) Living Stellar Flame: Starfire can use Energy Explosion; when she does, damage dealt is penetrating.
tt008 R Wonder Girl
Team: Titans
Range: 0
Points: 81
Keywords: Mystical, Teen Titans
10
11
17
3
9
10
17
3
9
9
16
2
8
8
16
2
8
9
16
3
8
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Growing Darkness: At the end of your turn, deal Wonder Girl 1 unavoidable damage if she is adjacent to an opposing character and did not make an attack this turn.
(Special) Wonder Girl's Lasso: Wonder Girl may begin the game with Wonder Girl's Lasso assigned to her by paying the point cost. This object does not count toward your object total and is scored and removed from the game when Wonder Girl is KO'd.
(Speed) Pull Them Closer: Give Wonder Girl a ranged combat action as if she had a range value of 6. When she does and hits, in addition to the normal effects, place the opposing character adjacent to Wonder Girl and she may make a close combat attack as a free action targeting that opposing character.
an104 R Impulse
Team: No Affiliation
Range: 0
Points: 49
Keywords: Future, Teen, Young Justice
11
9
17
2
11
9
17
2
10
8
16
1
10
8
18
1
8
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Speed Force Duplicate: Impulse can use Shape Change. In addition to the normal effects, if he is the only target of the attack, on a roll of 5 or 6 he may be immediately placed in a square adjacent to the character that targeted him.
ba005 R Robin
Team: No Affiliation
Range: 6
Points: 30
Keywords: Detective, Gotham City, Teen
8
10
17
2
8
10
16
2
7
9
16
2
7
9
15
2
7
9
15
2
7
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
"I've died before. It was boring, so I stood up."
HFCL: Teen Titans | FLE: New Mutants | TAK: Excalibur
1) Picking up ROBIN, STARFIRE flies to B8, dropping ROBIN off at B9.
Perplex) SUPERBOY perplexes WONDERGIRL's SPD+1.
Perplex) WONDERGIRL perplexes her own SPD+1.
2) SUPERBOY flies over to C8.
3) Picking up IMPULSE, WONDERGIRL flies to D8, placing IMPULSE in C9.
TTPC) CbC unless otherwise noted.
-----
Kruger666's X-Force
1) Fantomex 142 pts (7/7) B22 @
w/ Protected 8 pts
A) EVA A22
2) Iron Pharaoh 110 pts (7/7) B24 @
B) Falcon marker H19
3) R AW Psylocke 45 pts (6/6) B23
4) R Domino 35 pts (5/5) A23 @
5) Cerise 60 pts (5/5) H23 C23 @ [using ES/D]
Total: 400
Vs.
Dai Hinoarashi's Teen Titans
1. 125 SM017 Superboy {1} C8@
2. 83 SOG044 Starfire {1} B8@
+ 10 SNF004 Heightened Reflexes
+ 05 BBF004 Recharge
3. 81 TT008 Wonder Girl {1} D8@
+ 05 TTS103 Wonder Girl Lasso
4. 49 AN104 Impulse {1} C9
+ 08 CRF102 Maneuver
5. 30 BA005 Robin {1} B9
+ 03 BBF003 Not So Special
399
Theme PC: 4 of 4.
HO: B22 F10 S10
LO: C23 K14
SO: Force Field Generator A23
Krakoa the Living Island:
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Is this map indoor or outdoor? If indoor, does that mean the BFC will have no effect here?
If it's outdoor, I'll roll for Krakoa on Wonder Girl
Let me know
Oh, and I need your email again, please. I accidently erased all the emails from my dice roller
2a)
Free) Falcon marker to E16
Free) Perplex on Fant's defense
End of turn) Krakoa roll (????)
Protected CbC
-----
Kruger666's X-Force
1) Fantomex 142 pts (7/7) B22
w/ Protected 8 pts
A) EVA A22
2) Iron Pharaoh 110 pts (7/7) B24
B) Falcon marker E16
3) R AW Psylocke 45 pts (6/6) B23
4) R Domino 35 pts (5/5) A23
5) Cerise 60 pts (5/5) H23 C23 [using ES/D]
Total: 400
Vs.
Dai Hinoarashi's Teen Titans
1. 125 SM017 Superboy {1} C8@
2. 83 SOG044 Starfire {1} B8@
+ 10 SNF004 Heightened Reflexes
+ 05 BBF004 Recharge
3. 81 TT008 Wonder Girl {1} D8@
+ 05 TTS103 Wonder Girl Lasso
4. 49 AN104 Impulse {1} C9
+ 08 CRF102 Maneuver
5. 30 BA005 Robin {1} B9
+ 03 BBF003 Not So Special
399
Theme PC: 4 of 4.
HO: B22 F10 S10
LO: C23 K14
SO: Force Field Generator A23
Krakoa the Living Island:
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Kruger666's X-Force
1) Fantomex 142 pts (7/7) B22
w/ Protected 8 pts
A) EVA A22
2) Iron Pharaoh 110 pts (7/7) B24
B) Falcon marker E16
3) R AW Psylocke 45 pts (6/6) B23
4) R Domino 35 pts (5/5) A23
5) Cerise 60 pts (5/5) H23 C23 [using ES/D]
Total: 400
Vs.
Dai Hinoarashi's Teen Titans
1. 125 SM017 Superboy {1} C8
2. 83 SOG044 Starfire {1} B8
+ 10 SNF004 Heightened Reflexes
+ 05 BBF004 Recharge
3. 81 TT008 Wonder Girl {1} D8
+ 05 TTS103 Wonder Girl Lasso
4. 49 AN104 Impulse {1} C9 {DEF+2}
+ 08 CRF102 Maneuver
5. 30 BA005 Robin {1} B9 @
+ 03 BBF003 Not So Special
399
Theme PC: 4 of 4.
HO: B22 F10 S10
LO: C23 K14
SO: Force Field Generator A23
Krakoa the Living Island:
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
2) Fantomex pumps up ATK +2 with RCE and targets Impulse from EVA in B14. 11 +2 vs 17 +3; Perplex and Enhancement on damage. 1, 5 = 6 and 1, 2 = 3 misses. Is there any rule that makes my first roll against you always miss???
Free) Outwit Impulse's HSS
-----
Kruger666's X-Force
1) Fantomex 142 pts (7/7) B22 @
w/ Protected 8 pts
A) EVA B14 @
2) Iron Pharaoh 110 pts (7/7) B24
B) Falcon marker B13
3) R AW Psylocke 45 pts (6/6) B23
4) R Domino 35 pts (5/5) A23
5) Cerise 60 pts (5/5) H23 C23 [using ES/D]
Total: 400
Vs.
Dai Hinoarashi's Teen Titans
1. 125 SM017 Superboy {1} C8
2. 83 SOG044 Starfire {1} B8
+ 10 SNF004 Heightened Reflexes
+ 05 BBF004 Recharge
3. 81 TT008 Wonder Girl {1} D8
+ 05 TTS103 Wonder Girl Lasso
4. 49 AN104 Impulse {1} C9 {DEF+2}
+ 08 CRF102 Maneuver
5. 30 BA005 Robin {1} B9 @
+ 03 BBF003 Not So Special
399
Theme PC: 4 of 4.
HO: B22 F10 S10
LO: C23 K14
SO: Force Field Generator A23